Bonaberti Business – OGG + YGG + BRS + STF (Arakhan_Gros_Nez)


REQUIRED UNITS:

  • 4x
  • 620 Recruit [-620]
  • 1.264 Mounted Swordsman [-1.264]
  • 164 Knight [-94]
  • 242 Armored Marksman
  • 267 Mounted Marksman
  • 154 Besieger

REQUIRED SKILLS:

OGG BRS STF YGG
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Master Planner 1/1
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Master Planner 1/1
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Master Planner 1/1
Garrison Annex 3/3
Master Planner 1/1



215k XP with 2xFast Learner skill on each Younger Gemini General.

Garrison Camp Enemy Units Our Attacks
G1 1 110 Defensive Miner, 150 Reckless Rider 1 wave (YGG) 155 Recruit
2 wave (BRS) 22 Mounted Swordsman, 173 Mounted Marksman [losses: 155R, 22MS]
G1 2 40 Defensive Miner, 80 Golden Guard, 90 Reckless Rider 1 wave (BRS) 85 Mounted Swordsman, 110 Mounted Marksman [losses: 85MS]
G1 3 Chuck, 60 Blonde Bowman, 100 Reckless Rider, 100 Firm Defender 1 wave (BRS) 82 Mounted Swordsman, 113 Mounted Marksman [losses: 82MS]
G2 4 90 Golden Guard, 140 Firm Defender 1 wave (OGG) 71 Mounted Swordsman, 224 Mounted Marksman [losses: 71MS]
G2 5 105 Blonde Bowman, 115 Golden Guard, 60 Reckless Rider 1 wave (OGG) 90 Mounted Swordsman, 130 Armored Marksman, 75 Mounted Marksman [losses: 90MS]
G2 6 Metal Toothed, 200 Reckless Rider, 70 Firm Defender 1 wave (OGG) 141 Mounted Swordsman, 154 Besieger [losses: 141MS]
G3 7 160 Blonde Bowman, 50 Golden Guard, 105 Reckless Rider 1 wave (BRS) 86 Mounted Swordsman, 109 Mounted Marksman [losses: 86MS]
G3 8 160 Defensive Miner, 90 Golden Guard 1 wave (OGG) 75 Mounted Swordsman, 220 Mounted Marksman [losses: 75MS]
G3 9 Wild Mary, 45 Blonde Bowman, 185 Defensive Miner 1 wave (STF) 23 Mounted Swordsman, 212 Mounted Marksman [losses: 23MS]
G4 10 260 Reckless Rider 1 wave (BRS) 87 Mounted Swordsman, 108 Mounted Marksman [losses: 87MS]
G4 11 70 Blonde Bowman, 15 Golden Guard, 125 Reckless Rider, 105 Firm Defender 1 wave (BRS) 95 Mounted Swordsman, 100 Mounted Marksman [losses: 95MS]
G4 12 100 Blonde Bowman, 100 Golden Guard, 95 Firm Defender, Skunk 1 wave (OGG) 77 Mounted Swordsman, 218 Mounted Marksman [losses: 77MS]
G5 13 50 Defensive Miner, 100 Golden Guard, 75 Firm Defender 1 wave (OGG) 67 Mounted Swordsman, 228 Mounted Marksman [losses: 67MS]
G5 14 85 Blonde Bowman, 85 Golden Guard, 90 Reckless Rider 1 wave (BRS) 90 Mounted Swordsman, 105 Mounted Marksman [losses: 90MS]
G5 15 130 Golden Guard, 100 Firm Defender, One-Eyed Bert 1 wave (YGG) 155 Recruit
2 wave (OGG) 53 Mounted Swordsman, 242 Armored Marksman [losses: 155R, 55MS]
G6 16 115 Defensive Miner, 75 Reckless Rider, 120 Firm Defender 1 wave (YGG) 155 Recruit
2 wave (OGG) 28 Mounted Swordsman, 267 Mounted Marksman [losses: 155R, 28MS]
G6 17 110 Blonde Bowman, 85 Defensive Miner, 75 Golden Guard, 45 Reckless Rider 1 wave (YGG) 155 Recruit
2 wave (OGG) 150 Armored Marksman, 145 Mounted Marksman [losses: 155R]
G6 18 65 Blonde Bowman, 100 Defensive Miner, 120 Firm Defender, Slick Bandit Boss 1 wave (OGG) 90 Mounted Swordsman, 164 Knight, 41 Besieger [losses: 90MS, 94K]

  1. On wave 17, if you use Armored Marksmen, there is a loss of about 10-14 of those units.
    Why not changed the 2nd wave to 150 Mounted Marksmen and 145 Mounted Swordsmen? the losses will be between 40 to 46 MS

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