Loading…

Ali Baba And The Second Thief – General 270 + Nusala + Vargus + Anslem with Besiegers (quick loot)


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 195 Bowman [-195]
  • 487 Mounted Swordsman [-487]
  • 111 Knight [-111]
  • 157 Armored Marksman [-50]
  • 410 Mounted Marksman
  • 200 Besieger
  • 195 Bowman [-195]
  • 543 Mounted Swordsman [-349]
  • 72 Knight [-72]
  • 70 Armored Marksman
  • 410 Mounted Marksman
  • 200 Besieger




When attacking camp 5, you can send Major to camp 6 instead (1 wave (270) 38 Mounted Swordsman, 232 Mounted Marksman). General will destroy both camps without additional losses.
Attacking camp 7 and 8, send Generals one after another, otherwise when camp 7 is destroyed, the path will change and the General will get intercepted by the camp in the middle.

Garrison Camp Units in Camp Our Units
G1 1 80 Sword Clasher,
70 Horseman,
70 Dune Marksman
1 wave (270) 28 Mounted Swordsman, 242 Mounted Marksman [losses: 28MS]
G1 2 100 Mounted Bowman,
100 Desert Marksman,
Grumpy Parrot
1 wave (VAR) 75 Mounted Swordsman, 75 Mounted Marksman, 30 Besieger [losses: 75MS]
G2 3 70 Sword Wielder,
70 Desert Marksman,
70 Stone Cannon
1 wave (NUS) 135 Bowman
2 wave (270) 2 Mounted Swordsman, 70 Armored Marksman, 198 Mounted Marksman [losses: 2MS, 135Bow]
G2 4 90 Sword Clasher,
90 Mounted Bowman,
Sneaking Thief
1 wave (VAR) 28 Mounted Swordsman, 152 Mounted Marksman [losses: 28MS]
G2 5 100 Horseman,
100 Stone Cannon,
30 Desert Marksman
1 wave (270) 38 Mounted Swordsman, 232 Mounted Marksman [losses: 38MS]
G2 6 150 Stone Cannon,
Grayed Thief
1 wave (270) 270 Mounted Marksman [losses: 0]
G2 7 220 Sword Clasher 1 wave (270) 270 Mounted Marksman [losses: 0]
G2 8 80 Dune Marksman,
80 Mounted Bowman,
Greedy Thief
1 wave (VAR) 40 Mounted Swordsman, 140 Mounted Marksman [losses: 40MS]
G3 9 80 Sword Wielder,
80 Horseman,
80 Desert Marksman
1 wave (NUS) 32 Mounted Swordsman, 55 Armored Marksman
2 wave (270) 270 Mounted Marksman [losses: 32MS, 55AM]
G3 10 Shred Thief,
Treacherous Thief
1 wave (270) 4 Mounted Swordsman, 66 Mounted Marksman, 200 Besieger [losses: 4MS]
G3 11 70 Sword Clasher,
70 Horseman,
90 Mounted Bowman
1 wave (ANS) 30 Mounted Swordsman, 39 Knight, 81 Besieger [losses: 30MS, 39K]
G3 12 120 Horseman,
100 Sword Clasher
1 wave (ANS) 48 Mounted Swordsman, 102 Armored Marksman [losses: 48MS]
G3 13 90 Horseman,
Mysterious Thief,
Grayed Thief,
Scarred Thief
1 wave (ANS) 26 Mounted Swordsman, 13 Knight, 111 Besieger [losses: 26MS, 13K]
G4 14 100 Dune Marksman,
100 Sword Master
1 wave (NUS) 60 Bowman
2 wave (270) 11 Mounted Swordsman, 259 Mounted Marksman [losses: 11MS, 60Bow]
G4 15 80 Horseman,
80 Sword Wielder,
70 Mounted Bowman
1 wave (270) 43 Mounted Swordsman, 59 Knight, 168 Besieger [losses: 43MS, 59K]
G4 16 80 Dune Marksman,
Greedy Thief,
Sneaking Thief,
Oasis Guardian
1 wave (270) 82 Mounted Swordsman, 188 Mounted Marksman [losses: 82MS]

OPTION WITH BLOCKING:

See how to make blocks
Camp 1Camp 7 and 8Camp 9Camp 11 and 12

From Ga (1 Mounted Swordsman) send General to camp 1, shortly after
from W (1 wave (VAR) 75 Mounted Swordsman, 75 Mounted Marksman, 30 Besieger) send Vargus to camp 2.

From W1 (1 wave (270) 270 Mounted Marksman) send Major to camp 7, shortly after
from W2 (1 wave (VAR) 40 Mounted Swordsman, 140 Mounted Marksman) send Vargus to camp 8.

From Gb (1 Mounted Swordsman) send General to camp 9, shortly after
from W (1 wave (270) 4 Mounted Swordsman, 66 Mounted Marksman, 200 Besieger) send Major to camp 10.

From Gc (170 Mounted Swordsman + 30 Mounted Marksman) send General to camp 11, shortly after
from Gd (160 Mounted Swordsman, 40 Armored Marksman) send General to camp 12, shortly after
from W (1 wave (ANS) 26 Mounted Swordsman, 13 Knight, 111 Besieger) send Anslem to camp 13.