Bandit Nest – General 250 + MMA with Cannoneers




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
VERSION I VERSION II VERSION I VERSION II
  • 1.009 Recruit [-1.009]
  • 69 Militia [-69]
  • 178 Cavalry [-120]
  • 133 Crossbowman
  • 1 Elite Soldier
  • 159 Cannoneer
  • 4x
  • 903 Recruit [-903]
  • 69 Militia [-69]
  • 218 Cavalry [-60]
  • 133 Crossbowman
  • 1 Elite Soldier
  • 159 Cannoneer
  • 2x
  • 339 Recruit [-339]
  • 69 Militia [-69]
  • 290 Cavalry [-120]
  • 133 Crossbowman
  • 181 Elite Soldier
  • 136 Cannoneer
  • 3x 2x
  • 288 Recruit [-288]
  • 69 Militia [-69]
  • 290 Cavalry [-60]
  • 133 Crossbowman
  • 181 Elite Soldier
  • 71 Cannoneer




Attacking camp 4, we send General to camp 5 (General will be intercepted by the camp 4). After winning the fight withdraw the General.

Garrison Camp Enemy Units Our Attacks
G1 1 100 Scavenger, 100 Ranger 1 wave (MMA) 41 Recruit, 1 Elite Soldier, 178 Cavalry [losses: 41R]
G1 2 100 Scavenger, 50 Ranger, 50 Guard Dog 1 wave (MMA) 83 Recruit, 1 Elite Soldier, 136 Cannoneer [losses: 83R] or
1 wave (MMA) 1 Recruit
2 wave (250) 31 Recruit, 1 Elite Soldier, 218 Cavalry [losses: 32R]
G1 3 100 Thug, 50 Ranger, 50 Guard Dog 1 wave (MMA) 111 Recruit, 1 Elite Soldier, 108 Cannoneer [losses: 111R] or
1 wave (MMA) 1 Recruit
2 wave (250) 85 Recruit, 1 Elite Soldier, 164 Cavalry [losses: 86R]
G1 4 200 Thug 1 wave (250) 202 Recruit, 1 Elite Soldier, 47 Cannoneer [losses: 202R]
G1 5 100 Thug, 100 Ranger, One-Eyed Bert 1 wave (250) 69 Militia, 1 Elite Soldier, 130 Cavalry, 50 Crossbowman [losses: 69M]
G2 6 80 Thug, 20 Ranger, 100 Guard Dog 1 wave (250) 114 Recruit, 136 Cannoneer [losses: 114R]
G2 7 150 Thug, 50 Ranger 1 wave (250) 153 Recruit, 47 Cavalry, 50 Crossbowman [losses: 153R]
G2 8 60 Roughneck, 80 Ranger, 50 Guard Dog, Metal Toothed 1 wave (MMA) 1 Recruit
2 wave (250) 98 Recruit, 1 Elite Soldier, 80 Cavalry, 71 Cannoneer [losses: 99R]
G3 9 90 Roughneck, 100 Guard Dog 1 wave (250) 90 Recruit, 1 Elite Soldier, 159 Cannoneer [losses: 90R]
G3 10 100 Roughneck, 50 Ranger, 50 Guard Dog, Chuck 1 wave (200) 120 Cavalry
2 wave (250) 116 Recruit, 1 Elite Soldier, 133 Crossbowman [losses: 116R, 120C] or
1 wave (MMA) 60 Cavalry
2 wave (250) 116 Recruit, 1 Elite Soldier, 133 Crossbowman [losses: 116R, 60C]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 3 and 4Camp 6 and 7Camp 9

From Ga (60 Elite Soldier + 100 Cavalry) send General to camp 3, shortly after
from Gb (120 Elite Soldier + 60 Cavalry) send General to camp 5 (General will be intercepted by the camp 4), shortly after
from W (1 wave (250) 69 Militia, 1 Elite Soldier, 130 Cavalry, 50 Crossbowman) send Veteran to camp 5.

From Gc (103 Elite Soldier + 1 Cavalry) send General to camp 6, shortly after
from Gd (65 Elite Soldier + 135 Cavalry) send General to camp 7, shortly after
from G2 (1 wave (MMA) 1 Recruit) and
from W (2 wave (250) 98 Recruit, 1 Elite Sodlier, 80 Cavalry, 71 Cannoneer) send Generals to camp 8.

From Ge (100 Elite Soldier + 20 Cavalry) send General to camp 9, shortly after
from G3 (1 wave (200) 120 Cavalry or (MMA) 60 Cavalry) and
from W (2 wave (250) 116 Recruit, 1 Elite Soldier, 133 Crossbowman) send Generals to camp 10.

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