Old Ruins – 270 + VAR + MMA (stachusiekiera)




REQUIRED UNITS:

  • 2x
  • 41 Recruit [-39]
  • 2 Elite Soldier
  • 244 Cavalry
  • 193 Crossbowman
  • 266 Cannoneer

REQUIRED SKILLS:

VAR 270 MMA1-MMA2
First Aid (3/3)
Overrun (3/3)
Battle Frenzy (3/3)
Garrison Annex (3/3)
Master Planner (1/1)
First Aid (3/3)
Overrun (3/3)
Unstoppable Charge (3/3)
Garrison Annex (3/3)
Master Planner (1/1)
First Aid (1/3)
1-Up (1/1)



On the whole map, you can use Nusala instead of MMA.
Attack no.5, we attack only this one wall (no matter what general, no matter what army inside), to get to the camp no.6.
Of course, I recommend taking more units than the minimum requirements for adventure.

Garrison Camp Enemy Units Our Units
1 1 60 Scavenger, 60 Stone Thrower 1 wave (270) 2 Elite Soldier, 243 Cavalry, 40 Crossbowman [losses: 0]
1 2 60 Scavenger, 70 Guard Dog 1 wave (MMA) 1 Cavalry
2 wave (270) 2 Elite Soldier, 243 Cavalry, 40 Crossbowman [losses: 0]
1 3 60 Scavenger, 50 Ranger 1 wave (270) 2 Elite Soldier, 243 Cavalry, 40 Crossbowman [losses: 0]
1 4 60 Ranger, One-eyed Bert 1 wave (270) 2 Elite Soldier, 243 Cavalry, 40 Crossbowman [losses: 0]
2 5 Wall 1 wave (no matter what general) no matter what army [losses: 0]
2 6 100 Grey Wolf, Croaker 1 wave (VAR) 2 Elite Soldier, 193 Crossbowman [losses: 0]
3 7 80 Fanatic, 80 Shadowsneaker 1 wave (MMA) 1 Cavalry
2 wave (270) 2 Elite Soldier, 243 Cavalry, 40 Crossbowman [losses: 0]
3 8 80 Firedancer, Witch Swamp 1 wave (MMA) 1 Cavalry
2 wave (270) 12 Recruit, 1 Elite Soldier, 182 Cavalry, 90 Cannoneer [losses: 11R]
3 9 80 Cultist, Witch Swamp 1 wave (VAR) 1 Cavalry
2 wave (MMA) 1 Cavalry
3 wave (270) 12 Recruit, 1 Elite Soldier, 182 Cavalry, 90 Cannoneer [losses: 11R]
3 10 Night Spawn 1 wave (270) 19 Recruit, 266 Cannoneer [losses: 17R]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Setting camps 1-4

From W (2 Elite Soldier, 243 Cavalry, 40 Crossbowman) send Major to camp 4, shortly after
from MSW (1 Cavalry) send Master to camp 2.
The Major will destroy all four camps on his way.

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