Return To The Bandit Nest – General Anslem with Crossbowmen




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 320 Recruit [-320]
  • 340 Militia [-340]
  • 88 Cavalry
  • 40 Crossbowman
  • 60 Soldier
  • 180 Recruit [-180]
  • 340 Militia [-340]
  • 184 Cavalry
  • 40 Crossbowman
  • 58 Soldier


Garrison Camp Enemy Units Our Attacks
G1 1 80 Thug, 20 Guard Dog, 80 Ranger 1 wave (ANS) 90 Recruit, 90 Soldier [losses: 90R]
G1 2 40 Guard Dog, 80 Roughneck, 80 Ranger 1 wave (ANS) 119 Recruit, 31 Soldier [losses: 119R]
G1 3 80 Thug, 80 Ranger 1 wave (ANS) 61 Recruit, 1 Soldier, 88 Cavalry [losses: 61R]
G2 4 50 Scavenger, 70 Guard Dog, 50 Ranger 1 wave (ANS) 150 Recruit [losses: 50R]
G2 5 50 Guard Dog, 100 Roughneck, 50 Ranger 1 wave (ANS) 92 Militia, 58 Soldier [losses: 92M]
G2 6 50 Guard Dog, 60 Roughneck, 80 Ranger, Metal Toothed 1 wave (ANS) 139 Militia, 11 Soldier [losses: 139M]
G3 7 100 Thug, Skunk, Chuck 1 wave (ANS) 109 Militia, 1 Soldier, 40 Crossbowman [losses: 109M]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 1Camp 4

From Ga (184 Cavalry + 14 Soldier) send General to camp 1, shortly after
from W (1 wave (ANS) 119 Recruit, 31 Soldier) send Anslem to camp 2.

From Gb (183 Cavalry) send General to camp 4, shortly after
from W (1 wave (ANS) 92 Militia, 58 Soldier) send Anslem to camp 5.

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