The Heroic Little Tailor - General 270 + MMA + Nusala + Vargus + Anslem with Cannoneers (skills) | Settlers Online Wiki
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The Heroic Little Tailor – General 270 + MMA + Nusala + Vargus + Anslem with Cannoneers (skills)


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 3x 3x 2x 3x 6x
  • 2.865 Recruit [-2.865]
  • 641 Militia [-641]
  • 285 Cavalry
  • 2.660 Bowman [-2.660]
  • 265 Crossbowman
  • 1 Elite Soldier
  • 200 Cannoneer
  • 3x 3x 2x 3x 7x
  • 2.746 Recruit [-2.746]
  • 534 Militia [-534]
  • 285 Cavalry
  • 2.280 Bowman [-2.280]
  • 265 Crossbowman
  • 215 Elite Soldier
  • 200 Cannoneer

REQUIRED SKILLS

270 MMA NUS VAR ANS
Juggernaut 1/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 1/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 2/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Rapid Fire 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 2/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Weekly Maintenance 2/3
Master Planner 1/1




Attacking camp 11, send General to camp 13 (General will be intercepted by camp 11). After winning the fight withdraw General.
Attacking camp 31, send General to camp 32 (General will be intercepted by camp 31). After winning the fight withdraw General.

Garrison Camp Units in Camp Our Units
G1 1 100 Boar, 50 Wolf 1 wave (270) 147 Recruit, 1 Elite Soldier, 137 Cannoneer [losses: 147R]
G1 2 40 Boar, 100 Fox 1 wave (ANS) 45 Recruit, 120 Cannoneer [losses: 45R]
G1 3 50 Boar, 50 Wolf, 50 Fox 1 wave (270) 149 Recruit, 136 Cannoneer [losses: 149R]
G1 4 120 Bear, 50 Fox 1 wave (VAR) 195 Bowman
2 wave (270) 153 Militia, 132 Cannoneer [losses: 195B, 153M]
G2 5 100 Boar, 30 Bear 1 wave (270) 163 Recruit, 122 Cannoneer [losses: 163R]
G2 6 75 Wolf, 75 Wolf Packleader 1 wave (200) 200 Bowman
2 wave (270) 285 Cavalry [losses: 200B]
G2 7 50 Boar, 100 Wolf Packleader, Black Bull 1 wave (MMA) 235 Bowman
2 wave (270) 189 Recruit, 96 Cannoneer [losses: 189R, 235B]
G3 8 100 Bear, 50 Wolf, 30 Fox 1 wave (ANS) 165 Recruit
2 wave (270) 155 Militia, 130 Cannoneer [losses: 165R, 155M]
G3 9 200 Boar 1 wave (200) 200 Recruit
2 wave (270) 143 Recruit, 142 Cannoneer [losses: 343R]
G3 10 100 Bear, 80 Wolf 1 wave (MMA) 235 Bowman
2 wave (270) 167 Recruit, 118 Cannoneer [losses: 235B, 167R]
G3 11 70 Bear, 80 Wolf Packleader, 40 Fox 1 wave (NUS) 180 Bowman
2 wave (270) 123 Recruit, 162 Cannoneer [losses: 180B, 123R]
G3 12 80 Bear, 80 Giant 1 wave (200) 200 Bowman
2 wave (270) 147 Recruit, 1 Elite Soldier, 137 Crossbowman [losses: 200B, 147R]
G3 13 40 Boar, 60 Fox, 80 Giant 1 wave (200) 200 Bowman
2 wave (270) 16 Recruit, 55 Bowman, 1 Elite Soldier, 213 Crossbowman [losses: 255B, 16R]
G4 14 100 Bear, 90 Fox 1 wave (VAR) 45 Recruit, 150 Bowman
2 wave (270) 142 Militia, 143 Cannoneer [losses: 45R, 150B, 142M]
G4 15 50 Boar, 70 Wolf 1 wave (270) 120 Recruit, 165 Cannoneer [losses: 120R]
G4 16 60 Boar, 140 Wolf Packleader 1 wave (200) 200 Bowman
2 wave (200) 200 Bowman
3 wave (270) 285 Cavalry [losses: 400B]
G4 17 70 Bear, 100 Fox 1 wave (ANS) 107 Militia, 58 Cannoneer [losses: 107M]
G4 18 100 Bear, 50 Fox, 50 Giant 1 wave (NUS) 180 Bowman
3 wave (270) 84 Militia, 1 Elite Soldier, 200 Crossbowman [losses: 180B, 84M]
G5 19 60 Cultist, 50 Shadowsneaker, 80 Fanatic 1 wave (ANS) 60 Recruit, 105 Cannoneer [losses: 60R]
G5 20 120 Bear, 50 Wolf 1 wave (MMA) 235 Bowman
2 wave (270) 182 Recruit, 103 Cannoneer [losses: 235B, 182R]
G5 21 40 Cultist, 160 Dancing Dervish 1 wave (270) 20 Recruit, 265 Crossbowman [losses: 20R]
G5 22 60 Cultist, 90 Shadowsneaker, Swamp Witch 1 wave (ANS) 30 Recruit, 135 Cannoneer [losses: 30R]
G5 23 70 Cultist, 80 Firedancer, Night Spawn 1 wave (NUS) 160 Bowman
2 wave (270) 85 Recruit, 200 Cannoneer [losses: 160B, 40R]
G6 24 100 Shadowsneaker,
70 Firedancer
1 wave (VAR) 7 Recruit, 1 Elite Soldier, 187 Cavalry [losses: 7R]
G6 25 100 Cultist, 100 Dancing Dervish 1 wave (270) 50 Recruit, 235 Crossbowman [losses: 50R]
G6 26 40 Shadowsneaker, 80 Fanatic, 80 Firedancer 1 wave (VAR) 70 Recruit, 125 Cavalry [losses: 70R]
G6 27 80 Cultist, 80 Firedancer, Dark High Priest 1 wave (270) 145 Recruit, 140 Crossbowman [losses: 145R]
G7 28 100 Cultist, 100 Firedancer 1 wave (270) 150 Recruit, 135 Cannoneer [losses: 150R]
G7 29 80 Cultist, 40 Shadowsneaker, 80 Dark Priest 1 wave (VAR) 32 Recruit, 163 Cavalry [losses: 32R]
G7 30 150 Dark Priest 1 wave (270) 285 Cavalry [losses: 0]
G7 31 90 Shadowsneaker, 80 Dancing Dervish 1 wave (270) 35 Bowman, 250 Crossbowman [losses: 35B]
G7 32 60 Cultist, 60 Fanatic,
Swamp Witch, Dark Wizard
1 wave (ANS) 120 Recruit
2 wave (270) 140 Recruit, 145 Cannoneer [losses: 260R]

Option with blocking:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.
Camp 2 i 3Camp 11 i 12Camp 17

From Ga (95 Bowman + 105 Elite Soldier) send General to camp 2, shortly after
from Gb (10 Recruit + 1 Bowman + 72 Cavalry + 110 Elite Soldier) send General to camp 3, shortly after
from G1 (1 wave (VAR) 195 Bowman) and
from W (2 wave (270) 153 Militia, 132 Cannoneer) send Vargus and Major to camp 4.
There is a small risk that General Ga may lose the fight.

From Gc (200 Recruit) send General to camp 12. After losing the fight
from Gd (1 Recruit) send General to camp 13 (General will be intercepted by camp 11), shortly after
from Ge (200 Elite Soldier) send General to camp 12, shortly after
from G3 (1 wave (200) 200 Bowman) and
from W (2 wave (270) 16 Recruit, 55 Bowman, 1 Elite Soldier, 213 Crossbowman) send General and Major to camp 13.
Pay attention if Generals are passing by block at camp 11 safely.

From Gf (145 Recruit) send General to camp 17. After losing the fight
from Gg (197 Elite Soldier + 3 Recruit) send General to camp 17, shortly after
from G4 (1 wave (NUS) 180 Bowman) and
from W (2 wave (270) 84 Militia, 1 Elite Soldier, 200 Crossbowman) send Nusala and Major to camp 18.