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The Stolen Sleight – General 200 with Crossbowmen


REQUIRED UNITS

  • 774 Recruit [-774]
  • 125 Militia [-125]
  • 154 Cavalry
  • 155 Crossbowman
  • 183 Soldier


Garrison Camp Units in Camp Our Units
G1 1 120 Caltrop, 25 Petty Officer 1 wave (200) 60 Recruit, 140 Soldier [losses: 60R]
G1 2 30 Gunman, 30 Petty Officer, Crazy Cook 1 wave (200) 108 Recruit, 92 Soldier [losses: 108R]
G1 3 120 Saber-rattler, 80 Gunman 1 wave (200) 45 Recruit, 1 Soldier, 154 Cavalry [losses: 45R]
G1 4 60 Elite Soldier, 40 Crossbowman 1 wave (200) 55 Recruit, 1 Soldier, 70 Cavalry, 74 Crossbowman [losses: 55R]
G1 5 70 Militia, 50 Cavalry 1 wave (200) 67 Recruit, 133 Soldier [losses: 67R]
G1 6 40 Ranger, 40 Roughneck, Metal Toothed 1 wave (200) 44 Militia, 1 Soldier, 60 Cavalry, 95 Crossbowman [losses: 44M]
G2 7 30 Guard Dog, 40 Ranger 1 wave (200) 39 Recruit, 161 Soldier [losses: 39R]
G2 8 90 Cultist, 30 Dancing Dervish 1 wave (200) 45 Recruit, 155 Crossbowman [losses: 45R]
G2 9 50 Cultist, 35 Dark Priest, Swamp Witch 1 wave (200) 81 Militia, 19 Soldier, 100 Cavalry [losses: 81M]
G2 10 70 Soldier, 40 Crossbowman 1 wave (200) 58 Recruit, 1 Soldier, 70 Cavalry, 71 Crossbowman [losses: 58R]
G2 11 80 Cultist, 40 Firedancer 1 wave (200) 80 Recruit, 120 Soldier [losses: 80R]
G2 12 80 Cavalry, 40 Elite Soldier, 30 Crossbowman, Croaker 1 wave (200) 200 Recruit
2 wave (200) 17 Recruit, 183 Soldier [losses: 217R]