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Ali Baba, The Young Wood Cutter – MCH + VAR + MMA (dungerdin)


REQUIRED UNITS

  • 2x
  • 170 Swordsman [-140]
  • 373 Mounted Swordsman [-373]
  • 80 Knight [-80]
  • 80 Armored Marksman
  • 270 Mounted Marksman

REQUIRED SKILLS

MCH
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1




XP=218,009

Garrison Camp Enemy Units Our Attacks
G1 1 50 Horseman, 50 Dune Marksman 1 wave (MCH) 21 Mounted Swordsman, 180 Mounted Marksman [losses: 18MS]
G1 2 180 Sword Wielder BLOCK
G1 3 110 Desert Marksman, 100 Stone Cannon + 120 Horseman, 80 Desert Marksman, Shrewd Thief 1 wave (MCH) 47 Mounted Swordsman, 168 Mounted Marksman [losses: 43MS]
G2 4 80 Sword Wielder,
80 Mounted Bowman
1 wave (VAR) 40 Mounted Swordsman, 80 Armored Marksman, 60 Mounted Marksman [losses: 36MS]
G2 5 90 Sword Clasher, 100 Desert Marksman 1 wave (MCH) 215 Mounted Marksman [losses: 0]
G2 6 150 Sword Master 1 wave (MCH) 45 Mounted Swordsman, 170 Mounted Marksman [losses: 43MS]
G2 7 70 Horseman, 70 Sword Wielder, 50 Dune Marksman BLOCK
G2 8 80 Horseman, 90 Dune Marksman, Greedy Thief 1 wave (MCH) 32 Mounted Swordsman, 183 Mounted Marksman [losses: 32MS]
G3 9 80 Mounted Bowman, 90 Sword Clasher 1 wave (VAR) 21 Mounted Swordsman, 159 Mounted Marksman [losses: 20MS]
G3 10 70 Horseman, 70 Sword Wielder BLOCK
G3 11 90 Sword Clasher, 90 Stone Cannon + 80 Horseman, 80 Dune Marksman, Mysterious Thief 1 wave (MCH) 55 Mounted Swordsman, 160 Mounted Marksman [losses: 55MS]
G4 12 70 Sword Master, 60 Dune Marksman, 50 Horseman BLOCK
G4 13 70 Mounted Bowman, 70 Desert Marksman BLOCK
G4 14 90 Desert Marksman, 90 Horseman, Smart Thief 1 wave (VAR) 50 Mounted Swordsman, 130 Mounted Marksman [losses: 36MS]
G4 15 90 Sword Clasher, 80 Horseman, Treacherous Thief 1 wave (MCH) 40 Mounted Swordsman, 35 Armored Marksman, 140 Mounted Marksman [losses: 35MS]
G5 16 90 Desert Marksman, 90 Mounted Bowman 1 wave (VAR) 23 Mounted Swordsman, 157 Mounted Marksman [losses: 23MS]
G5 17 100 Desert Marksman, 100 Stone Cannon 1 wave (MCH) 215 Mounted Marksman [losses: 0]
G5 18 180 Sword Wielder 1 wave (MCH) 35 Mounted Swordsman, 180 Mounted Marksman [losses: 32MS]
G5 19 70 Sword Master, 40 Desert Marksman, 50 Sword Wielder BLOCK
G5 20 80 Horseman, 80 Stone Cannon, Bandit Lord 1 wave (MMA) 80 Knight
2 wave (MCH) 170 Swordsman, 45 Mounted Swordsman [losses: 80K, 140S]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.
Camp 2Camp 7Camp 10Camp 12 and 13Camp 19

From G1-2 (197 Mounted Swordsman) send General to camp 2, shortly after
from G1-3 (1 wave (MCH) 47 Mounted Swordsman, 168 Mounted Marksman) send Mary Christmas to camp 3.

From G2-7 (150 Mounted Swordsman, 40 Armored Marksman) send General to camp 7, shortly after
from G2-8 (1 wave (MCH) 32 Mounted Swordsman, 183 Mounted Marksman) send Mary Christmas to camp 8.

From Gd (150 Mounted Swordsman, 10 Armored Marksman) send General to camp 10, shortly after
from W (1 wave (MCH) 55 Mounted Swordsman, 160 Mounted Marksman) send Mary Christmas to camp 11.

From G4-12 (164 Mounted Swordsman, 36 Armored Marksman) send General to camp 12, shortly after
from G4-13 (126 Mounted Swordsman) semnd General to camp 13, shortly after
from G4-14 (1 wave (VAR) 50 Mounted Swordsman, 130 Mounted Marksman) send Vargus to camp 14, shortly after
from G4-15 (1 wave (MCH) 40 Mounted Swordsman, 35 Armored Marksman, 140 Mounted Marksman) send Mary Chrismtas to camp 15.

From G5-19 (160 Mounted Swordsman, 40 Armored Marksman) send Generak to camp 19, shortly after
from G5-19-1 (1 wave (MMA) 80 Knight) and
from G5-19-2 (2 wave (MCH) 170 Swordsman, 45 Mounted Swordsman) send Generals to camp 20.

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