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Lakeside Treasure – General MMA + Nusala + Vargus + Anslem with Cannoneers


REQUIRED UNITS

PLAYER I PLAYER II
WITHOUT BLOCKS WITH BLOCKS
  • 405 Recruit [-405]
  • 168 Cavalry
  • 100 Crossbowman
  • 1 Elite Soldier
  • 155 Cannoneer
  • 370 Recruit [-370]
  • 168 Cavalry
  • 100 Crossbowman
  • 1 Elite Soldier
  • 155 Cannoneer
  • 429 Recruit [-429]
  • 168 Cavalry
  • 100 Crossbowman
  • 1 Elite Soldier
  • 155 Cannoneer




If the player on the left side destroy the Witch’s Tower, a palisade on the right side disappears and the second player can attack camps from the back, bypassing camp 6.

Garrison Camp Units in Camp Our Units
G1 1 80 Cultist, 50 Dark Priest 1 wave (NUS) 26 Recruit, 1 Elite Soldier, 138 Cavalry [losses: 26R]
G1 2 80 Cultist, 40 Shadowsneaker, 40 Firedancer 1 wave (VAR) 52 Recruit, 1 Elite Soldier, 127 Cavalry [losses: 52R]
G1 3 100 Cultist, 50 Shadowsneaker 1 wave (VAR) 35 Recruit, 1 Elite Soldier, 144 Cavalry [losses: 35R]
G1 4 40 Cultist, 40 Shadowsneaker, 40 Dark Priest 1 wave (VAR) 11 Recruit, 1 Elite Soldier, 168 Cavalry [losses: 11R]
G1 5 100 Cultist, 50 Dark Priest, Dark High Priest 1 wave (NUS) 100 Recruit, 65 Crossbowman [losses: 100R]
G2 6 70 Cultist, 50 Shadowsneaker, 10 Firedancer 1 wave (ANS) 21 Recruit, 129 Cavalry [losses: 21R]
G2 7 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish 1 wave (ANS) 49 Recruit, 1 Elite Soldier, 100 Crossbowman [losses: 49R]
G2 8 50 Cultist, 50 Dark Priest,
Swamp Witch, Dark High Priest
1 wave (NUS) 70 Recruit
2 wave (MMA) 65 Recruit, 155 Cannoneer [losses: 135R]

OPTION WITH BLOCKING:

See how to make blocks
Camp 3

Before sending Generals to the block, you must destroy camp 4.
From Ga (115 Recruit) send General to camp 3, shortly after
from W (1 wave (NUS) 100 Recruit, 65 Crossbowman) send Nusala to camp 5.