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Outlaws – General MMA with Cannoneers


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 1.085 Recruit [-1.085]
  • 100 Militia [-100]
  • 220 Cavalry
  • 217 Crossbowman
  • 1 Elite Soldier
  • 165 Cannoneer
  • 530 Recruit [-530]
  • 100 Militia [-100]
  • 352 Cavalry
  • 217 Crossbowman
  • 133 Soldier
  • 1 Elite Soldier
  • 165 Cannoneer




On leader camp with number 7, we can throw Rain of Arrows and take over immediately the entire sector.
Attacking camp 9, send General to camp 10. General will be intercepted by the camp 9. After winning the battle withdraw the General.
Attacking the camp 12, we can send attack on the camp 13 (1 wave 13 Recruit, 1 Soldier, 206 Cavalry). General destroys both camps without additional losses.

Garrison Camp Nr Units in Camp Our Units
G1 1 100 Thug, 60 Ranger 1 wave 71 Recruit, 1 Elite Soldier, 80 Cavalry, 68 Cannoneer [losses 71R]
G1 2 60 Thug, 100 Ranger 1 wave 37 Recruit, 1 Elite Soldier, 182 Cavalry [losses 37R]
G1 3 40 Thug, 40 Roughneck, 80 Ranger 1 wave 55 Recruit, 1 Elite Soldier, 110 Cavalry, 54 Cannoneer [losses 55R]
G1 4 80 Roughneck, 100 Ranger 1 wave 61 Recruit, 1 Elite Soldier, 110 Cavalry, 48 Cannoneer [losses 61R]
G1 5 80 Guard Dog, 40 Roughneck, 60 Ranger 1 wave 91 Recruit, 1 Elite Soldier, 128 Cannoneer [losses 91R]
G1 6 150 Roughneck 1 wave 129 Recruit, 1 Elite Soldier, 90 Cannoneer [losses 129R]
G1 7 Metal Toothed, 2 Skunk 1 wave 2 Recruit, 1 Elite Soldier, 217 Crossbowman [losses 2R]
G2 8 100 Scavenger, 50 Stone Thrower 1 wave 30 Recruit, 1 Elite Soldier, 189 Cavalry [losses 30R]
G2 9 50 Scavenger, 50 Guard Dog, 50 Stone Thrower 1 wave 60 Recruit, 160 Cannoneer [losses 60R]
G2 10 100 Guard Dog, 80 Stone Thrower, Skunk 1 wave 85 Recruit, 135 Cannoneer [losses 85R]
G3 11 50 Scavenger, 50 Guard Dog, 50 Stone Thrower 1 wave 60 Recruit, 160 Cannoneer [losses 60R]
G4 12 80 Scavenger 1 wave 13 Recruit, 1 Elite Soldier, 206 Cavalry [losses 13R]
G4 13 80 Stone Thrower 1 wave 220 Cavalry [losses 0]
G4 14 30 Thug, 80 Guard Dog, 50 Ranger 1 wave 76 Recruit, 144 Cannoneer [losses 76R]
G5 15 100 Scavenger, 30 Guard Dog, 30 Stone Thrower 1 wave 55 Recruit, 165 Cannoneer [losses 55R]
G5 16 30 Scavenger, 100 Stone Thrower, 30 Guard Dog 1 wave 76 Recruit + 144 Cannoneer [losses 76R]
G5 17 60 Thug, 60 Guard Dog, 60 Ranger 1 wave 92 Recruit, 1 Elite Soldier, 127 Cannoneer [losses 92R]
G5 18 60 Thug, 60 Guard Dog, 60 Ranger 1 wave 92 Recruit, 1 Elite Soldier, 127 Cannoneer [losses 92R]
G5 19 180 Thug, One-Eyed Bert 1 wave 100 Militia, 1 Elite Soldier, 119 Cannoneer [losses 100M]

Option with blocking:

See how to make blocks
Camp 4, 5, 6Camp 8 and 9Camp 17 and 18

From Ga (28 Soldier, 162 Cavalry) send General to camp 4, shortly after
from Gb (15 Soldier, 160 Cavalry) send General to camp 5, shortly after
from Gc (90 Recruit, 90 Soldier) send General to camp 6, shortly after
from W (2 Recruit, 1 Elite Soldier, 217 Crossbowman) send Master to camp 7.

From Gd (5 Recruit, 185 Cavalry) send General to camp 8, shortly after
from Ge (167 Cavalry) send General to camp 10 (General will be intercepted by the camp 9), shortly after
from W (85 Recruit, 135 Cannoneer) send Master to camp 10

From Gf (35 Soldier, 119 Cavalry) send General to camp 17, shortly after
from Gg (35 Soldier, 119 Cavalry) send General to camp 18, shortly after
from W (100 Militia, 1 Elite Soldier, 119 Cannoneer) send Master to camp 19.