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Ali Baba And The Second Thief – General 270 + MMA with Marksmans


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 610 Cavalry [-610]
  • 270 Swordsman [-101]
  • 499 Mounted Swordsman [-499]
  • 845 Knight [-725]
  • 178 Marksman [-178]
  • 358 Armored Marksman [-150]
  • 270 Mounted Marksman
  • 610 Cavalry [-610]
  • 270 Swordsman [-101]
  • 532 Mounted Swordsman [-382]
  • 650 Knight [-530]
  • 22 Marksman [-22]
  • 315 Armored Marksman [-70]
  • 270 Mounted Marksman




When attacking camp 6, we can send Major to camp 7 instead (1 wave (270) 38 Mounted Swordsman, 232 Mounted Marksman). General will destroy both camps without additional losses.
Attacking camp 8 and 9, send Generals one after another, otherwise when camp 8 is destroyed, the path will change and the General will get intercepted by the camp in the middle.

Garrison Camp Units in Camp Our Units
G1 1 80 Sword Clasher,
70 Horseman,
70 Dune Marksman
1 wave (270) 28 Mounted Swordsman, 242 Mounted Marksman [losses: 28MS]
G1 2 100 Mounted Bowman,
100 Desert Marksman,
Grumpy Parrot
1 wave (200) 200 Knight
2 wave (270) 270 Swordsman [losses: 200K, 75S]
G1 3 100 Horseman,
90 Sword Wielder,
Snooty Thief
1 wave (270) 87 Mounted Swordsman, 183 Armored Marksman [losses: 87MS]
G2 4 70 Sword Wielder,
70 Desert Marksman,
70 Stone Cannon
1 wave (200) 70 Armored Marksman
2 wave (270) 2 Mounted Swordsman, 70 Armored Marksman, 198 Mounted Marksman [losses: 2MS, 70AM]
G2 5 90 Sword Clasher,
90 Mounted Bowman,
Sneaking Thief
1 wave (270) 270 Knight [losses: 100K]
G2 6 100 Horseman,
100 Stone Cannon,
30 Desert Marksman
1 wave (270) 38 Mounted Swordsman, 232 Mounted Marksman [losses: 38MS]
G2 7 150 Stone Cannon,
Grayed Thief
1 wave (270) 270 Mounted Marksman [losses: 0]
G2 8 220 Sword Clasher 1 wave (270) 270 Mounted Marksman [losses: 0]
G2 9 80 Dune Marksman,
80 Mounted Bowman,
Greedy Thief
1 wave (270) 190 Swordsman, 80 Knight [losses: 26S, 80K]
G3 10 80 Sword Wielder,
80 Horseman,
80 Desert Marksman
1 wave (200) 32 Mounted Swordsman, 80 Armored Marksman
2 wave (270) 9 Mounted Swordsman, 156 Marksman, 105 Mounted Marksman [losses: 41MS, 156M, 80AM]
G3 11 Shred Thief,
Treacherous Thief
1 wave (270) 4 Mounted Swordsman, 266 Mounted Marksman [losses: 4MS]
G3 12 70 Sword Clasher,
70 Horseman,
90 Mounted Bowman
1 wave (270) 270 Knight [losses: 195K]
G3 13 120 Horseman,
100 Sword Clasher
1 wave (270) 76 Mounted Swordsman, 194 Armored Marksman [losses: 76MS]
G3 14 90 Horseman,
Mysterious Thief,
Grayed Thief,
Scarred Thief
1 wave (270) 43 Mounted Swordsman, 22 Marksman, 205 Armored Marksman [losses: 43MS, 22M]
G4 15 100 Dune Marksman,
100 Sword Master
1 wave (MMA) 220 Cavalry
2 wave (270) 36 Mounted Swordsman, 30 Armored Marksman, 204 Mounted Marksman [losses: 36MS, 220C]
G4 16 80 Horseman,
80 Sword Wielder,
70 Mounted Bowman
1 wave (MMA) 220 Cavalry
2 wave (MMA) 170 Cavalry
3 wave (270) 270 Knight [losses: 150K, 390C]
G4 17 100 Horseman,
80 Sword Wielder,
Sneaking Thief
1 wave (270) 62 Mounted Swordsman, 208 Armored Marksman [losses: 62MS]
G4 18 80 Dune Marksman,
Greedy Thief,
Sneaking Thief,
Oasis Guardian
1 wave (270) 82 Mounted Swordsman, 188 Mounted Marksman [losses: 82MS]

OPTION WITH BLOCKING:

See how to make blocks
Camp 8 and 9Camp 10Camp 12 and 13

From W1 (1 wave (270) 270 Mounted Marksman) send Major to camp 8, shortly after
from W2 (1 wave (270) 190 Swordsman, 80 Knight) send Major to camp 9.

From Ga (1 Swordsman) send General to camp 10, shortly after
from W (1 wave (270) 4 Mounted Swordsman, 266 Mounted Marksman) send Major to camp 11.

From Gb (170 Mounted Swordsman + 30 Mounted Marksman) send General to camp 12, shortly after
from Gc (160 Mounted Swordsman, 40 Armored Marksman) send General to camp 13, shortly after
from W (1 wave (270) 43 Mounted Swordsman, 22 Marksman, 205 Armored Marksman) send Major to camp 14.