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The Nords – MCH (quick attack) (dungerdin)


REQUIRED UNITS

  • 2x
  • 150 Recruit [-74]
  • 160 Militia [-159]
  • 200 Cavalry
  • 210 Crossbowman
  • 182 Soldier

REQUIRED SKILLS

MCH
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1




XP = 48,695
Send Troops to indicated Camps.
Generals will automatically be intercepted and kill all camps along the way with no losses.
Mission can be completed inside of 1 Bronze Horseshoe buff (under 1 hour)

Garrison Camp Enemy Units Our Attacks
G1 1 100 Karl, 50 Valkyrie + 75 Valkyrie, 50 Karl 1 wave (MCH) 105 Cavalry, 110 Crossbowman [losses: 0]
G1 2 150 Wolf (Forest Trap) 1 wave (MCH) 75 Recruit, 95 Cavalry, 45 Crossbowman [losses: 10R]
G1 3 50 Housecarl, 100 Thrall 1 wave (MCH) 5 Recruit, 210 Crossbowman [losses: 2R]
G1 4 50 Housecarl, 50 Thrall, 25 Valkyrie + 75 Housecarl, 50 Valkyrie, 5 Berserk 1 wave (MCH) 10 Recruit, 40 Cavalry, 165 Crossbowman [losses: 0]
G2 5 50 Housecarl, 75 Karl 1 wave (MCH) 10 Cavalry, 205 Crossbowman [losses: 0]
G2 6 50 Housecarl, 50 Valkyrie, 50 Karl 1 wave (MCH) 45 Cavalry, 170 Crossbowman [losses: 0]
G2 7 50 Housecarl, 50 Valkyrie + 100 Housecarl, 50 Valkyrie, 10 Jomviking 1 wave (MCH) 50 Recruit, 45 Cavalry, 120 Crossbowman [losses: 43R]
G3 8 75 Valkyrie 1 wave (MCH) 35 Recruit, 70 Cavalry, 110 Crossbowman [losses: 0]
G3 9 75 Housecarl 1 wave (MCH) 60 Recruit, 155 Crossbowman [losses: 0]
G3 10 50 Housecarl, 15 Berserk, 50 Valkyrie, 20 Jomviking 1 wave (MCH) 15 Recruit, 40 Cavalry, 160 Crossbowman [losses: 10R]
G4 11 75 Housecarl, 50 Karl 1 wave (MCH) 10 Militia, 205 Crossbowman [losses: 4M]
G4 12 120 Housecarl BLOCK
G4 13 100 Housecarl, 15 Berserk, 50 Karl, 20 Jomviking 1 wave (MCH) 55 Militia, 160 Crossbowman [losses: 55M]
G5 14 150 Karl 1 wave (MCH) 25 Recruit, 50 Cavalry, 140 Crossbowman [losses: 9R]
G5 15 150 Housecarl BLOCK
G5 16 150 Valkyrie BLOCK
G5 17 120 Housecarl, 30 Berserk, 50 Jomviking 1 wave (MCH) 100 Militia, 115 Crossbowman [losses: 100M]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.
Camp 12Camp 15 and 16

From Ga (146 Soldier) send General to camp 12, shortly after
from W (1 wave (MCH) 55 Militia, 160 Crossbowman) send Mary Christmas to camp 13.

From Gb (182 Soldier) send General to camp 15, shortly after
from W1 (1 wave (200) 200 Cavalry) send General to camp 16, shortly after
from W2 (1 wave (MCH) 100 Militia, 115 Crossbowman) send Mary Christmas to camp 17.

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