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The Heroic Little Tailor – General 250 with Cannoneers


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 24x
  • 2.328 Recruit [-2.328]
  • 1.299 Militia [-1.299]
  • 471 Cavalry [-384]
  • 2.327 Bowman [-2.327]
  • 1.560 Longbowman [-1.560]
  • 217 Crossbowman
  • 1 Elite Soldier
  • 193 Cannoneer
  • 4x 18x
  • 2.523 Recruit [-2.523]
  • 888 Militia [-888]
  • 471 Cavalry [-384]
  • 1.927 Bowman [-1.927]
  • 1.160 Longbowman [-1.160]
  • 217 Crossbowman
  • 215 Elite Soldier
  • 193 Cannoneer




Attacking camp 11, send General to camp 13 (General will be intercepted by camp 11). After winning the fight withdraw General.
Attacking camp 31, send General to camp 32 (General will be intercepted by camp 31). After winning the fight withdraw General.

Garrison Camp Units in Camp Our Units
G1 1 100 Boar, 50 Wolf 1 wave (250) 200 Recruit, 50 Cannoneer [losses: 200R]
G1 2 40 Boar, 100 Fox 1 wave (250) 87 Militia, 163 Cannoneer [losses: 87M]
G1 3 50 Boar, 50 Wolf, 50 Fox 1 wave (250) 122 Militia, 128 Cannoneer [losses: 122M]
G1 4 120 Bear, 50 Fox 1 wave (200) 200 Longbowman
2 wave (250) 152 Militia, 98 Cannoneer [losses: 200LB, 152M]
G2 5 100 Boar, 30 Bear 1 wave (250) 150 Militia, 1 Elite Soldier, 99 Cannoneer [losses: 150M]
G2 6 75 Wolf, 75 Wolf Packleader 1 wave (200) 200 Bowman
2 wave (250) 250 Cavalry [losses: 200B]
G2 7 50 Boar, 100 Wolf Packleader, Black Bull 1 wave (200) 200 Longbowman
2 wave (250) 162 Recruit, 88 Cannoneer [losses: 162R, 200LB]
G3 8 100 Bear, 50 Wolf, 30 Fox 1 wave (200) 200 Longbowman
2 wave (250) 137 Militia, 113 Cannoneer [losses: 200LB, 137M]
G3 9 200 Boar 1 wave (200) 200 Bowman
2 wave (250) 126 Recruit, 1 Elite Soldier, 123 Cannoneer [losses: 200B, 126R]
G3 10 100 Bear, 80 Wolf 1 wave (200) 200 Longbowman
2 wave (250) 209 Recruit, 1 Elite Soldier, 40 Cannoneer [losses: 209R, 200LB]
G3 11 70 Bear, 80 Wolf Packleader, 40 Fox 1 wave (200) 200 Bowman
2 wave (200) 200 Longbowman
3 wave (250) 150 Recruit, 100 Cannoneer [losses: 150R, 200B, 200LB]
G3 12 80 Bear, 80 Giant 1 wave (200) 200 Bowman
2 wave (250) 90 Militia, 1 Elite Soldier, 159 Crossbowman [losses: 200B, 90M]
G3 13 40 Boar, 60 Fox, 80 Giant 1 wave (200) 200 Bowman
2 wave (250) 52 Recruit, 50 Bowman, 1 Elite Soldier, 147 Crossbowman [losses: 250B, 52R]
G4 14 100 Bear, 90 Fox 1 wave (200) 90 Bowman, 110 Longbowman
2 wave (200) 200 Recruit
3 wave (250) 124 Militia, 126 Cannoneer [losses: 90B, 110LB, 200R, 124M]
G4 15 50 Boar, 70 Wolf 1 wave (250) 103 Recruit, 1 Elitarny Żołnierz, 74 Cavalry, 72 Cannoneer [losses: 103R]
G4 16 60 Boar, 140 Wolf Packleader 1 wave (200) 200 Bowman
2 wave (200) 200 Bowman
3 wave (250) 24 Recruit, 226 Cavalry [losses: 400B, 24R]
G4 17 70 Bear, 100 Fox 1 wave (200) 100 Bowman, 100 Longbowman
2 wave (250) 112 Militia, 138 Cannoneer [losses: 100B, 100LB, 112M]
G4 18 100 Bear, 50 Fox, 50 Giant 1 wave (200) 50 Bowman, 150 Longbowman
2 wave (200) 200 Longbowman
3 wave (250) 13 Recruit, 50 Bowman, 1 Elite Soldier, 186 Crossbowman [losses: 100B, 350LB, 13R]
G5 19 60 Cultist, 50 Shadowsneaker, 80 Fanatic 1 wave (250) 110 Recruit, 1 Elite Soldier, 139 Cannoneer [losses: 110R]
G5 20 120 Bear, 50 Wolf 1 wave (200) 200 Bowman
2 wave (200) 200 Bowman
3 wave (250) 108 Recruit, 142 Cannoneer [losses: 108R, 400B]
G5 21 40 Cultist, 160 Dancing Dervish 1 wave (200) 54 Bowman
2 wave (250) 40 Cavalry, 210 Crossbowman [losses: 54B]
G5 22 60 Cultist, 90 Shadowsneaker, Swamp Witch 1 wave (250) 56 Recruit, 1 Elite Soldier, 193 Cannoneer [losses: 56R]
G5 23 70 Cultist, 80 Firedancer, Night Spawn 1 wave (200) 200 Cavalry
2 wave (200) 106 Cavalry
3 wave (250) 114 Militia, 136 Cannoneer [losses: 306C, 114M]
G6 24 100 Shadowsneaker, 70 Firedancer 1 wave (250) 78 Recruit, 172 Cannoneer [losses: 78R]
G6 25 100 Cultist, 100 Dancing Dervish 1 wave (250) 45 Militia, 1 Elite Soldier, 204 Crossbowman [losses: 45M]
G6 26 40 Shadowsneaker, 80 Fanatic, 80 Firedancer 1 wave (250) 160 Recruit, 90 Cannoneer [losses: 160R]
G6 27 80 Cultist, 80 Firedancer, Dark High Priest 1 wave (200) 200 Recruit
2 wave (250) 55 Cavalry, 195 Crossbowman [losses: 200R]
G7 28 100 Cultist, 100 Firedancer 1 wave (250) 50 Recruit, 100 Bowman, 100 Crossbowman [losses: 50R, 100B]
G7 29 80 Cultist, 40 Shadowsneaker, 80 Dark Priest 1 wave (250) 152 Recruit, 1 Elite Soldier, 97 Cannoneer [losses: 152R]
G7 30 150 Dark Priest 1 wave (250) 85 Recruit, 165 Cavalry [losses: 85R]
G7 31 90 Shadowsneaker, 80 Dancing Dervish 1 wave (250) 33 Bowman, 217 Crossbowman [losses: 33B]
G7 32 60 Cultist, 60 Fanatic,
Swamp Witch, Dark Wizard
1 wave (200) 90 Recruit, 32 Militia, 78 Cavalry
2 wave (250) 134 Militia, 1 Elite Soldier, 115 Cannoneer [losses: 90R, 78C, 166M]

Option with blocking:

See how to make blocks
Camp 2 i 3Camp 11 i 12Camp 17

From Ga (95 Bowman + 105 Elite Soldier) send General to camp 2, shortly after
from Gb (10 Recruit + 1 Bowman + 72 Cavalry + 110 Elite Soldier) send General to camp 3, shortly after
from G1 (1 wave (220) 200 Longbowman) and
from W (2 wave (250) 152 Militia, 98 Cannoneer) send General and Veteran to camp 4.
There is a small risk that General Ga may lose the fight.

From Gc (200 Recruit) send General to camp 12. After losing the fight
from Gd (1 Recruit) send General to camp 13 (General will be intercepted by camp 11), shortly after
from Ge (200 Elite Soldier) send General to camp 12, shortly after
from G3 (1 wave (200) 200 Bowman) and
from W (2 wave (250) 52 Recruit, 50 Bowman, 1 Elite Soldier, 147 Crossbowman) send General and Veteran to camp 13.
Pay attention if Generals are passing by block at camp 11 safely.

From Gf (145 Recruit) send General to camp 17. After losing the fight
from Gg (197 Elite Soldier + 3 Recruit) send General to camp 17, shortly after
from G4.1 (1 wave (200) 50 Bowman, 150 Longbowman),
from G4.2 (2 wave (200) 200 Longbowman) and
from W (3 wave (250) 13 Recruit, 50 Bowman, 1 Elite Soldier, 186 Crossbowman) send Generals and Veteran to camp 18.