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Wild Mary – General 270 with Cannoneers


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 2.296 Recruit [-2.296]
  • 107 Militia [-107]
  • 260 Cavalry [-260]
  • 108 Soldier [-108]
  • 1 Elite Soldier
  • 173 Cannoneer
  • 1.764 Recruit [-1.764]
  • 107 Militia [-107]
  • 300 Cavalry [-260]
  • 108 Soldier [-108]
  • 181 Elite Soldier
  • 173 Cannoneer




In the last attack, all attacks we send in long intervals. If we send waves one after the other, Generals can change the sequence of the attacks in the bandits camp.

Garrison Camp Nr Units in Camp Our Units
G1 1 70 Stone Thrower, 80 Thug 1 wave 55 Recruit, 1 Elite Soldier, 214 Cavalry [losses 55R]
G1 2 70 Stone Thrower, 100 Thug 1 wave 76 Recruit, 1 Elite Soldier, 100 Cavalry, 93 Cannoneer [losses 76R]
G1 3 70 Stone Thrower, 80 Thug, 30 Guard Dog 1 wave 122 Recruit, 148 Cannoneer [losses 122R]
G1 4 80 Thug, 50 Guard Dog, 50 Ranger 1 wave 112 Recruit, 158 Cannoneer [losses 112R]
G2 5 100 Thug, 70 Ranger 1 wave 78 Recruit, 1 Elite Soldier, 100 Cavalry, 91 Cannoneer [losses 78R]
G2 6 90 Thug, 30 Guard Dog, 70 Ranger 1 wave 129 Recruit, 1 Elite Soldier, 140 Cannoneer [losses 129R]
G2 7 100 Thug, 100 Ranger 1 wave 79 Recruit, 130 Cavalry, 61 Cannoneer [losses 79R]
G2 8 70 Ranger, 80 Roughneck 1 wave 60 Recruit, 1 Elite Soldier, 130 Cavalry, 79 Cannoneer [losses 60R]
G3 9 50 Ranger, 100 Roughneck 1 wave 76 Recruit, 1 Elite Soldier, 90 Cavalry, 103 Cannoneer [losses 76R]
G3 10 30 Guard Dog, 80 Ranger, 70 Roughneck 1 wave 35 Recruit
2 wave 56 Recruit, 1 Elite Soldier, 140 Cavalry, 73 Cannoneer [losses 91R]
G3 11 50 Guard Dog, 50 Ranger, 100 Roughneck 1 wave 121 Recruit, 149 Cannoneer [losses 121R]
G4 12 100 Ranger, 100 Roughneck 1 wave 91 Recruit, 1 Elite Soldier, 130 Cavalry, 48 Cannoneer [losses 91R]
G4 13 180 Roughneck 1 wave 172 Recruit, 98 Cannoneer [losses 172R]
G4 14 40 Guard Dog, 60 Ranger, 100 Roughneck 1 wave 143 Recruit, 1 Elite Soldier, 126 Cannoneer [losses 143R]
G4 15 100 Guard Dog, 100 Roughneck 1 wave 97 Recruit, 173 Cannoneer [losses 97R]
G4 16 70 Ranger, 130 Roughneck 1 wave 133 Recruit, 90 Cavalry, 1 Elite Soldier, 46 Cannoneer [losses 133R]
G5 17 20 Guard Dog, 50 Ranger, 130 Roughneck 1 wave 187 Recruit, 1 Elite Soldier, 82 Cannoneer [losses 187R]
G5 18 120 Ranger, 80 Roughneck 1 wave 63 Recruit, 1 Elite Soldier, 150 Cavalry, 56 Cannoneer [losses 63R]
G5 19 200 Roughneck 1 wave 107 Militia, 163 Cannoneer [losses 107M]
G5 20 30 Guard Dog, 70 Ranger, 80 Roughneck 1 wave 122 Recruit, 148 Cannoneer [losses 122R]
G5 21 60 Ranger, 140 Roughneck 1 wave 149 Recruit, 80 Cavalry, 1 Elite Soldier, 40 Cannoneer [losses 149R]
G5 22 40 Guard Dog, 60 Ranger,
100 Roughneck, Wild Mary
1 wave 70 Recruit, 130 Cavalry
2 wave 70 Recruit, 130 Cavalry
3 wave 108 Soldier, 162 Cannoneer [losses 140R, 108S, 260C]

Option with blocking:

See how to make blocks
Camp 3Camp 7Camp 10Camp 14 and 15

From Ga (16 Elite Soldier + 184 Cavalry) send General to camp 3, shortly after
from W (1 wave 112 Recruit, 158 Cannoneer) send Major to camp 4.

From Gb (30 Elite Soldier + 170 Cavalry) send General to camp 7, shortly after
from W (1 wave 60 Recruit, 1 Elite Soldier, 130 Cavalry, 79 Cannoneer) send Major to camp 8.

From Gc (22 Elite Soldier + 178 Cavalry) send General to camp 10, shortly after
from W (1 wave 121 Recruit, 149 Cannoneer) send Major to camp 11.

From Gd (62 Elite Soldier + 138 Cavalry) send General to camp 14, shortly after
from Ge (118 Elite Soldier) send General to camp 15, shortly after
from W (1 wave 133 Recruit, 90 Cavalry, 1 Elite Soldier, 46 Cannoneer) send Major to camp 16.