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The Black Knights – General MMA + MD with Cannoneers


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
VERSION I VERSION II VERSION I VERSION II
  • 1.305 Recruit [-1.305]
  • 80 Cavalry
  • 1 Elite Soldier
  • 135 Cannoneer
  • 1.197 Recruit [-1.197]
  • 200 Cavalry
  • 1 Elite Soldier
  • 135 Cannoneer
  • 857 Recruit [-857]
  • 196 Cavalry
  • 133 Elite Soldier
  • 135 Cannoneer
  • 749 Recruit [-749]
  • 200 Cavalry
  • 133 Elite Soldier
  • 135 Cannoneer




To attack a camp 2, we need to send General to the camp 3. General change the target and destroys the camp 2, after winning the battle withdraw the General.

Garrison Camp Nr Units in Camp Our Units
G1 1 100 Bowman, 100 Soldier 1 wave 100 Recruit, 1 Elite Soldier, 70 Cavalry, 49 Cannoneer [losses 100R]
G1 2 100 Militia, 100 Cavalry 1 wave 100 Recruit, 1 Elite Soldier, 119 Cannoneer [losses 100R]
G1 3 60 Cavalry, 60 Longbowman, 60 Elite Soldier, 10 Cannoneer 1 wave 108 Recruit, 112 Cannoneer [losses 108R]
G2 4 100 Militia, 100 Cavalry 1 wave 97 Recruit, 123 Cannoneer [losses 97R]
G2 5 60 Cavalry, 60 Longbowman, 60 Elite Soldier, 10 Cannoneer 1 wave 108 Recruit, 112 Cannoneer [losses 108R]
G3 6 60 Elite Soldier, 60 Crossbowman 1 wave 49 Recruit, 1 Elite Soldier, 50 Cavalry, 120 Cannoneer [losses 49R]
G3 7 50 Cavalry, 50 Elite Soldier, 50 Crossbowman, Sir Robin 1 wave 113 Recruit, 107 Cannoneer [losses 134R]
G4 8 60 Cavalry, 60 Longbowman, 60 Elite Soldier, 10 Cannoneer 1 wave 108 Recruit, 112 Cannoneer [losses 108R]
G5 9 60 Elite Soldier, 60 Crossbowman, 20 Cannoneer 1 wave 67 Recruit, 1 Elite Soldier, 50 Cavalry, 102 Cannoneer [losses 67R]
G6 10 80 Soldier, 80 Crossbowman 1 wave 65 Recruit, 1 Elite Soldier, 80 Cavalry, 74 Cannoneer [losses 64R]
G6 11 100 Cavalry, 100 Crossbowman 1 wave 121 Recruit, 99 Cannoneer [losses 120R]
or
1 wave (MMA) 1 Recruit
2 wave (200) 12 Recruit (sent, if cavalry is in the camp)
3 wave (MMA) 200 Cavalry [losses 13R]
G6 12 100 Soldier, 75 Crossbowman 1 wave 82 Recruit, 1 Elite Soldier, 50 Cavalry, 87 Cannoneer [losses 82R]
G6 13 50 Longbowman, 100 Elite Soldier 1 wave 82 Recruit, 30 Cavalry, 108 Cannoneer [losses 82R]
G6 14 50 Elite Soldier, 50 Crossbowman, 25 Cannoneer, Big Bertha 1 wave 85 Recruit, 135 Cannoneer [losses 85R]

Option with blocking:

See how to make blocks
Camp 1 and 2Camp 4Camp 6Camp 13

From Ga (45 Elite Soldier + 155 Cavalry) send Master Of Defense to camp 1, when General comes to the place marked on the screenshot
from Gb (88 Elite Soldier + 1 Recruit) send Master Of Defense to camp 3, (General will be intercepted by the camp 2), shortly after
from W (1 wave 108 Recruit, 112 Cannoneer) send Master to camp 3.
There is a small chance that General Ga wins the fight just before Master

From Gc (89 Elite Soldier) send Master Of Defense to camp 4, shortly after
from W (1 wave 108 Recruit, 112 Cannoneer) send Master Of Martial Arts to camp 5.

From Gd (100 Cavalry, 30 Elite Soldier) send Master Of Defense to camp 6, shortly after
from W (1 wave 113 Recruit, 107 Cannoneer) send Master Of Martial Arts to camp 7.

There is a big chance, that the Master of Defense wins just before Major.
From Ge (59 Elite Soldier, 135 Cavalry) send Master Of Defense to camp 13, shortly after
from W (1 wave 85 Recruit, 135 Cannoneer) send Master Of Martial Arts to camp 14.