The Betrayed Little Tailor – General 270 + MMA + Nusala with Cannoneers




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 2x 3x 12x
  • 3.070 Recruit [-3.070]
  • 1.193 Militia [-1.193]
  • 270 Cavalry [-20]
  • 2.050 Bowman [-2.050]
  • 400 Longbowman [-400]
  • 270 Crossbowman
  • 1 Elite Soldier
  • 184 Cannoneer
  • 2x 3x 3x 7x
  • 2.540 Recruit [-2.540]
  • 835 Militia [-835]
  • 270 Cavalry [-20]
  • 1.650 Bowman [-1.650]
  • 400 Longbowman [-400]
  • 270 Crossbowman
  • 306 Elite Soldier
  • 184 Cannoneer




Attacking camp 4, send General to camp 6 (General will be intercepted by camp 4). After winning the fight withdraw General.
Attacking camp 26, send General to camp 27 (General will be intercepted by camp 26). After winning the fight withdraw General.

Garrison Camp Enemy Units Our Attacks
G1 1 60 Fox, 80 Boar 1 wave (270) 135 Recruit, 135 Cannoneer [losses: 135R]
G1 2 60 Wolf, 90 Boar 1 wave (270) 145 Recruit, 125 Cannoneer [losses: 145R]
G1 3 110 Bear 1 wave (200) 200 Bowman
2 wave (270) 144 Recruit, 126 Cannoneer [losses: 144R, 200B]
G1 4 80 Wolf, 110 Boar 1 wave (200) 200 Bowman
2 wave (270) 121 Recruit, 149 Cannoneer [losses: 200B, 121R]
G1 5 180 Boar 1 wave (200) 200 Bowman
2 wave (270) 102 Recruit, 168 Cannoneer [losses: 200B, 102R]
G1 6 70 Fox, 90 Bear, Furious Boar 1 wave (NUS) 165 Bowman
2 wave (270) 132 Militia, 138 Cannoneer [losses: 165B, 132M]
G2 7 120 Wolf Packleader 1 wave (200) 200 Recruit
2 wave (MMA) 6 Recruit, 214 Cavalry [losses: 206R]
G2 8 120 Guard Dog, 80 Roughneck 1 wave (270) 87 Recruit, 183 Cannoneer [losses: 87R]
G2 9 70 Ranger, 130 Roughneck 1 wave (270) 131 Recruit, 95 Cavalry, 44 Cannoneer [losses: 131R]
G2 10 79 Ranger, 120 Roughneck, Assassine 1 wave (MMA) 105 Militia, 115 Cannoneer [losses: 105M]
G3 11 70 Bear, 30 Giant 1 wave (270) 126 Militia, 1 Elite Soldier, 143 Crossbowman [losses: 126M]
G3 12 70 Wolf Packleader, 30 Bear 1 wave (MMA) 100 Recruit, 120 Bowman
2 wave (270) 270 Cavalry [losses: 100R, 120B]
G3 13 80 Fox, 30 Bear 1 wave (270) 145 Recruit, 1 Elite Soldier, 124 Cannoneer [losses: 145R]
G3 14 50 Fox, 80 Bear 1 wave (270) 163 Militia, 107 Cannoneer [losses: 163M]
G3 15 60 Bear, 40 Giant, Giant Bear 1 wave (200) 200 Bowman
2 wave (270) 104 Recruit, 1 Elite Soldier, 165 Crossbowman [losses: 200B, 104R]
G4 16 90 Guard Dog, 120 Ranger 1 wave (270) 112 Recruit, 1 Elite Soldier, 157 Cannoneer [losses: 112R]
G4 17 200 Roughneck 1 wave (270) 105 Militia, 165 Cannoneer [losses: 105M]
G4 18 200 Guard Dog 1 wave (270) 270 Recruit [losses: 40R]
G4 19 70 Guard Dog, 130 Roughneck 1 wave (270) 115 Recruit, 155 Cannoneer [losses: 115R]
G4 20 100 Guard Dog, 120 Roughneck 1 wave (270) 112 Recruit, 158 Cannoneer [losses: 112R]
G4 21 40 Thug, 180 Roughneck 1 wave (270) 123 Militia, 147 Cannoneer [losses: 123M]
G4 22 120 Ranger, 139 Roughneck, Greedy Innkeeper 1 wave (NUS) 165 Bowman
2 wave (200) 200 Bowman
3 wave (270) 108 Militia, 162 Cannoneer [losses: 365B, 108M]
G5 23 100 Wolf, 50 Giant 1 wave (270) 112 Recruit, 1 Elite Soldier, 157 Crossbowman [losses: 112R]
G5 24 100 Giant 1 wave (270) 270 Crossbowman [losses: 0]
G5 25 90 Wolf, 110 Fox 1 wave (200) 200 Bowman
2 wave (270) 127 Recruit, 143 Cannoneer [losses: 200B, 127R]
G5 26 120 Boar, 60 Fox 1 wave (200) 200 Bowman
2 wave (270) 130 Recruit, 140 Cannoneer [losses: 200B, 130R]
G5 27 140 Guard Dog, 90 Roughneck 1 wave (270) 98 Recruit, 172 Cannoneer [losses: 98R]
G5 28 110 Ranger, 130 Roughneck, Metal Toothed 1 wave (MMA) 160 Recruit, 20 Cavalry
2 wave (270) 86 Militia, 184 Cannoneer [losses: 160R, 20C, 86M]
G6 29 230 Roughneck 1 wave (270) 145 Militia, 125 Cannoneer [losses: 145M]
G6 30 120 Ranger, 160 Roughneck 1 wave (200) 200 Longbowman
2 wave (270) 54 Recruit, 145 Cavalry, 71 Cannoneer [losses: 200LB, 54R]
G6 31 280 Ranger 1 wave (270) 130 Recruit, 1 Elite Soldier, 139 Cavalry [losses: 130R]
G6 32 90 Ranger, 190 Roughneck 1 wave (200) 200 Bowman
2 wave (270) 72 Militia, 120 Cavalry, 78 Cannoneer [losses: 200B, 72M]
G6 33 80 Guard Dog, 200 Roughneck, Greedy Innkeeper 1 wave (MMA) 220 Recruit
2 wave (200) 200 Longbowman
3 wave (200) 130 Recruit
4 wave (270) 110 Recruit, 28 Militia, 132 Cannoneer [losses: 460R, 200LB, 28M]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 5Camp 8 and 9Camp 14Camp 20 and 21Camp 27Camp 32

From Ga (191 Elite Soldier + 1 Crossbowman + 8 Cannoneer), send General to camp 5, when General comes to the place marked on the screenshot,
from G1 (1 wave (NUS) 165 Bowman) and
from W (2 wave (270) 132 Militia, 138 Cannoneer) send Generals to camp 6.

Easy to confuse, watch out!
From Gb (105 Elite Soldier) send General to camp 8, shortly after
from Gc (115 Cavalry + 81 Elite Soldier) send General to camp 9, shortly after
from W (1 wave (MMA) 105 Militia, 115 Cannoneer) send Master to camp 10.

From Gd (187 Elite Soldier) send General to camp 14, shortly after
from G3 (1 wave (200) 200 Bowman) and
from W (2 wace (270) 104 Recruit, 1 Elite Soldier, 165 Crossbowman) send General and Major to camp 15.

From Ge (2 Militia + 15 Cavalry + 130 Elite Soldier) send General to camp 20, shortly after
from Gf (18 Cavalry + 176 Elite Soldier) send General to camp 21, shortly after
from G4.1 (1 wave (NUS) 165 Bowman),
from G4.2 (2 wave (200) 200 Bowman) and
from W (3 wave (270) 108 Militia, 162 Cannoneer) send Generals to camp 22
Send Major 10 seconds after G4.2 because due to a bug Generals are changing order when attacking bandit camps.

From Gg (121 Elite Soldier) send General to camp 27, shortly after
from G5 (1 wace (MMA) 160 Recruit, 20 Cavalry) and
from W (2 wave (270) 86 Militia, 184 Cannoneer) send Master and Major to camp 28.

From Gh (141 Elite Soldier + 39 Cavalry + 20 Cannoneer) send General to camp 32, shortly after
form G6.1 (1 wave (MMA) 220 Recruit),
from G6.2 (2 wave (200) 200 Longbowman),
from G6.3 (3 wave (200) 130 Recruit), and
from W (4 wave (270) 110 Recruit, 28 Militia, 132 Cannoneer) send Generals and Major to camp 33.
Send Major 15 seconds after G6.3 because due to a bug Generals are changing order when attacking bandit camps.

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