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Ali Baba And The Second Thief – General 270 + MMA with Besiegers


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 220 Cavalry [-220]
  • 190 Swordsman [-26]
  • 540 Mounted Swordsman [-540]
  • 613 Knight [-595]
  • 180 Armored Marksman [-150]
  • 270 Mounted Marksman
  • 200 Besieger
  • 220 Cavalry [-220]
  • 190 Swordsman [-26]
  • 588 Mounted Swordsman [-406]
  • 470 Knight [-424]
  • 140 Armored Marksman [-70]
  • 270 Mounted Marksman
  • 200 Besieger




When attacking camp 6, you can send Major to camp 7 instead (1 wave (270) 38 Mounted Swordsman, 232 Mounted Marksman). General will destroy both camps without additional losses.
Attacking camp 8 and 9, send Generals one after another, otherwise when camp 8 is destroyed, the path will change and the General will get intercepted by the camp in the middle.

Garrison Camp Units in Camp Our Units
G1 1 80 Sword Clasher,
70 Horseman,
70 Dune Marksman
1 wave (270) 28 Mounted Swordsman, 242 Mounted Marksman [losses: 28MS]
G1 2 100 Mounted Bowman,
100 Desert Marksman,
Grumpy Parrot
1 wave (270) 190 Knight, 80 Besieger [losses: 190K]
G1 3 100 Horseman,
90 Sword Wielder,
Snooty Thief
1 wave (270) 75 Mounted Swordsman, 195 Besieger [losses: 75MS]
G2 4 70 Sword Wielder,
70 Desert Marksman,
70 Stone Cannon
1 wave (200) 70 Armored Marksman
2 wave (270) 2 Mounted Swordsman, 70 Armored Marksman, 198 Mounted Marksman [losses: 2MS, 70AM]
G2 5 90 Sword Clasher,
90 Mounted Bowman,
Sneaking Thief
1 wave (270) 200 Knight, 70 Besieger [losses: 82K]
G2 6 100 Horseman,
100 Stone Cannon,
30 Desert Marksman
1 wave (270) 38 Mounted Swordsman, 232 Mounted Marksman [losses: 38MS]
G2 7 150 Stone Cannon,
Grayed Thief
1 wave (270) 270 Mounted Marksman [losses: 0]
G2 8 220 Sword Clasher 1 wave (270) 270 Mounted Marksman [losses: 0]
G2 9 80 Dune Marksman,
80 Mounted Bowman,
Greedy Thief
1 wave (270) 190 Swordsman, 80 Knight [losses: 26S, 80K]
G3 10 80 Sword Wielder,
80 Horseman,
80 Desert Marksman
1 wave (200) 32 Mounted Swordsman, 80 Armored Marksman
2 wave (270) 12 Mounted Swordsman, 97 Knight, 161 Besieger [losses: 44MS, 97K, 80AM]
G3 11 Shred Thief,
Treacherous Thief
1 wave (270) 4 Mounted Swordsman, 66 Mounted Marksman, 200 Besieger [losses: 4MS]
G3 12 70 Sword Clasher,
70 Horseman,
90 Mounted Bowman
1 wave (270) 26 Mounted Swordsman, 164 Knight, 80 Besieger [losses: 26MS, 74K]
G3 13 120 Horseman,
100 Sword Clasher
1 wave (270) 64 Mounted Swordsman, 200 Besieger [losses: 64MS]
G3 14 90 Horseman,
Mysterious Thief,
Grayed Thief,
Scarred Thief
1 wave (270) 57 Mounted Swordsman, 13 Knight, 200 Besieger [losses: 43MS, 13K]
G4 15 100 Dune Marksman,
100 Sword Master
1 wave (MMA) 220 Cavalry
2 wave (270) 36 Mounted Swordsman, 30 Armored Marksman, 204 Mounted Marksman [losses: 36MS, 220C]
G4 16 80 Horseman,
80 Sword Wielder,
70 Mounted Bowman
1 wave (270) 43 Mounted Swordsman, 59 Knight, 168 Besieger [losses: 43MS, 59K]
G4 17 100 Horseman,
80 Sword Wielder,
Sneaking Thief
1 wave (270) 55 Mounted Swordsman, 200 Besieger [losses: 55MS]
G4 18 80 Dune Marksman,
Greedy Thief,
Sneaking Thief,
Oasis Guardian
1 wave (270) 82 Mounted Swordsman, 188 Mounted Marksman [losses: 82MS]

OPTION WITH BLOCKING:

See how to make blocks
Camp 8 and 9Camp 10Camp 12 and 13

From W1 (1 wave (270) 270 Mounted Marksman) send Major to camp 8, shortly after
from W2 (1 wave (270) 190 Swordsman, 80 Knight) send Major to camp 9.

From Ga (1 Swordsman) send General to camp 10, shortly after
from W (1 wave (270) 4 Mounted Swordsman, 66 Mounted Marksman, 200 Besieger) send Major to camp 11.

From Gb (170 Mounted Swordsman + 30 Mounted Marksman) send General to camp 12, shortly after
from Gc (160 Mounted Swordsman, 40 Armored Marksman) send General to camp 13, shortly after
from W (1 wave (270) 57 Mounted Swordsman, 13 Knight, 200 Besieger) send Major to camp 14.