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Lakeside Treasure – General MMA + MD with Cannoneers


REQUIRED UNITS

PLAYER I
WITHOUT BLOCKS WITH BLOCKS
VERSION I VERSION II VERSION I VERSION II
  • 565 Recruit [-565]
  • 192 Cavalry [-70]
  • 20 Bowman [-20]
  • 179 Crossbowman
  • 1 Elite Soldier
  • 177 Cannoneer
  • 565 Recruit [-565]
  • 192 Cavalry
  • 20 Bowman [-20]
  • 179 Crossbowman
  • 1 Elite Soldier
  • 177 Cannoneer
  • 486 Recruit [-486]
  • 192 Cavalry [-70]
  • 20 Bowman [-20]
  • 179 Crossbowman
  • 1 Elite Soldier
  • 177 Cannoneer
  • 486 Recruit [-486]
  • 192 Cavalry
  • 20 Bowman [-20]
  • 179 Crossbowman
  • 1 Elite Soldier
  • 177 Cannoneer

PLAYER II
VERSION I VERSION II
  • 565 Recruit [-565]
  • 192 Cavalry [-70]
  • 20 Bowman [-20]
  • 179 Crossbowman
  • 1 Elite Soldier
  • 177 Cannoneer
  • 565 Recruit [-565]
  • 192 Cavalry
  • 20 Bowman [-20]
  • 179 Crossbowman
  • 1 Elite Soldier
  • 177 Cannoneer




If the player on the left side destroy the Witch’s Tower, a palisade on the right side disappears and the second player can attack camps from the back, bypassing camp 6.

Garrison Camp Nr Units in Camp Our Units
G1 1 80 Cultist, 50 Dark Priest 1 wave 27 Recruit, 1 Elite Soldier, 192 Cavalry [losses: 27R]
G1 2 80 Cultist, 40 Shadowsneaker, 40 Firedancer 1 wave 75 Recruit, 145 Cannoneer [losses: 75R]
G2 3 100 Cultist, 50 Shadowsneaker 1 wave 52 Recruit, 168 Cannoneer [losses: 52R]
G2 4 40 Cultist, 40 Shadowsneaker, 40 Dark Priest 1 wave 51 Recruit, 1 Elite Soldier, 168 Cannoneer [losses: 51R]
G2 5 100 Cultist, 50 Dark Priest, Dark High Priest 1 wave 120 Recruit, 20 Cavalry, 80 Crossbowman [losses: 120R]
G3 6 70 Cultist, 50 Shadowsneaker, 10 Firedancer 1 wave 43 Recruit, 177 Cannoneer [losses: 43R]
G3 7 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish 1 wave 47 Recruit, 20 Bowman, 153 Crossbowman [losses: 47R, 20B]
G3 8 50 Cultist, 50 Dark Priest,
Swamp Witch, Dark High Priest
1 wave (200) 110 Recruit, 70 Cavalry
2 wave (MMA) 40 Recruit, 1 Elite Soldier, 179 Crossbowman [losses: 150R, 70C]
or
1 wave (MMA) 110 Recruit
2 wave (MMA) 40 Recruit, 1 Elite Soldier, 179 Crossbowman [losses: 150R]

Option with blocking:

See how to make blocks
Camp 3

Before sending Generals to the block, you must destroy camp 4.
From Ga (103 Recruit) send Master Of Defense to camp 3, shortly after
from W (1 wave 120 Recruit, 20 Cavalry, 80 Crossbowman) send Master Of Martial Arts to camp 5.