Loading…

Ali Baba And The Second Thief – General 270 + Nusala + Vargus + Anslem with Besiegers (quick loot – skills)


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 170 Bowman [-170]
  • 394 Mounted Swordsman [-394]
  • 104 Knight [-104]
  • 179 Armored Marksman [-50]
  • 459 Mounted Marksman
  • 183 Besieger
  • 170 Bowman [-170]
  • 494 Mounted Swordsman [-258]
  • 65 Knight [-65]
  • 40 Armored Marksman
  • 459 Mounted Marksman
  • 183 Besieger

REQUIRED SKILLS

270 NUS VAR ANS
Juggernaut 1/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 1/3
Garrison Annex 3/3
Master Planner 1/1
Rapid Fire 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 2/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Weekly Maintenance 2/3
Master Planner 1/1




When attacking camp 5, you can send Major to camp 6 instead (1 wave (270) 38 Mounted Swordsman, 247 Mounted Marksman). General will destroy both camps without additional losses.
Attacking camp 7 and 8, send Generals one after another, otherwise when camp 7 is destroyed, the path will change and the General will get intercepted by the camp in the middle.

Garrison Camp Units in Camp Our Units
G1 1 80 Sword Clasher,
70 Horseman,
70 Dune Marksman
1 wave (270) 28 Mounted Swordsman, 257 Mounted Marksman [losses: 28MS]
G1 2 100 Mounted Bowman,
100 Desert Marksman,
Grumpy Parrot
1 wave (VAR) 56 Mounted Swordsman, 75 Mounted Marksman, 64 Besieger [losses: 56MS]
G2 3 70 Sword Wielder,
70 Desert Marksman,
70 Stone Cannon
1 wave (NUS) 110 Bowman
2 wave (270) 285 Mounted Marksman [losses: 110Bow]
G2 4 90 Sword Clasher,
90 Mounted Bowman,
Sneaking Thief
1 wave (VAR) 25 Mounted Swordsman, 170 Mounted Marksman [losses: 25MS]
G2 5 100 Horseman,
100 Stone Cannon,
30 Desert Marksman
1 wave (270) 38 Mounted Swordsman, 247 Mounted Marksman [losses: 38MS]
G2 6 150 Stone Cannon,
Grayed Thief
1 wave (270) 285 Mounted Marksman [losses: 0]
G2 7 220 Sword Clasher 1 wave (270) 285 Mounted Marksman [losses: 0]
G2 8 80 Dune Marksman,
80 Mounted Bowman,
Greedy Thief
1 wave (VAR) 21 Mounted Swordsman, 174 Mounted Marksman [losses: 21MS]
G3 9 80 Sword Wielder,
80 Horseman,
80 Desert Marksman
1 wave (NUS) 32 Mounted Swordsman, 50 Armored Marksman
2 wave (270) 285 Mounted Marksman [losses: 32MS, 50AM]
G3 10 Shred Thief,
Treacherous Thief
1 wave (270) 2 Mounted Swordsman, 283 Mounted Marksman [losses: 2MS]
G3 11 70 Sword Clasher,
70 Horseman,
90 Mounted Bowman
1 wave (ANS) 30 Mounted Swordsman, 39 Knight, 96 Besieger [losses: 30MS, 39K]
G3 12 120 Horseman,
100 Sword Clasher
1 wave (ANS) 46 Mounted Swordsman, 119 Armored Marksman [losses: 46MS]
G3 13 90 Horseman,
Mysterious Thief,
Grayed Thief,
Scarred Thief
1 wave (ANS) 22 Mounted Swordsman, 6 Knight, 137 Besieger [losses: 22MS, 6K]
G4 14 100 Dune Marksman,
100 Sword Master
1 wave (NUS) 60 Bowman
2 wave (270) 9 Mounted Swordsman, 276 Mounted Marksman [losses: 9MS, 60Bow]
G4 15 80 Horseman,
80 Sword Wielder,
70 Mounted Bowman
1 wave (270) 43 Mounted Swordsman, 59 Knight, 183 Besieger [losses: 43MS, 59K]
G4 16 80 Dune Marksman,
Greedy Thief,
Sneaking Thief,
Oasis Guardian
1 wave (270) 42 Mounted Swordsman, 243 Mounted Marksman [losses: 42MS]

OPTION WITH BLOCKING:

See how to make blocks
Camp 1Camp 7 and 8Camp 9Camp 11 and 12

From Ga (1 Mounted Swordsman) send General to camp 1, shortly after
from W (1 wave (VAR) 56 Mounted Swordsman, 75 Mounted Marksman, 64 Besieger) send Vargus to camp 2.

From W1 (1 wave (270) 285 Mounted Marksman) send Major to camp 7, shortly after
from W2 (1 wave (VAR) 21 Mounted Swordsman, 174 Mounted Marksman) send Vargus to camp 8.

From Gb (1 Mounted Swordsman) send General to camp 9, shortly after
from W (1 wave (270) 2 Mounted Swordsman, 283 Mounted Marksman) send Major to camp 10.

From Gc (170 Mounted Swordsman + 30 Mounted Marksman) send General to camp 11, shortly after
from Gd (160 Mounted Swordsman, 40 Armored Marksman) send General to camp 12, shortly after
from W (1 wave (ANS) 22 Mounted Swordsman, 6 Knight, 137 Besieger) send Anslem to camp 13.