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Outlaws – General 250 with Cannoneers


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 1.265 Recruit [-1.265]
  • 104 Militia [-104]
  • 234 Cavalry
  • 1 Elite Soldier
  • 234 Cannoneer
  • 625 Recruit [-625]
  • 104 Militia [-104]
  • 352 Cavalry
  • 133 Soldier
  • 1 Elite Soldier
  • 234 Cannoneer




On leader camp with number 7, we can throw Rain of Arrows and take over immediately the entire sector.
Attacking camp 9, send General to camp 10. General will be intercepted by the camp 9. After winning the battle withdraw the General.

Garrison Camp Nr Units in Camp Our Units
G1 1 100 Thug, 60 Ranger 1 wave 75 Recruit, 1 Elite Soldier, 115 Cavalry, 59 Cannoneer [losses 74R]
G1 2 60 Thug, 100 Ranger 1 wave 42 Recruit, 1 Elite Soldier, 207 Cavalry [losses 40R]
G1 3 40 Thug, 40 Roughneck, 80 Ranger 1 wave 63 Recruit, 1 Elite Soldier, 109 Cavalry, 77 Cannoneer [losses 63R]
G1 4 80 Roughneck, 100 Ranger 1 wave 67 Recruit, 1 Elite Soldier, 126 Cavalry, 56 Cannoneer [losses 67R]
G1 5 80 Guard Dog, 40 Roughneck, 60 Ranger 1 wave 98 Recruit, 152 Cannoneer [losses 97R]
G1 6 150 Roughneck 1 wave 120 Recruit, 1 Elite Soldier, 129 Cannoneer [losses 120R]
G1 7 Metal Toothed, 2 Skunk 1 wave 15 Recruit, 1 Elite Soldier, 234 Cannoneer [losses 15R]
G2 8 100 Scavenger, 50 Stone Thrower 1 wave 34 Recruit, 1 Elite Soldier, 205 Cavalry, 10 Cannoneer [losses 34R]
G2 9 50 Scavenger, 50 Guard Dog, 50 Stone Thrower 1 wave 74 Recruit, 176 Cannoneer [losses 74R]
G2 10 100 Guard Dog, 80 Stone Thrower, Skunk 1 wave 85 Recruit, 165 Cannoneer [losses 85R]
G3 11 50 Scavenger, 50 Guard Dog, 50 Stone Thrower 1 wave 74 Recruit, 176 Cannoneer [losses 74R]
G4 12 80 Scavenger 1 wave 15 Recruit, 1 Elite Soldier, 234 Cavalry [losses 15R]
G4 13 80 Stone Thrower 1 wave 120 Cavalry [losses 0]
G4 14 30 Thug, 80 Guard Dog, 50 Ranger 1 wave 82 Recruit, 168 Cannoneer [losses 82R]
G5 15 100 Scavenger, 30 Guard Dog, 30 Stone Thrower 1 wave 80 Recruit, 170 Cannoneer [losses 80R]
G5 16 30 Scavenger, 100 Stone Thrower, 30 Guard Dog 1 wave 97 Recruit + 1 Elite Soldier + 152 Cannoneer [losses 97R]
G5 17 60 Thug, 60 Guard Dog, 60 Ranger 1 wave 125 Recruit, 125 Cannoneer [losses 124R]
G5 18 60 Thug, 60 Guard Dog, 60 Ranger 1 wave 125 Recruit, 125 Cannoneer [losses 124R]
G5 19 180 Thug, One-Eyed Bert 1 wave 104 Militia, 1 Elite Soldier, 145 Cannoneer [losses 104M]

Option with blocking:

See how to make blocks
Camp 4, 5, 6Camp 8 and 9Camp 17 and 18

From Ga (28 Soldier, 162 Cavalry) send General to camp 4, shortly after
from Gb (15 Soldier, 160 Cavalry) send General to camp 5, shortly after
from Gc (90 Recruit, 90 Soldier) send General to camp 6, shortly after
from W (15 Recruit, 1 Elite Soldier, 234 Cannoneer) send Veteran to camp 7.

From Gd (5 Recruit, 185 Cavalry) send General to camp 8, shortly after
from Ge (167 Cavalry) send General to camp 10 (General will be intercepted by the camp 9), shortly after
from W (85 Recruit, 165 Cannoneer) send Veteran to camp 10

From Gf (35 Soldier, 119 Cavalry) send General to camp 17, shortly after
from Gg (35 Soldier, 119 Cavalry) send General to camp 18, shortly after
from W (104 Militia, 1 Elite Soldier, 145 Cannoneer) send Veteran to camp 19.