Ali Baba And The First Thief – General 270 + MMA + Vargus + Anslem with Besiegers (skills)




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 2x
  • 447 Mounted Swordsman [-447]
  • 17 Knight [-17]
  • 129 Armored Marksman
  • 285 Mounted Marksman
  • 138 Besieger
  • 2x 2x
  • 440 Mounted Swordsman [-252]
  • 120 Knight [-19]
  • 125 Amored Marksman
  • 285 Mounted Marksman
  • 200 Besieger

REQUIRED SKILLS

270a 270b VAR ANS
Juggernaut 1/3
Overrun 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 1/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 1/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 2/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Weekly Maintenance 2/3
Master Planner 1/1


Garrison Camp Enemy Units Our Attacks
G1 1 80 Sword Wielder, 50 Desert Marksman, 30 Horseman 1 wave (VAR) 42 Mounted Swordsman, 80 Armored Marksman, 73 Mounted Marksman [losses: 42MS]
G1 2 80 Sword Clasher, 40 Mounted Bowman, 40 Stone Cannon 1 wave (VAR) 11 Mounted Swordsman, 184 Mounted Marksman [losses: 11MS]
G1 3 100 Dune Marksman, 100 Horseman, Scarred Thief 1 wave (VAR) 38 Mounted Swordsman, 157 Mounted Marksman [losses: 38MS]
G2 4 60 Sword Clasher, 60 Dune Marksman, 60 Mounted Bowman 1 wave (VAR) 16 Mounted Swordsman, 179 Mounted Marksman [losses: 16MS]
G2 5 120 Sword Clasher, 120 Desert Marksman, Smart Thief 1 wave (270a) 285 Mounted Marksman [losses: 0]
G3 6 50 Dune Marksman, 70 Mounted Bowman, 40 Sword Master 1 wave (VAR) 66 Mounted Swordsman, 129 Armored Marksman [losses: 66MS]
G3 7 70 Horseman, 70 Desert Marksman, Snooty Thief 1 wave (270a) 40 Mounted Swordsman, 125 Armored Marksman, 120 Mounted Marksman [losses: 40MS]
G4 8 70 Sword Clasher, 50 Mounted Bowman, 40 Sword Master 1 wave (VAR) 18 Mounted Swordsman, 50 Armored Marksman, 127 Mounted Marksman [losses: 18MS]
G4 9 80 Dune Marksman, 60 Stone Cannon, 40 Sword Master 1 wave (270a) 285 Mounted Marksman [losses: 0]
G4 10 100 Sword Clasher, 70 Horseman, 30 Desert Marksman 1 wave (270b) 28 Mounted Swordsman, 257 Mounted Marksman [losses: 28MS]
G4 11 20 Mounted Bowman, 30 Sword Wielder, Silly Thief 1 wave (ANS) 19 Mounted Swordsman, 8 Knight, 138 Besieger [losses: 19MS, 8K]
G5 12 50 Horseman, 50 Mounted Bowman, 60 Sword Wielder 1 wave (VAR) 41 Mounted Swordsman, 100 Armored Marksman, 54 Mounted Marksman [losses: 41MS]
G5 13 100 Sword Clasher, 100 Stone Cannon 1 wave (270a) 285 Mounted Marksman [losses: 0]
G5 14 60 Horseman, 50 Desert Marksman, 70 Sword Wielder 1 wave (VAR) 57 Mounted Swordsman, 110 Armored Marksman, 28 Mounted Marksman [losses: 57MS]
G5 15 80 Sword Clasher, 60 Horseman, 60 Desert Marksman 1 wave (270a) 24 Mounted Swordsman, 261 Mounted Marksman [losses: 24MS]
G5 16 100 Horseman, 100 Sword Wielder, Grayed Thief 1 wave (ANS) 47 Mounted Swordsman, 9 Knight, 109 Besieger [losses: 47MS, 9K]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 1 and 2Camp 4Camp 6Camp 8, 9 and 10Camp 15

From Ga (165 Mounted Swordsman + 35 Armored Marksman) send General to camp 1, when the General comes to the place marked with the red circle,
from Gb (156 Mounted Swordsman + 30 Mounted Marksman) send General to camp 2, when the General comes to the place marked with the blue circle,
from W (1 wave (VAR) 38 Mounted Swordsman, 157 Mounted Marksman) send Vargus to camp 3.

From Gc (176 Mounted Swordsman) send General to camp 4, shortly after
from W (1 wave (270a) 285 Mounted Marksman) send Major to camp 5.

From M1 (1 Knight) and from M2 (1 Knight) send Masters Of Martial Arts to camp 6. After losing the fights
from Gd (195 Mounted Swordsman) send General to camp 6, ahortly after
from W (1 wave (270a) 40 Mounted Swordsman, 125 Armored Marksman, 120 Mounted Marksman) send Major to camp 7.
If you don’t have 2xMMA, you may send General (200) 136 Cavalry instead.
If Master M1 and M2 have Juggernaut skill 3/3, on camp Gd send (188 Mounted Swordsman)

From Ge (186 Mounted Swordsman) send General to camp 8, shortly after
from W1 (1 wave (270a) 285 Mounted Marksman) send Major to camp 9, shorty after
from Gf (90 Mounted Swordsman, 110 Knight) send General to camp 10, shortly after
from W2 (1 wave (ANS) 19 Mounted Swordsman, 8 Knight, 138 Besieger) send Anslem to camp 11.

RISKY BLOCK
From Gg (188 Mounted Swordsman, 1 Knight) send General to camp 15, shortly after
from W (1 wave (270b) 57 Mounted Swordsman, 9 Knight, 200 Besieger) send Major to camp 16.

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