Lakeside Treasure – General Anslem with Crossbowmen




REQUIRED UNITS

PLAYER I PLAYER II
WITHOUT BLOCKS WITH BLOCKS
  • 400 Recruit [-400]
  • 90 Militia [-90]
  • 130 Cavalry
  • 100 Crossbowman
  • 1 Soldier
  • 364 Recruit [-364]
  • 90 Militia [-90]
  • 130 Cavalry
  • 100 Crossbowman
  • 1 Soldier
  • 440 Recruit [-440]
  • 90 Militia [-90]
  • 130 Cavalry
  • 100 Crossbowman
  • 1 Soldier




If the player on the left side destroy the Witch’s Tower, a palisade on the right side disappears and the second player can attack camps from the back, bypassing camp 6.

Garrison Camp Enemy Units Our Attacks
G1 1 80 Cultist, 50 Dark Priest 1 wave (ANS) 40 Recruit, 1 Soldier, 109 Cavalry [losses: 40R]
G1 2 80 Cultist, 40 Shadowsneaker, 40 Firedancer 1 wave (ANS) 64 Recruit, 1 Soldier, 85 Cavalry [losses: 64R]
G1 3 100 Cultist, 50 Shadowsneaker 1 wave (ANS) 36 Recruit, 1 Soldier, 113 Cavalry [losses: 36R]
G1 4 40 Cultist, 40 Shadowsneaker, 40 Dark Priest 1 wave (ANS) 20 Recruit, 130 Cavalry [losses: 20R]
G1 5 100 Cultist, 50 Dark Priest, Dark High Priest 1 wave (ANS) 90 Militia, 60 Crossbowman [losses: 90M]
G2 6 70 Cultist, 50 Shadowsneaker, 10 Firedancer 1 wave (ANS) 21 Recruit, 129 Cavalry [losses: 21R]
G2 7 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish 1 wave (ANS) 49 Recruit, 1 Soldier, 100 Crossbowman [losses: 49R]
G2 8 50 Cultist, 50 Dark Priest, Swamp Witch, Dark High Priest 1 wave (ANS) 105 Recruit
2 wave (200) 105 Recruit, 95 Crossbowman [losses: 210R]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 3

Before sending Generals to the block, you must destroy camp 4.
From Ga (115 Recruit) send General to camp 3, shortly after
from W (1 wave (ANS) 90 Militia, 60 Crossbowman) send Anslem to camp 5.

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