Loading…

Return To The Bandit Nest – General 270 with Cannoneers


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 679 Recruit [-679]
  • 140 Cavalry [-130]
  • 221 Crossbowman
  • 1 Elite Soldier
  • 193 Cannoneer
  • 537 Recruit [-537]
  • 304 Cavalry [-110]
  • 221 Crossbowman
  • 15 Elite Soldier
  • 144 Cannoneer


Garrison Camp Nr Units in Camp Our Units
G1 1 80 Thug, 20 Guard Dog, 80 Ranger 1 wave 65 Recruit, 120 Cavalry, 85 Cannoneer [losses 65R, 20C]
G1 2 40 Guard Dog, 80 Roughneck, 80 Ranger 1 wave 50 Recruit
2 wave 61 Recruit, 1 Elite Soldier, 120 Cavalry, 88 Cannoneer [losses 111R]
G1 3 80 Thug, 80 Ranger 1 wave 61 Recruit, 1 Elite Soldier, 120 Cavalry, 88 Cannoneer [losses 61R]
G2 4 50 Scavenger, 70 Guard Dog, 50 Ranger 1 wave 77 Recruit, 193 Cannoneer [losses 77R]
G2 5 50 Guard Dog, 100 Roughneck, 50 Ranger 1 wave 125 Recruit, 1 Elite Soldier, 144 Cannoneer [losses 125R]
G2 6 50 Guard Dog, 60 Roughneck, 80 Ranger, Metal Toothed 1 wave 90 Recruit, 110 Cavalry
2 wave 48 Recruit, 1 Elite Soldier, 221 Crossbowman [losses 138R, 110C]
G3 7 100 Thug, Skunk, Chuck 1 wave 102 Recruit, 1 Elite Soldier, 167 Crossbowman [losses 102R]

Option with blocking:

See how to make blocks
Camp 1Camp 4

From Ga (184 Cavalry + 14 Elite Soldier) send General to camp 1, shortly after
from G1 (1 wave 50 Recruit) and
from W (2 wave 61 Recruit, 1 Elite Soldier, 120 Cavalry, 88 Cannoneer) send General and Major to camp 2.

From Gb (183 Cavalry) send General to camp 4, shortly after
from W (1 wave 125 Recruit, 1 Elite Soldier, 144 Cannoneer) send Major to camp 5.