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Outlaws – General MMA with Cannoneers


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 1.085 Recruit [-1.085]
  • 100 Militia [-100]
  • 220 Cavalry
  • 217 Crossbowman
  • 1 Elite Soldier
  • 165 Cannoneer
  • 530 Recruit [-530]
  • 100 Militia [-100]
  • 352 Cavalry
  • 217 Crossbowman
  • 133 Soldier
  • 1 Elite Soldier
  • 165 Cannoneer




On leader camp with number 7, we can throw Rain of Arrows and take over immediately the entire sector.
Attacking camp 9, send General to camp 10. General will be intercepted by the camp 9. After winning the battle withdraw the General.
Attacking the camp 12, we can send attack on the camp 13 (1 wave 13 Recruit, 1 Soldier, 206 Cavalry). General destroys both camps without additional losses.

Garrison Camp Units in Camp Our Units
G1 1 100 Thug, 60 Ranger 1 wave (MMA) 71 Recruit, 1 Elite Soldier, 80 Cavalry, 68 Cannoneer [losses: 71R]
G1 2 60 Thug, 100 Ranger 1 wave (MMA) 37 Recruit, 1 Elite Soldier, 182 Cavalry [losses: 37R]
G1 3 40 Thug, 40 Roughneck, 80 Ranger 1 wave (MMA) 55 Recruit, 1 Elite Soldier, 110 Cavalry, 54 Cannoneer [losses: 55R]
G1 4 80 Roughneck, 100 Ranger 1 wave (MMA) 61 Recruit, 1 Elite Soldier, 110 Cavalry, 48 Cannoneer [losses: 61R]
G1 5 80 Guard Dog, 40 Roughneck, 60 Ranger 1 wave (MMA) 91 Recruit, 1 Elite Soldier, 128 Cannoneer [losses: 91R]
G1 6 150 Roughneck 1 wave (MMA) 129 Recruit, 1 Elite Soldier, 90 Cannoneer [losses: 129R]
G1 7 Metal Toothed, 2 Skunk 1 wave (MMA) 2 Recruit, 1 Elite Soldier, 217 Crossbowman [losses: 2R]
G2 8 100 Scavenger, 50 Stone Thrower 1 wave (MMA) 30 Recruit, 1 Elite Soldier, 189 Cavalry [losses: 30R]
G2 9 50 Scavenger, 50 Guard Dog, 50 Stone Thrower 1 wave (MMA) 60 Recruit, 160 Cannoneer [losses: 60R]
G2 10 100 Guard Dog, 80 Stone Thrower, Skunk 1 wave (MMA) 85 Recruit, 135 Cannoneer [losses: 85R]
G3 11 50 Scavenger, 50 Guard Dog, 50 Stone Thrower 1 wave (MMA) 60 Recruit, 160 Cannoneer [losses: 60R]
G4 12 80 Scavenger 1 wave (MMA) 13 Recruit, 1 Elite Soldier, 206 Cavalry [losses: 13R]
G4 13 80 Stone Thrower 1 wave (MMA) 220 Cavalry [losses: 0]
G4 14 30 Thug, 80 Guard Dog, 50 Ranger 1 wave (MMA) 76 Recruit, 144 Cannoneer [losses: 76R]
G5 15 100 Scavenger, 30 Guard Dog, 30 Stone Thrower 1 wave (MMA) 55 Recruit, 165 Cannoneer [losses: 55R]
G5 16 30 Scavenger, 100 Stone Thrower, 30 Guard Dog 1 wave (MMA) 76 Recruit + 144 Cannoneer [losses: 76R]
G5 17 60 Thug, 60 Guard Dog, 60 Ranger 1 wave (MMA) 92 Recruit, 1 Elite Soldier, 127 Cannoneer [losses: 92R]
G5 18 60 Thug, 60 Guard Dog, 60 Ranger 1 wave (MMA) 92 Recruit, 1 Elite Soldier, 127 Cannoneer [losses: 92R]
G5 19 180 Thug, One-Eyed Bert 1 wave (MMA) 100 Militia, 1 Elite Soldier, 119 Cannoneer [losses: 100M]

OPTION WITH BLOCKING:

See how to make blocks
Camp 4, 5, 6Camp 8 and 9Camp 17 and 18

From Ga (28 Soldier, 162 Cavalry) send General to camp 4, shortly after
from Gb (15 Soldier, 160 Cavalry) send General to camp 5, shortly after
from Gc (90 Recruit, 90 Soldier) send General to camp 6, shortly after
from W (1 wave (MMA) 2 Recruit, 1 Elite Soldier, 217 Crossbowman) send Master to camp 7.

From Gd (5 Recruit, 185 Cavalry) send General to camp 8, shortly after
from Ge (167 Cavalry) send General to camp 10 (General will be intercepted by the camp 9), shortly after
from W (1 wave (MMA) 85 Recruit, 135 Cannoneer) send Master to camp 10

From Gf (35 Soldier, 119 Cavalry) send General to camp 17, shortly after
from Gg (35 Soldier, 119 Cavalry) send General to camp 18, shortly after
from W (1 wave (MMA) 100 Militia, 1 Elite Soldier, 119 Cannoneer) send Master to camp 19.