Lakeside Treasure – General 200 with Crossbowmen




REQUIRED UNITS

PLAYER I PLAYER II
  • 3x
  • 615 Recruit [-615]
  • 93 Militia [-93]
  • 70 Cavalry [-70]
  • 22 Bowman [-22]
  • 175 Crossbowman
  • 150 Soldier
  • 3x
  • 661 Recruit [-661]
  • 93 Militia [-93]
  • 153 Cavalry [-70]
  • 22 Bowman [-22]
  • 175 Crossbowman
  • 150 Soldier




If the player on the left side destroy the Witch’s Tower, a palisade on the right side disappears and the second player can attack camps from the back, bypassing camp 6.

Garrison Camp Enemy Units Our Attacks
G1 1 80 Cultist, 50 Dark Priest 1 wave (200) 46 Recruit, 1 Soldier, 153 Cavalry [losses: 46R]
G1 2 80 Cultist, 40 Shadowsneaker, 40 Firedancer 1 wave (200) 112 Recruit, 88 Soldier [losses: 112R]
G2 3 100 Cultist, 50 Shadowsneaker 1 wave (200) 54 Recruit, 146 Soldier [losses: 54R]
G2 4 40 Cultist, 40 Shadowsneaker, 40 Dark Priest 1 wave (200) 64 Recruit, 136 Soldier [losses: 64R]
G2 5 100 Cultist, 50 Dark Priest, Dark High Priest 1 wave (200) 200 Recruit
2 wave (200) 25 Recruit, 175 Crossbowman [losses: 225R]
G3 6 70 Cultist, 50 Shadowsneaker, 10 Firedancer 1 wave (200) 50 Recruit, 150 Soldier [losses: 50R]
G3 7 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish 1 wave (200) 50 Militia, 22 Bowman, 128 Crossbowman [losses: 22B, 50M]
G3 8 50 Cultist, 50 Dark Priest, Swamp Witch, Dark High Priest 1 wave (200) 110 Recruit, 70 Cavalry
2 wave (200) 43 Militia, 1 Soldier, 156 Crossbowman [losses: 110R, 70C, 43M]


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