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Return To The Bandit Nest – General 200 with Cannoneers


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 697 Recruit [-697]
  • 175 Militia [-175]
  • 140 Cavalry [-130]
  • 115 Crossbowman
  • 1 Elite Soldier
  • 162 Cannoneer
  • 697 Recruit [-697]
  • 122 Militia [-122]
  • 304 Cavalry [-110]
  • 115 Crossbowman
  • 15 Elite Soldier
  • 162 Cannoneer


Garrison Camp Nr Units in Camp Our Units
G1 1 80 Thug, 20 Guard Dog, 80 Ranger 1 wave 44 Militia, 1 Elite Soldier, 120 Cavalry, 35 Cannoneer [losses 44M, 20C]
G1 2 40 Guard Dog, 80 Roughneck, 80 Ranger 1 wave 200 Recruit
2 wave 15 Recruit, 65 Cannoneer, 120 Cavalry [losses 215R]
G1 3 80 Thug, 80 Ranger 1 wave 68 Recruit, 1 Elite Soldier, 100 Cavalry, 31 Cannoneer [losses 68R]
G2 4 50 Scavenger, 70 Guard Dog, 50 Ranger 1 wave 98 Recruit, 102 Cannoneer [losses 92R]
G2 5 50 Guard Dog, 100 Roughneck, 50 Ranger 1 wave 200 Recruit
2 wave 32 Recruit, 88 Cannoneer, 80 Cavalry [losses 232R]
G2 6 50 Guard Dog, 60 Roughneck, 80 Ranger, Metal Toothed 1 wave 90 Recruit, 110 Cavalry
2 wave 38 Militia, 162 Cannoneer [losses 90R, 110C, 38M]
G3 7 100 Thug, Skunk, Chuck 1 wave 84 Militia, 1 Elite Soldier, 115 Crossbowman [losses 84M]

Option with blocking:

See how to make blocks
Camp 1

From Ga (184 Cavalry + 14 Elite Soldier) send General to camp 1, shortly after
from G1 (1 wave 200 Recruit) and
from W (2 wave 15 Recruit, 65 Cannoneer, 120 Cavalry) send Generals to camp 2.