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Outlaws – General 250 with Cannoneers


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 1.265 Recruit [-1.265]
  • 104 Militia [-104]
  • 234 Cavalry
  • 1 Elite Soldier
  • 234 Cannoneer
  • 625 Recruit [-625]
  • 104 Militia [-104]
  • 352 Cavalry
  • 133 Soldier
  • 1 Elite Soldier
  • 234 Cannoneer




On leader camp with number 7, we can throw Rain of Arrows and take over immediately the entire sector.
Attacking camp 9, send General to camp 10. General will be intercepted by the camp 9. After winning the battle withdraw the General.

Garrison Camp Units in Camp Our Units
G1 1 100 Thug, 60 Ranger 1 wave (250) 75 Recruit, 1 Elite Soldier, 115 Cavalry, 59 Cannoneer [losses: 74R]
G1 2 60 Thug, 100 Ranger 1 wave (250) 42 Recruit, 1 Elite Soldier, 207 Cavalry [losses: 40R]
G1 3 40 Thug, 40 Roughneck, 80 Ranger 1 wave (250) 63 Recruit, 1 Elite Soldier, 109 Cavalry, 77 Cannoneer [losses: 63R]
G1 4 80 Roughneck, 100 Ranger 1 wave (250) 67 Recruit, 1 Elite Soldier, 126 Cavalry, 56 Cannoneer [losses: 67R]
G1 5 80 Guard Dog, 40 Roughneck, 60 Ranger 1 wave (250) 98 Recruit, 152 Cannoneer [losses: 97R]
G1 6 150 Roughneck 1 wave (250) 120 Recruit, 1 Elite Soldier, 129 Cannoneer [losses: 120R]
G1 7 Metal Toothed, 2 Skunk 1 wave (250) 15 Recruit, 1 Elite Soldier, 234 Cannoneer [losses: 15R]
G2 8 100 Scavenger, 50 Stone Thrower 1 wave (250) 34 Recruit, 1 Elite Soldier, 205 Cavalry, 10 Cannoneer [losses: 34R]
G2 9 50 Scavenger, 50 Guard Dog, 50 Stone Thrower 1 wave (250) 74 Recruit, 176 Cannoneer [losses: 74R]
G2 10 100 Guard Dog, 80 Stone Thrower, Skunk 1 wave (250) 85 Recruit, 165 Cannoneer [losses: 85R]
G3 11 50 Scavenger, 50 Guard Dog, 50 Stone Thrower 1 wave (250) 74 Recruit, 176 Cannoneer [losses: 74R]
G4 12 80 Scavenger 1 wave (250) 15 Recruit, 1 Elite Soldier, 234 Cavalry [losses: 15R]
G4 13 80 Stone Thrower 1 wave (250) 120 Cavalry [losses: 0]
G4 14 30 Thug, 80 Guard Dog, 50 Ranger 1 wave (250) 82 Recruit, 168 Cannoneer [losses: 82R]
G5 15 100 Scavenger, 30 Guard Dog, 30 Stone Thrower 1 wave (250) 80 Recruit, 170 Cannoneer [losses: 80R]
G5 16 30 Scavenger, 100 Stone Thrower, 30 Guard Dog 1 wave (250) 97 Recruit, 1 Elite Soldier, 152 Cannoneer [losses: 97R]
G5 17 60 Thug, 60 Guard Dog, 60 Ranger 1 wave (250) 125 Recruit, 125 Cannoneer [losses: 124R]
G5 18 60 Thug, 60 Guard Dog, 60 Ranger 1 wave (250) 125 Recruit, 125 Cannoneer [losses: 124R]
G5 19 180 Thug, One-Eyed Bert 1 wave (250) 104 Militia, 1 Elite Soldier, 145 Cannoneer [losses: 104M]

OPTION WITH BLOCKING:

See how to make blocks
Camp 4, 5, 6Camp 8 and 9Camp 17 and 18

From Ga (28 Soldier, 162 Cavalry) send General to camp 4, shortly after
from Gb (15 Soldier, 160 Cavalry) send General to camp 5, shortly after
from Gc (90 Recruit, 90 Soldier) send General to camp 6, shortly after
from W (1 wave (250) 15 Recruit, 1 Elite Soldier, 234 Cannoneer) send Veteran to camp 7.

From Gd (5 Recruit, 185 Cavalry) send General to camp 8, shortly after
from Ge (167 Cavalry) send General to camp 10 (General will be intercepted by the camp 9), shortly after
from W (1 wave (250) 85 Recruit, 165 Cannoneer) send Veteran to camp 10

From Gf (35 Soldier, 119 Cavalry) send General to camp 17, shortly after
from Gg (35 Soldier, 119 Cavalry) send General to camp 18, shortly after
from W (1 wave (250) 104 Militia, 1 Elite Soldier, 145 Cannoneer) send Veteran to camp 19.