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Outlaws – General 200 with Crossbowmen


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 1.385 Recruit [-1.385]
  • 187 Cavalry
  • 280 Bowman [-280]
  • 194 Crossbowman
  • 125 Soldier [-80]
  • 715 Recruit [-715]
  • 352 Cavalry
  • 194 Crossbowman
  • 150 Soldier [-80]




Attacking camp 9, send General to camp 10. General will be intercepted by the camp 9. After winning the battle withdraw the General.

Garrison Camp Units in Camp Our Units
G1 1 100 Thug, 60 Ranger 1 wave (200) 102 Recruit, 1 Soldier, 75 Cavalry, 22 Crossbowman [losses: 100R]
G1 2 60 Thug, 100 Ranger 1 wave (200) 52 Recruit, 1 Soldier, 126 Cavalry, 21 Crossbowman [losses: 51R]
G1 3 40 Thug, 40 Roughneck, 80 Ranger 1 wave (200) 84 Recruit, 1 Soldier, 97 Cavalry, 18 Crossbowman [losses: 84R]
G1 4 80 Roughneck, 100 Ranger 1 wave (200) 80 Bowman
2 wave (200) 59 Recruit, 1 Soldier, 125 Cavalry, 15 Crossbowman [losses: 80B, 59R]
G1 5 80 Guard Dog, 40 Roughneck, 60 Ranger 1 wave (200) 95 Recruit
2 wave (200) 27 Recruit, 1 Soldier, 152 Cavalry, 20 Crossbowman [losses: 122R]
G1 6 150 Roughneck 1 wave (200) 200 Bowman
2 wave (200) 56 Recruit, 1 Soldier, 143 Crossbowman [losses: 200B, 59R]
G1 7 Metal Toothed, 2 Skunk 1 wave (200) 5 Recruit, 1 Soldier, 194 Crossbowman [losses: 5R]
G2 8 100 Scavenger, 50 Stone Thrower 1 wave (200) 45 Recruit, 1 Soldier, 111 Cavalry, 43 Crossbowman [losses: 45R]
G2 9 50 Scavenger, 50 Guard Dog, 50 Stone Thrower 1 wave (200) 75 Recruit, 125 Soldier [losses: 75R]
G2 10 100 Guard Dog, 80 Stone Thrower, Skunk 1 wave (200) 87 Recruit, 113 Soldier [losses: 87R]
G3 11 50 Scavenger, 50 Guard Dog, 50 Stone Thrower 1 wave (200) 75 Recruit, 125 Soldier [losses: 75R]
G4 12 80 Scavenger 1 wave (200) 24 Recruit, 1 Soldier, 175 Cavalry [losses: 21R]
G4 13 80 Stone Thrower 1 wave (200) 120 Cavalry [losses: 0]
G4 14 30 Thug, 80 Guard Dog, 50 Ranger 1 wave (200) 96 Recruit, 104 Soldier [losses: 96R]
G5 15 100 Scavenger, 30 Guard Dog, 30 Stone Thrower 1 wave (200) 96 Recruit, 104 Soldier [losses: 96R]
G5 16 30 Scavenger, 100 Stone Thrower, 30 Guard Dog 1 wave (200) 100 Recruit, 100 Soldier [losses: 100R]
G5 17 60 Thug, 60 Guard Dog, 60 Ranger 1 wave (200) 155 Recruit, 45 Soldier [losses: 155R]
G5 18 60 Thug, 60 Guard Dog, 60 Ranger 1 wave (200) 155 Recruit, 45 Soldier [losses: 155R]
G5 19 180 Thug, One-Eyed Bert 1 wave (200) 80 Sodlier, 118 Crossbowman [losses: 80S]

OPTION WITH BLOCKING:

See how to make blocks
Camp 4, 5, 6Camp 8 and 9Camp 17 and 18

From Ga (28 Soldier, 162 Cavalry) send General to camp 4, shortly after
from Gb (15 Soldier, 160 Cavalry) send General to camp 5, shortly after
from Gc (90 Recruit, 90 Soldier) send General to camp 6, shortly after
from W (1 wave (200) 12 Recruit, 1 Soldier, 187 Crossbowman) send General to camp 7.

From Gd (5 Recruit, 185 Cavalry) send General to camp 8, shortly after
from Ge (167 Cavalry) send General to camp 10 (General will be intercepted by the camp 9), shortly after
from W (1 wave (200) 87 Recruit, 113 Soldier) send General to camp 10

From Gf (35 Soldier, 119 Cavalry) send General to camp 17, shortly after
from Gg (35 Soldier, 119 Cavalry) send General to camp 18, shortly after
from W (1 wave (200) 80 Soldier, 120 Crossbowman) send General to camp 19.