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Witch Of The Swamp – General MMA with Crossbowmen


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
VERSION I VERSION II VERSION I VERSION II
  • 310 Recruit [-310]
  • 220 Cavalry
  • 133 Bowman [-133]
  • 40 Crossbowman
  • 183 Soldier [-4]
  • 427 Recruit [-427]
  • 220 Cavalry
  • 90 Crossbowman
  • 183 Soldier
  • 242 Recruit [-242]
  • 220 Cavalry
  • 133 Bowman [-133]
  • 40 Crossbowman
  • 236 Soldier [-4]
  • 359 Recruit [-359]
  • 220 Cavalry
  • 90 Crossbowman
  • 236 Soldier


Garrison Camp Nr Units in Camp Our Units
G1 1 40 Cultist 1 wave 220 Cavalry [losses 0]
G1 2 50 Cultist 1 wave 220 Cavalry [losses 0]
G1 3 40 Cultist, 40 Fanatic 1 wave 3 Recruit, 1 Soldier, 216 Cavalry [losses 3R]
G2 4 60 Cultist 1 wave 2 Recruit, 1 Soldier, 217 Cavalry [losses 2R]
G2 5 40 Dark Priest, 60 Shadowsneaker 1 wave 37 Recruit, 183 Soldier [losses 37R]
G2 6 33 Cultist, 33 Dark Priest, 33 Shadowsneaker 1 wave 38 Recruit, 182 Soldier [losses 38R]
G3 7 120 Cultist 1 wave 37 Recruit, 1 Soldier, 182 Cavalry [losses 37R]
G3 8 80 Cultist, 60 Dark Priest 1 wave 31 Recruit, 1 Soldier, 188 Cavalry [losses 31R]
G3 9 40 Cultist, Dark High Priest, 120 Shadowsneaker 1 wave 79 Recruit, 141 Soldier [losses 79R]
G3 10 100 Cultist,
99 Dark Priest,
Swamp Witch
1 wave (200) 15 Recruit, 133 Bowman
2 wave (MMA) 68 Recruit, 5 Soldier, 107 Cavalry, 40 Crossbowman [losses 83R, 133B, 4S]
or
1 wave (MMA) 150 Recruit
2 wave (MMA) 50 Recruit, 1 Soldier, 79 Cavalry, 90 Crossbowman [losses 200R]

Option with blocking:

See how to make blocks
Camp 5Camp 8

From Ga (54 Soldier) send General to camp 5, shortly after
from W (1 wave 38 Recruit + 182 Soldier) send Master to camp 6.

From Gb (189 Cavalry) send General to camp 8, shortly after
from W (1 wave 79 Recruit + 141 Soldier) send Master to camp 9.