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The Whirlwind – General MMA with Elite Soldiers


REQUIRED UNITS

WITHOUT BLOCKS
PLAYER 1 PLAYER 2 PLAYER 3 PLAYER 4
  • 662 Recruit [-662]
  • 307 Militia [-307]
  • 247 Cavalry [-100]
  • 146 Crossbowman
  • 137 Elite Soldier
  • 662 Recruit [-662]
  • 234 Militia [-234]
  • 177 Cavalry [-50]
  • 108 Crossbowman
  • 137 Elite Soldier
  • 506 Recruit [-506]
  • 119 Militia [-119]
  • 177 Cavalry [-50]
  • 108 Crossbowman
  • 137 Elite Soldier
  • 300 Recruit [-30]
  • 119 Militia [-119]
  • 75 Cavalry [-50]
  • 108 Crossbowman
  • 137 Elite Soldier

WITH BLOCKS
PLAYER 1 PLAYER 2 PLAYER 3 PLAYER 4
  • 414 Recruit [-414]
  • 307 Militia [-307]
  • 304 Cavalry [-100]
  • 146 Crossbowman
  • 137 Elite Soldier
  • 300 Recruit [-300]
  • 119 Militia [-119]
  • 221 Cavalry [-50]
  • 108 Crossbowman
  • 198 Elite Soldier
  • 414 Recruit [-414]
  • 234 Militia [-234]
  • 304 Cavalry [-50]
  • 108 Crossbowman
  • 198 Elite Soldier
  • 300 Recruit [-300]
  • 119 Militia [-119]
  • 75 Cavalry [-50]
  • 108 Crossbowman
  • 137 Elite Soldier




Player 1 destroys camps of 1-3. Palisade for a Player 4 is destroyed. Player 4 moves garrison in the place marked G1 and attacking from behind.
Player 4 causes the destruction a palisade of Player 3
Player 3 destroys camps of 1-3. Palisade for a Player 2 is destroyed. Player 2 moves garrison in the place marked G1 and attacking from behind.
Player 2 causes the destruction a palisade of Player 1
Player 1 and 3 after the destruction of the Inner Forts was opened road for Player 2 and 4
Player 2 and 4 after the destruction of the Inner Forts was opened road for Player 1 to destroy Fortified Warehouse.

The numbers correspond to the order of inviting players.

Garrison Camp Nr Units in Camp Our Units
G1 1 100 Scavenger, 100 Ranger 1 wave 42 Recruit, 1 Elite Soldier, 177 Cavalry [losses: 42R]
G1 2 120 Thug, 80 Ranger 1 wave 104 Recruit, 50 Cavalry, 66 Crossbowman [losses: 104R]
G1 3 100 Scavenger, 50 Guard Dog, 50 Ranger 1 wave 83 Recruit, 137 Elite Soldier [losses: 83R]
G1 4 200 Thug 1 wave 115 Militia, 1 Elite Soldier, 104 Crossbowman [losses: 115M]
G1 5 50 Thug, 50 Guard Dog, 100 Ranger 1 wave 114 Recruit, 106 Elite Soldier [losses: 114R]
G1 6 80 Thug, 100 Guard Dog, 20 Ranger 1 wave 102 Recruit, 118 Elite Soldier [losses: 102R]
G1 7 100 Thug, 99 Ranger, One-Eyed Bert 1 wave 57 Militia, 75 Cavalry, 1 Elite Soldier, 87 Crossbowman [losses: 57M]
G2 8 100 Guard Dog, 90 Roughneck 1 wave 111 Recruit, 109 Elite Soldier [losses: 111R]
G2 9 70 Guard Dog, 70 Roughneck, 50 Ranger 1 wave 106 Recruit, 114 Elite Soldier [losses: 106R]
G2 10 50 Guard Dog, 60 Roughneck, 80 Ranger, Metal Toothed 1 wave (200) 50 Cavalry
2 wave (MMA) 62 Militia, 50 Cavalry, 108 Crossbowman [losses: 62M, 50C]
G2 11 200 Stone Thrower 1 wave 220 Cavalry [losses: 0]
G2 12 50 Guard Dog, 100 Roughneck, 50 Ranger, Chuck 1 wave (200) 50 Cavalry
2 wave (MMA) 73 Militia, 1 Elite Soldier, 146 Crossbowman [losses: 73M, 50C]

Option with blocking:

See how to make blocks
Player 1 - Camp 1 and 2Player 1 - Camp 6Player 2 - Camp 6Player 2 - Camp 2Player 3 - Camp 1 and 2Player 3 - Camp 6

From Ga (11 Elite Soldier + 174 Cavalry) send General to camp 1, shortly after
from Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, shortly after
from W (1 wave 83 Recruit, 137 Elite Soldier) send Master to camp 3
Generals send with a small delay.

From Gc (44 Elite Soldier + 146 Cavalry) send General to camp 6, shortly after
from W (1 wave 57 Militia, 75 Cavalry, 1 Elite Soldier, 87 Crossbowman) send Master to camp 7.

From Ga (44 Elite Soldier + 146 Cavalry) send General to camp 6, when it comes to the place marked with a red circle in the screen
from W (1 wave 57 Militia, 75 Cavalry, 1 Elite Soldier, 87 Crossbowman) send Master to camp 7.

From Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, when it comes to the place marked with a red circle in the screen
from W (1 wave 83 Recruit, 137 Elite Soldier) send Master to camp 3.

From Ga (11 Elite Soldier + 174 Cavalry) send General to camp 1, shortly after
from Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, shortly after
from W (1 wave 83 Recruit, 137 Elite Soldier) send Master to camp 3
Generals send with a small delay.

From Gc (44 Elite Soldier + 146 Cavalry) send General to camp 6, shortly after
from W (1 wave 57 Militia, 75 Cavalry, 1 Elite Soldier, 87 Crossbowman) send Master to camp 7.