Lakeside Treasure – General Boris with Cannoneers




REQUIRED UNITS

PLAYER I PLAYER II
  • 2x
  • 627 Recruit [-627]
  • 10 Bowman [-10]
  • 125 Crossbowman
  • 144 Cannoneer
  • 2x
  • 652 Recruit [-652]
  • 155 Cavalry
  • 10 Bowman [-10]
  • 125 Crossbowman
  • 144 Cannoneer




If the player on the left side destroy the Witch’s Tower, a palisade on the right side disappears and the second player can attack camps from the back, bypassing camp 6.

Garrison Camp Enemy Units Our Attacks
G1 1 80 Cultist, 50 Dark Priest 1 wave (BRS) 25 Recruit, 155 Cavalry [losses: 25R]
G1 2 80 Cultist, 40 Shadowsneaker, 40 Firedancer 1 wave (BRS) 66 Recruit, 114 Cannoneer [losses: 66R]
G1 3 100 Cultist, 50 Shadowsneaker 1 wave (BRS) 47 Recruit, 133 Cannoneer [losses: 47R]
G1 4 40 Cultist, 40 Shadowsneaker, 40 Dark Priest 1 wave (BRS) 37 Recruit, 143 Cannoneer [losses: 37R]
G1 5 100 Cultist, 50 Dark Priest, Dark High Priest 1 wave (200) 100 Recruit
2 wave (BRS) 91 Recruit, 89 Cannoneer [losses: 191R]
G2 6 70 Cultist, 50 Shadowsneaker, 10 Firedancer 1 wave (BRS) 36 Recruit, 144 Cannoneer [losses: 36R]
G2 7 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish 1 wave (BRS) 45 Recruit, 10 Bowman, 125 Crossbowman [losses: 45R, 10B]
G2 8 50 Cultist, 50 Dark Priest, Swamp Witch, Dark High Priest 1 wave (BRS) 100 Recruit
2 wave (200) 105 Recruit, 95 Cannoneer [losses: 205R]


It looks like you are using an ad-blocker! Ads help us pay for the server. Please disable ad blocker and refresh page.