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Ali Baba, The Young Wood Cutter – General 270 with Marksmans and Mounted Swordsman’s


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
VERSION I VERSION II VERSION I VERSION II
  • 385 Swordsman [-255]
  • 517 M. Swordsman [-517]
  • 339 Knight [-225]
  • 118 Marksman [-118]
  • 200 Armored Marksman
  • 270 Mounted Marksman
  • 385 Swordsman [-255]
  • 517 M. Swordsman [-517]
  • 339 Knight [-215]
  • 118 Marksman [-118]
  • 200 Armored Marksman
  • 270 Mounted Marksman
  • 385 Swordsman [-255]
  • 537 M. Swordsman [-228]
  • 270 Knight [-167]
  • 28 Marksman [-28]
  • 191 Armored Marksman
  • 470 Mounted Marksman
  • 385 Swordsman [-255]
  • 537 M. Swordsman [-228]
  • 270 Knight [-157]
  • 28 Marksman [-28]
  • 191 Armored Marksman
  • 470 Mounted Marksman


Garrison Camp Nr Units in Camp Our Units
G1 1 180 Sword Wielder 1 wave 25 Mounted Swordsman, 245 Mounted Marksman [losses: 25MS]
G1 2 110 Desert Marksman,
100 Stone Cannon
1 wave 270 Mounted Marksman [losses: 0]
G1 3 120 Horseman,
80 Desert Marksman,
Shrewd Thief
1 wave 47 Mounted Swordsman, 223 Mounted Marksman [losses: 47MS]
G2 4 80 Sword Wielder,
80 Mounted Bowman
1 wave 270 Swordsman [losses: 115S]
G2 5 150 Sword Master 1 wave 34 Mounted Swordsman, 236 Mounted Marksman [losses: 34MS]
G2 6 70 Horseman,
70 Sword Wielder,
50 Dune Marksman
1 wave 83 Mounted Swordsman, 181 Armored Marksman [losses: 83MS]
G2 7 80 Horseman,
90 Dune Marksman,
Greedy Thief
1 wave 31 Mounted Swordsman, 239 Mounted Marksman [losses: 31MS]
G3 8 80 Mounted Bowman,
90 Sword Clasher
1 wave 270 Knight [losses: 69K]
G3 9 70 Horseman,
70 Sword Wielder
1 wave 41 Mounted Swordsman, 200 Armored Marksman [losses: 41MS]
G3 10 90 Sword Clasher,
90 Stone Cannon
1 wave 270 Mounted Marksman [losses: 0]
G3 11 80 Horseman,
80 Dune Marksman,
Mysterious Thief
1 wave 39 Mounted Swordsman, 80 Armored Marksman, 151 Mounted Marksman [losses: 39MS]
G4 12 70 Sword Master,
60 Dune Marksman,
50 Horseman
1 wave 86 Mounted Swordsman, 184 Armored Marksman [losses: 86MS]
G4 13 70 Mounted Bowman,
70 Desert Marksman
1 wave 270 Knight [losses: 58K]
G4 14 90 Desert Marksman,
90 Horseman,
Smart Thief
1 wave 35 Mounted Swordsman, 235 Mounted Marksman [losses: 35MS]
G4 15 90 Sword Clasher,
80 Horseman,
Treacherous Thief
1 wave 35 Mounted Swordsman, 235 Mounted Marksman [losses: 35MS]
G5 16 20 Mounted Bowman,
90 Sword Wielder,
70 Horseman
1 wave 41 Mounted Swordsman, 28 Marksman, 90 Armored Marksman, 111 Mounted Marksman [losses: 41MS, 28M]
G5 17 100 Desert Marksman,
100 Stone Cannon
1 wave 270 Mounted Marksman [losses: 0]
G5 18 70 Sword Master,
40 Desert Marksman,
50 Sword Wielder
1 wave 20 Mounted Swordsman, 90 Marksman, 40 Armored Marksman, 120 Mounted Marksman [losses: 20MS, 90M]
G5 19 80 Horseman,
80 Stone Cannon,
Bandit Lord
1 wave (200) 98 Knight
2 wave (270) 270 Swordsman [losses: 98K, 140S]
or
1 wave (MMA) 88 Knight
2 wave (270) 270 Swordsman [losses: 98K, 140S]

Option with blocking:

See how to make blocks
Camp 1 and 2Camp 5 and 6Camp 9 and 10Camp 12 and 13Camp 18

From Ga (197 Mounted Swordsman) send General to camp 1, shortly after
from W (1 wave 47 Mounted Swordsman, 223 Mounted Marksman) send Major to camp 3 (General destroy camp 2 on his way, without losses).

From Gb (200 Mounted Swordsman) send General to camp 5, shortly after
from Gc (150 Mounted Swordsman, 40 Armored Marksman) send General to camp 6, shortly after
from W (1 wave 31 Mounted Swordsman, 239 Mounted Marksman) send Major to camp 7.

From Gd (150 Mounted Swordsman, 10 Armored Marksman) send General to camp 9, shortly after
from W (1 wave 39 Mounted Swordsman, 80 Armored Marksman, 151 Mounted Marksman) send Major to camp 11 (General destroy camp 10 on his way, without losses).

From Ge (164 Mounted Swordsman, 36 Armored Marksman) send General to camp 12, shortly after
from Gf (126 Mounted Swordsman) send General to camp 13, shortly after
from W1 (1 wave 35 Mounted Swordsman, 235 Mounted Marksman) send Major to camp 14, shortly after
from W2 (1 wave 35 Mounted Swordsman, 235 Mounted Marksman) send Major to camp 15.

From Gg (160 Mounted Swordsman, 40 Armored Marksman) send General to camp 18, when General comes to the place marked a red circle
from G5 (1 wave (200) 98 Knight or (MMA) 88 Knight) and
from W (2 wave 270 Swordsman) send Generals to camp 19.