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Return To The Bandit Nest – General 200 with Crossbowmen


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 720 Recruit [-720]
  • 175 Militia [-175]
  • 140 Cavalry [-130]
  • 156 Crossbowman
  • 100 Soldier
  • 720 Recruit [-720]
  • 128 Militia [-128]
  • 304 Cavalry [-110]
  • 156 Crossbowman
  • 100 Soldier


Garrison Camp Nr Units in Camp Our Units
G1 1 80 Thug, 20 Guard Dog, 80 Ranger 1 wave 47 Militia, 1 Soldier, 120 Cavalry, 32 Crossbowman [losses 47M, 20C]
G1 2 40 Guard Dog, 80 Roughneck, 80 Ranger 1 wave 200 Recruit
2 wave 16 Recruit, 64 Soldier, 120 Cavalry [losses 216R]
G1 3 80 Thug, 80 Ranger 1 wave 83 Recruit, 1 Soldier, 116 Cavalry [losses 83R]
G2 4 50 Scavenger, 70 Guard Dog, 50 Ranger 1 wave 100 Recruit, 100 Soldier [losses 100R]
G2 5 50 Guard Dog, 100 Roughneck, 50 Ranger 1 wave 200 Recruit
2 wave 31 Recruit, 89 Soldier, 80 Cavalry [losses 231R]
G2 6 50 Guard Dog, 60 Roughneck, 80 Ranger, Metal Toothed 1 wave 90 Recruit, 110 Cavalry
2 wave 44 Militia, 156 Crossbowman [losses 90R, 110C, 44M]
G3 7 100 Thug, Skunk, Chuck 1 wave 84 Militia, 1 Soldier, 115 Crossbowman [losses 84M]

Option with blocking:

See how to make blocks
Camp 1

From Ga (184 Cavalry + 14 Soldier) send General to camp 1, shortly after
from G1 (1 wave 200 Recruit) and
from W (2 wave 16 Recruit, 64 Soldier, 120 Cavalry) send Generals to camp 2.