Outlaws – General Boris with Crossbowmen




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 805 Recruit [-805]
  • 217 Militia [-217]
  • 180 Cavalry
  • 174 Crossbowman
  • 145 Soldier
  • 3x
  • 457 Recruit [-457]
  • 131 Militia [-131]
  • 352 Cavalry
  • 174 Crossbowman
  • 145 Soldier




Attacking camp 9, send General to camp 10. General will be intercepted by camp 9. After winning the battle withdraw General.
Attacking camp 12, you can send attack on camp 13 (1 wave (BRS) 9 Recruit, 1 Soldier, 170 Cavalry). General destroys both camps without additional losses.

Garrison Camp Enemy Units Our Attacks
G1 1 100 Thug, 60 Ranger 1 wave (BRS) 81 Recruit, 1 Soldier, 98 Cavalry [losses: 81R]
G1 2 60 Thug, 100 Ranger 1 wave (BRS) 39 Recruit, 141 Cavalry [losses: 39R]
G1 3 40 Thug, 40 Roughneck, 80 Ranger 1 wave (BRS) 67 Recruit, 113 Cavalry [losses: 67R]
G1 4 80 Roughneck, 100 Ranger 1 wave (BRS) 71 Recruit, 1 Soldier, 30 Cavalry, 78 Crossbowman [losses: 71R]
G1 5 80 Guard Dog, 40 Roughneck, 60 Ranger 1 wave (BRS) 68 Recruit, 112 Soldier [losses: 68R]
G1 6 150 Roughneck 1 wave (BRS) 86 Militia, 1 Soldier, 93 Crossbowman [losses: 86M]
G1 7 Metal Toothed, 2 Skunk 1 wave (BRS) 5 Recruit, 1 Soldier, 174 Crossbowman [losses: 5R]
G2 8 100 Scavenger, 50 Stone Thrower 1 wave (BRS) 30 Recruit, 1 Soldier, 149 Cavalry [losses: 30R]
G2 9 50 Scavenger, 50 Guard Dog, 50 Stone Thrower 1 wave (BRS) 35 Recruit, 145 Soldier [losses: 35R]
G2 10 100 Guard Dog, 80 Stone Thrower, Skunk 1 wave (BRS) 63 Recruit, 117 Soldier [losses: 63R]
G3 11 50 Scavenger, 50 Guard Dog, 50 Stone Thrower 1 wave (BRS) 35 Recruit, 145 Soldier [losses: 35R]
G4 12 80 Scavenger 1 wave (BRS) 9 Recruit, 1 Soldier, 170 Cavalry [losses: 9R]
G4 13 80 Stone Thrower 1 wave (BRS) 180 Cavalry [losses: 0]
G4 14 30 Thug, 80 Guard Dog, 50 Ranger 1 wave (BRS) 52 Recruit, 128 Soldier [losses: 52R]
G5 15 100 Scavenger, 30 Guard Dog, 30 Stone Thrower 1 wave (BRS) 50 Recruit, 130 Soldier [losses: 50R]
G5 16 30 Scavenger, 100 Stone Thrower, 30 Guard Dog 1 wave (BRS) 56 Recruit, 124 Soldier [losses: 56R]
G5 17 60 Thug, 60 Guard Dog, 60 Ranger 1 wave (BRS) 72 Recruit, 108 Soldier [losses: 72R]
G5 18 60 Thug, 60 Guard Dog, 60 Ranger 1 wave (BRS) 72 Recruit, 108 Soldier [losses: 72R]
G5 19 180 Thug, One-Eyed Bert 1 wave (BRS) 131 Militia, 1 Soldier, 48 Crossbowman [losses: 131M]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 4, 5, 6Camp 8 and 9Camp 17 and 18

From Ga (28 Soldier, 162 Cavalry) send General to camp 4, shortly after
from Gb (15 Soldier, 160 Cavalry) send General to camp 5, shortly after
from Gc (90 Recruit, 90 Soldier) send General to camp 6, shortly after
from W (1 wave (BRS) 5 Recruit, 1 Soldier, 174 Crossbowman) send Boris to camp 7.

From Gd (5 Recruit, 185 Cavalry) send General to camp 8, shortly after
from Ge (167 Cavalry) send General to camp 10 (General will be intercepted by the camp 9), shortly after
from W (1 wave (BRS) 63 Recruit, 117 Soldier) send Boris to camp 10

From Gf (35 Soldier, 125 Cavalry) send General to camp 17, shortly after
from Gg (35 Soldier, 125 Cavalry) send General to camp 18, shortly after
from W (1 wave (BRS) 131 Militia, 1 Soldier, 48 Crossbowman) send Boris to camp 19.

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