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Lakeside Treasure – General 250 with Crossbowmen


REQUIRED UNITS

PLAYER I PLAYER II
WITHOUT BLOCKS WITH BLOCKS
  • 632 Recruit [-632]
  • 219 Cavalry [-70]
  • 20 Bowman [-20]
  • 209 Crossbowman
  • 200 Soldier
  • 548 Recruit [-548]
  • 219 Cavalry [-70]
  • 20 Bowman [-20]
  • 209 Crossbowman
  • 200 Soldier
  • 632 Recruit [-632]
  • 219 Cavalry [-70]
  • 20 Bowman [-20]
  • 209 Crossbowman
  • 200 Soldier




If the player on the left side destroy the Witch’s Tower, a palisade on the right side disappears and the second player can attack camps from the back, bypassing camp 6.

Garrison Camp Nr Units in Camp Our Units
G1 1 80 Cultist, 50 Dark Priest 1 wave 30 Recruit, 1 Soldier, 219 Cavalry [losses: 30R]
G1 2 80 Cultist, 40 Shadowsneaker, 40 Firedancer 1 wave 84 Recruit, 166 Soldier [losses: 84R]
G2 3 100 Cultist, 50 Shadowsneaker 1 wave 54 Recruit, 196 Soldier [losses: 54R]
G2 4 40 Cultist, 40 Shadowsneaker, 40 Dark Priest 1 wave 64 Recruit, 186 Soldier [losses: 64R]
G2 5 100 Cultist, 50 Dark Priest, Dark High Priest 1 wave 150 Recruit, 100 Crossbowman [losses: 150R]
G3 6 70 Cultist, 50 Shadowsneaker, 10 Firedancer 1 wave 50 Recruit, 200 Soldier [losses: 50R]
G3 7 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish 1 wave 50 Recruit, 20 Bowman, 180 Crossbowman [losses: 50R, 20B]
G3 8 50 Cultist, 50 Dark Priest,
Swamp Witch, Dark High Priest
1 wave 110 Recruit, 70 Cavalry
2 wave 40 Recruit, 1 Soldier, 209 Crossbowman [losses: 150R, 70C]

Option with blocking:

See how to make blocks
Camp 3

Before sending Generals to the block, you must destroy camp 4.
From Ga (115 Recruit) send General to camp 3, shortly after
from W (1 wave 120 Recruit, 20 Cavalry, 80 Crossbowman) send General to camp 5.