Hansel And Gretel – General 270 + MMA + Vargus with Besiegers




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 3x 3x
  • 220 Cavalry [-220]
  • 250 Recruit [-250]
  • 615 Bowman [-615]
  • 751 Mounted Swordsman [-751]
  • 502 Knight [-502]
  • 260 Armored Marksman
  • 270 Mounted Marksman
  • 163 Besieger
  • 2x 3x 4x
  • 220 Cavalry [-220]
  • 250 Recruit [-250]
  • 615 Bowman [-615]
  • 787 Mounted Swordsman [-650]
  • 502 Knight [-502]
  • 260 Armored Marksman
  • 270 Mounted Marksman
  • 163 Besieger

REQUIRED RESOURCES

700 1.400 150 50

Quests in Adventure:

Mission Name Mission Description
Following The Trail Collect 7 Glowing Herbs
Use 7 White Pebble Detectors to find hidden paths.
Danger In The Woods Defeat all Wildlife Leader Caves Camps.
The Witch’s Hunt Collect Stinky Mushroom
Use the Sleeping Powder on the Witch Hut to rescue Hansel and Gretel
Unexpected Guests Defeat all Dark Cultist Leaders Camps
Hunting For Food Hunt food for Hansel and Gretel by defeating the deer camps.
The Queen’s Castle Defeat the Evil Queen

Buffs in Provision House:

Appearance Name Costs Production Time
Provision House Rarity Provision House
White Pebble Detectors 100 + 200 + 1 =
  • Level 1 – 05:00 minutes
  • Level 2 – 02:30 minutes
  • Level 3 – 01:40 minutes
  • Level 4 – 01:15 minutes
  • Level 5 – 01:00 minute
  • Level 6 – 00:50 seconds
  • Level 7 – 00:43 seconds
  • 01:00 minute
Sleeping Powder 150 + 50 + 1 =
  • Level 1 – 30:00 minutes
  • Level 2 – 15:00 minutes
  • Level 3 – 10:00 minutes
  • Level 4 – 07:30 minutes
  • Level 5 – 06:00 minutes
  • Level 6 – 05:00 minutes
  • Level 7 – 04:17 minutes
  • 06:00 minutes


Garrison Camp Enemy Units Our Attacks
G1 1 200 Fox, 200 Wolf Packleader 1 wave (VAR) 49 Mounted Swordsman, 131 Mounted Marksman [losses: 49MS]
G1 2 150 Boar, 100 Wolf Packleader 1 wave (270) 270 Mounted Marksman [losses: 0]
G1 3 150 Bear, 100 Wolf, 100 Giant 1 wave (200) 200 Recruit
2 wave (270) 30 Mounted Swordsman, 240 Mounted Marksman [losses: 30MS, 200Re]
G2 4 200 Boar, 100 Fox 1 wave (VAR) 41 Mounted Swordsman, 139 Mounted Marksman [losses: 41MS]
G2 5 180 Wolf, 160 Boar 1 wave (270) 270 Mounted Marksman [losses: 0]
G2 6 200 Fox, 150 Wolf Packleader 1 wave (VAR) 29 Mounted Swordsman, 151 Mounted Marksman [losses: 29MS]
G2 7 200 Fox, 100 Bear, 50 Giant 1 wave (270) 25 Mounted Swordsman, 190 Knight, 55 Besieger [losses: 25MS, 99K]
G3 8 200 Bear, 200 Fox 1 wave (MMA) 220 Cavalry
2 wave (270) 52 Mounted Swordsman, 128 Knight, 90 Besieger [losses: 52MS, 128K, 220C]
G3 9 150 Fox, 100 Wolf Packleader 1 wave (VAR) 22 Mounted Swordsman, 158 Mounted MArksman [losses: 22MS]
G3 10 150 Bear, 150 Wolf Packleader 1 wave (200) 175 Bowman
2 wave (270) 270 Mounted Marksman [losses: 175Bow]
G3 11 200 Wolf, 125 Bear 1 wave (200) 50 Recruit
2 wave (270) 270 Mounted Marksman [losses: 50Re]
G3 12 200 Fox, 150 Wolf Packleader 1 wave (VAR) 29 Mounted Swordsman, 151 Mounted Marksman [losses: 29MS]
G3 13 200 Boar, 100 Fox, 50 Giant, Furious Boar 1 wave (270) 57 Mounted Swordsman, 50 Knight, 163 Besieger [losses: 57MS, 50K]
G4 14 150 Royal Recruit, 100 Royal Militia 1 wave (270) 27 Mounted Swordsman, 243 Mounted Marksman [losses: 27MS]
G4 15 200 Royal Bowman, 100 Royal Militia 1 wave (270) 270 Mounted Marksman [losses: 0]
G4 16 100 Royal Cavalry, 75 Royal Longbowman, 75 Royal Militia 1 wave (270) 50 Mounted Swordsman, 160 Knight, 60 Besieger [losses: 50MS, 50K]
G5 17 150 Fox, 150 Wolf Packleader, 50 Deer 1 wave (VAR) 22 Mounted Swordsman, 158 Mounted Marksman [losses: 22MS]
G5 18 200 Boar, 150 Giant, 50 Deer 1 wave (270) 63 Mounted Swordsman, 207 Mounted Marksman [losses: 63MS]
G5 19 200 Wolf, 150 Fox, 50 Deer 1 wave (VAR) 22 Mounted Swordsman, 158 Mounted Marksman [losses: 22MS]
G5 20 150 Royal Longbowman, 100 Royal Elite Soldier 1 wave (270) 270 Mounted Marksman [losses: 0]
G5 21 200 Royal Recruit, 150 Royal Militia 1 wave (270) 93 Mounted Swordsman, 177 Mounted Marksman [losses: 93MS]
G6 22 150 Royal Cavalry, 50 Royal Elite Soldier, 50 Royal Cannoneer 1 wave (VAR) 43 Mounted Swordsman, 137 Mounted Marksman [losses: 43MS]
G6 23 150 Royal Recruit, 50 Royal Militia 1 wave (270) 4 Mounted Swordsman, 266 Mounted Marksman [losses: 4MS]
G6 24 150 Royal Cavalry, 100 Royal Cannoneer, 75 Royal Elite Soldier 1 wave (270) 45 Mounted Swordsman, 75 Knight, 150 Besieger [losses: 45MS, 75K]
G7 25 125 Royal Recruit, 75 Royal Militia 1 wave (270) 8 Mounted Swordsman, 262 Mounted Marksman [losses: 8MS]
G7 26 250 Royal Cannoneer, 100 Royal Cavalry 1 wave (VAR) 100 Knight
2 wave (270) 10 Mounted Swordsman, 260 Armored Marksman [losses: 10MS, 100K]
G7 27 175 Royal Militia, 100 Royal Longbowman, 70 Royal Cannoneer, Ilsebille The Evil Queen 1 wave (MMA) 220 Bowman
2 wave (MMA) 220 Bowman
3 wave (270) 30 Mounted Swordsman, 240 Mounted Marksman [losses: 30MS, 440Bow]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 6Camp 12Camp 22

From Ga (148 Mounted Swordsman, 52 Mounted Marksman) send General to camp 6, shortly after
from W (1 wave (270) 25 Mounted Swordsman, 190 Knight, 55 Besieger) send Major to camp 7.

From Gb (148 Mounted Swordsman, 52 Mounted Marksman) send General to camp 12, shortly after
from W (1 wave (270) 57 Mounted Swordsman, 50 Knight, 163 Besieger) send Major to camp 13.

From Gc (185 Mounted Swordsman) send General to camp 22, shortly after
from W1 (1 wave (270) 4 Mounted Swordsman, 266 Mounted Marksman) send Major to camp 23, shortly after
from W2 (1 wave (270) 45 Mounted Swordsman, 75 Knight, 150 Besieger) send Major to camp 24.

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