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The Shaman – General 200 with Cannoneers


REQUIRED UNITS

  • 1.108 Recruit [-1.108]
  • 101 Militia [-101]
  • 159 Cavalry
  • 119 Bowman [-119]
  • 200 Crossbowman
  • 1 Elite Soldier
  • 132 Cannoneer




Before we will move General to position G1, we must first remove the rocks marked a red circle on the map.

Garrison Camp Units in Camp Our Units
G1 1 80 Scavenger, 80 Stone Thrower 1 wave (200) 40 Recruit, 1 Elite Soldier, 159 Cavalry [losses: 40R]
G1 2 100 Scavenger, 80 Guard Dog, Skunk 1 wave (200) 74 Recruit, 126 Cannoneer [losses: 74R]
G2 3 80 Scavenger 1 wave (200) 40 Recruit, 1 Elite Soldier, 159 Cavalry [losses: 40R]
G2 4 50 Scavenger, 50 Guard Dog, 80 Stone Thrower 1 wave (200) 127 Recruit, 73 Cannoneer [losses: 127R]
G3 5 100 Scavenger, 80 Guard Dog 1 wave (200) 68 Recruit, 132 Cannoneer [losses: 68R]
G3 6 100 Guard Dog, 80 Łowca 1 wave (200) 84 Recruit, 116 Cannoneer [losses: 84R]
G3 7 100 Scavenger, 40 Guard Dog, 50 Stone Thrower 1 wave (200) 136 Recruit, 64 Cannoneer [losses: 136R]
G3 8 160 Thug 1 wave (200) 77 Militia, 123 Cannoneer [losses: 77M]
G3 9 80 Scavenger, 100 Ranger, One-Eyed Bert 1 wave (200) 64 Militia, 136 Cavalry [losses: 64M]
G4 10 60 Cultist, 80 Shadowsneaker, 60 Dark Priest 1 wave (200) 200 Recruit [losses: 155R]
G4 11 40 Shadowsneaker, 80 Firedancer, 80 Dancing Dervish 1 wave (200) 42 Recruit, 119 Bowman
2 wave (200) 200 Crossbowman [losses: 42R, 119B]
G4 12 80 Cultist, 60 Shadowsneaker, 50 Firedancer 1 wave (200) 147 Recruit, 53 Cannoneer [losses: 147R]
G4 13 100 Cultist, Swamp Witch, Mysterious Shaman 1 wave (200) 105 Recruit, 95 Cannoneer [losses: 105R]