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The Whirlwind – General MMA with Cannoneers


REQUIRED UNITS

WITHOUT BLOCKS
PLAYER 1 PLAYER 2 PLAYER 3 PLAYER 4
  • 628 Recruit [-628]
  • 282 Militia [-282]
  • 247 Cavalry [-100]
  • 147 Crossbowman
  • 1 Elite Soldier
  • 136 Cannoneer
  • 474 Recruit [-474]
  • 109 Militia [-109]
  • 99 Cavalry [-50]
  • 1 Elite Soldier
  • 136 Cannoneer
  • 628 Recruit [-628]
  • 210 Militia [-210]
  • 177 Cavalry [-50]
  • 1 Elite Soldier
  • 136 Cannoneer
  • 277 Recruit [-277]
  • 109 Militia [-109]
  • 155 Cavalry [-50]
  • 1 Elite Soldier
  • 136 Cannoneer

WITH BLOCKS
PLAYER 1 PLAYER 2 PLAYER 3 PLAYER 4
  • 381 Recruit [-381]
  • 282 Militia [-282]
  • 304 Cavalry [-100]
  • 147 Crossbowman
  • 62 Elite Soldier
  • 136 Cannoneer
  • 277 Recruit [-277]
  • 109 Militia [-109]
  • 221 Cavalry [-50]
  • 51 Elite Soldier
  • 136 Cannoneer
  • 389 Recruit [-389]
  • 210 Militia [-210]
  • 304 Cavalry [-50]
  • 62 Elite Soldier
  • 136 Cannoneer
  • 277 Recruit [-277]
  • 109 Militia [-109]
  • 155 Cavalry [-50]
  • 1 Elite Soldier
  • 136 Cannoneer




Player 1 destroys camps of 1-3. Palisade for a Player 4 is destroyed. Player 4 moves garrison in the place marked G1 and attacking from behind.
Player 4 causes the destruction a palisade of Player 3
Player 3 destroys camps of 1-3. Palisade for a Player 2 is destroyed. Player 2 moves garrison in the place marked G1 and attacking from behind.
Player 2 causes the destruction a palisade of Player 1
Player 1 and 3 after the destruction of the Inner Forts was opened road for Player 2 and 4
Player 2 and 4 after the destruction of the Inner Forts was opened road for Player 1 to destroy Fortified Warehouse.

The numbers correspond to the order of inviting players.

Garrison Camp Nr Units in Camp Our Units
G1 1 100 Scavenger, 100 Ranger 1 wave 42 Recruit, 1 Elite Soldier, 177 Cavalry [losses: 42R]
G1 2 120 Thug, 80 Ranger 1 wave 96 Recruit, 50 Cavalry, 74 Cannoneer [losses: 96R]
G1 3 100 Scavenger, 50 Guard Dog, 50 Ranger 1 wave 83 Recruit, 1 Elite Soldier, 136 Cannoneer [losses: 83R]
G1 4 200 Thug 1 wave 101 Militia, 1 Elite Soldier, 118 Cannoneer [losses: 101M]
G1 5 50 Thug, 50 Guard Dog, 100 Ranger 1 wave 112 Recruit, 1 Elite Soldier, 107 Cannoneer [losses: 112R]
G1 6 80 Thug, 100 Guard Dog, 20 Ranger 1 wave 101 Recruit, 1 Elite Soldier, 118 Cannoneer [losses: 101R]
G1 7 100 Thug, 99 Ranger, One-Eyed Bert 1 wave 64 Militia, 75 Cavalry, 1 Elite Soldier, 80 Cannoneer [losses: 64M]
G2 8 100 Guard Dog, 90 Roughneck 1 wave 92 Recruit, 1 Elite Soldier, 127 Cannoneer [losses: 92R]
G2 9 70 Guard Dog, 70 Roughneck, 50 Ranger 1 wave 102 Recruit, 1 Elite Soldier, 117 Cannoneer [losses: 102R]
G2 10 50 Guard Dog, 60 Roughneck, 80 Ranger, Metal Toothed 1 wave (200) 50 Cavalry
2 wave (MMA) 45 Militia, 49 Cavalry, 126 Cannoneer [losses: 45M, 50C]
G2 11 200 Stone Thrower 1 wave 220 Cavalry [losses: 0]
G2 12 50 Guard Dog, 100 Roughneck, 50 Ranger, Chuck 1 wave (200) 50 Cavalry
2 wave (MMA) 72 Militia, 1 Elite Soldier, 147 Crossbowman [losses: 72M, 50C]

Option with blocking:

See how to make blocks
Player 1 - Camp 1 and 2Player 1 - Camp 6Player 2 - Camp 6Player 2 - Camp 2Player 3 - Camp 1 and 2Player 3 - Camp 6

From Ga (11 Elite Soldier + 174 Cavalry) send General to camp 1, shortly after
from Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, shortly after
from W (1 wave 83 Recruit + 1 Elite Soldier + 136 Cannoneer) send Master to camp 3
Generals send with a small delay.

From Gc (44 Elite Soldier + 146 Cavalry) send General to camp 6, shortly after
from W (1 wave 64 Militia + 1 Elite Soldier + 75 Cavalry + 80 Cannoneer) send Master to camp 7.

From Ga (44 Elite Soldier + 146 Cavalry) send General to camp 6, when it comes to the place marked with a red circle in the screen
from W (1 wave 64 Militia + 1 Elite Soldier + 75 Cavalry + 80 Cannoneer) send Master to camp 7.

From Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, when it comes to the place marked with a red circle in thescreen
from W (1 wave 83 Recruit + 1 Elite Soldier + 136 Cannoneer) send Master to camp 3.

From Ga (11 Elite Soldier + 174 Cavalry) send General to camp 1, shortly after
from Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, shortly after
from W (1 wave 83 Recruit + 1 Elite Soldier + 136 Cannoneer) send Master to camp 3
Generals send with a small delay.

From Gc (44 Elite Soldier + 146 Cavalry) send General to camp 6, shortly after
from W (1 wave 64 Militia + 1 Elite Soldier + 75 Cavalry + 80 Cannoneer) send Master to camp 7.