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Return To The Bandit Nest – General 250 with Crossbowmen


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 714 Recruit [-714]
  • 140 Cavalry [-130]
  • 201 Crossbowman
  • 172 Soldier
  • 571 Recruit [-571]
  • 304 Cavalry [-110]
  • 201 Crossbowman
  • 15 Soldier


Garrison Camp Nr Units in Camp Our Units
G1 1 80 Thug, 20 Guard Dog, 80 Ranger 1 wave 65 Recruit, 1 Soldier, 120 Cavalry, 64 Crossbowman [losses 65R, 20C]
G1 2 40 Guard Dog, 80 Roughneck, 80 Ranger 1 wave 50 Recruit
2 wave 63 Recruit, 1 Soldier, 120 Cavalry, 66 Crossbowman [losses 113R]
G1 3 80 Thug, 80 Ranger 1 wave 60 Recruit, 1 Soldier, 120 Cavalry, 69 Crossbowman [losses 60R]
G2 4 50 Scavenger, 70 Guard Dog, 50 Ranger 1 wave 78 Recruit, 172 Soldier [losses 78R]
G2 5 50 Guard Dog, 100 Roughneck, 50 Ranger 1 wave 60 Recruit
2 wave 78 Recruit, 1 Soldier, 70 Cavalry, 101 Crossbowman [losses 138R]
G2 6 50 Guard Dog, 60 Roughneck, 80 Ranger, Metal Toothed 1 wave 90 Recruit, 110 Cavalry
2 wave 48 Recruit, 1 Soldier, 201 Crossbowman [losses 138R, 110C]
G3 7 100 Thug, Skunk, Chuck 1 wave 118 Recruit, 1 Soldier, 131 Crossbowman [losses 118R]

Option with blocking:

See how to make blocks
Camp 1Camp 4

From Ga (184 Cavalry + 14 Soldier) send General to camp 1, shortly after
from G1 (1 wave 50 Recruit) and
from W (2 wave 63 Recruit, 1 Soldier, 120 Cavalry, 66 Crossbowman) send General and Veteran to camp 2.

From Gb (183 Cavalry) send General to camp 4, shortly after
from G2 (1 wave 60 Recruit) and
from W (2 wave 78 Recruit, 1 Soldier, 70 Cavalry, 101 Crossbowman) send General and Veteran to camp 5.