Conquer Island




Important informations:

Experience for omitted camps will be granted after we defeat the bandits leaders in the sector
Possible Loot – shows a possible loot, for every loser camp, randomly chosen from the pool of one of the following loot. If we want to resources, we attack each camp one by one, and the leader as the last.
Zone 1 and 4 is us given without any fight
In the conquered zone should be build a warehouse to be able to use it
In sectors 6 and 9 units are just an example. At this stage of the game, everyone should own, using a simulator check options, depending on your army
General may grab the other camps than those listed in this guide
Sectors should raise in the order given below (1,4,2,5,7,3,8,6,9).

Map of the island with zone divisions:

Sector 1Sector 4Sector 2Sector 5Sector 7Sector 3Sector 8Sector 6Sector 9


The attack on the camps:

Garrison Camp Units in Camp Our Units
G 1 6 Scavenger 1 wave 10 Recruit [losses: 3R]
G 2 12 Scavenger 1 wave 25 Recruit [losses: 6R]



The attack on the camps:

Garrison Camp Units in Camp Our Units
G 1 20 Scavenger 1 wave 20 Recruit, 18 Bowman [losses: 10R]
G 2 15 Scavenger 1 wave 10 Recruit, 18 Bowman [losses: 7R]
G 3 25 Scavenger 1 wave 13 Recruit, 36 Bowman [losses: 12R]
G 4 15 Scavenger, 20 Stone Thrower 1 wave 26 Recruit, 36 Bowman [losses: 25R]
G 5 20 Scavenger, 20 Stone Thrower 1 wave 28 Recruit, 36 Bowman [losses: 28R]
G 6 30 Scavenger, 20 Stone Thrower 1 wave 33 Recruit, 56 Bowman [losses: 33R]



The attack on the camps:

Garrison Camp Units in Camp Our Units
G 1 60 Scavenger 1 wave 30 Recruit, 60 Bowman [losses: 30R]
G 2 100 Scavenger 1 wave 90 Recruit, 70 Bowman [losses: 49R]
G 3 60 Scavenger, 20 Stone Thrower 1 wave 46 Recruit, 70 Bowman [losses: 46R]
G 4 Skunk, 150 Scavenger 1 wave 90 Recruit, 110 Bowman [losses: 84R]



The attack on the camps:

Garrison Camp Units in Camp Our Units
G 1 40 Scavenger, 40 Stone Thrower 1 wave 55 Recruit, 110 Bowman [losses: 53R]
G 2 90 Scavenger, 10 Stone Thrower 1 wave 55 Recruit, 110 Bowman [losses: 53R]
G 3 5 Scavenger, 5 Stone Thrower 1 wave 20 Recruit [losses: 7R]
G 4 80 Scavenger, 50 Stone Thrower 1 wave 90 Recruit, 110 Bowman [losses: 80R]
G 5 5 Scavenger, 85 Stone Thrower 1 wave 90 Recruit, 110 Bowman [losses: 70R]
G 6 One-Eyed Bert, 79 Thug 1 wave 90 Recruit, 110 Bowman [losses: 87R]



The attack on the camps:

Garrison Camp Units in Camp Our Units
G 1 180 Guard Dog, 20 Ranger 1 wave 200 Recruit [losses: 70R]
G 2 180 Thug, 20 Guard Dog 1 wave 200 Recruit
2 wave 180 Recruit [losses: 270R]
G 3 100 Thug, 40 Guard Dog, 60 Ranger 1 wave 150 Recruit
2 wave 200 Recruit [losses: 238R]
G 4 Metal Toothed, 149 Ranger, 50 Roughneck 1 wave 119 Recruit, 81 Cavalry
2 wave 100 Recruit, 30 Militia, 35 Cavalry, 35 Longbowman [losses: 219R, 81C, 30M]



The attack on the camps:

Garrison Camp Units in Camp Our Units
G 1 150 Thug, 30 Guard Dog, 20 Ranger 1 wave 200 Recruit
2 wave 200 Recruit [losses: 259R]
G 2 Chuck, 50 Guard Dog, 49 Ranger, 100 Roughneck 1 wave 120 Cavalry
2 wave 90 Recruit, 40 Militia, 70 Bowman
3 wave 200 Recruit [losses: 205R, 40M, 120C, 70B]



The attack on the camps – General 200:

Garrison Camp Units in Camp Our Units
G 1 50 Guard Dog, 40 Ranger, 110 Roughneck 1 wave 150 Recruit
2 wave 77 Recruit, 1 Soldier, 51 Cavalry, 71 Longbowman [losses: 227R]
G 2 60 Guard Dog, 120 Ranger, 20 Roughneck 1 wave 72 Recruit
2 wave 15 Recruit, 1 Soldier, 184 Cavalry [losses: 87R]
G 3 30 Guard Dog, 10 Ranger, 160 Roughneck 1 wave 200 Recruit
2 wave 98 Recruit, 1 Soldier, 15 Cavalry, 86 Longbowman [losses: 298R]
G 4 80 Guard Dog, 70 Ranger, 50 Roughneck 1 wave 96 Recruit
2 wave 43 Recruit, 1 Soldier, 90 Cavalry, 66 Longbowman [losses: 139R]
G 5 70 Guard Dog, 70 Ranger, 60 Roughneck 1 wave 84 Recruit
2 wave 55 Recruit, 1 Soldier, 89 Cavalry, 55 Longbowman [losses: 139R]
G 6 170 Guard Dog, 10 Ranger, 20 Roughneck 1 wave 200 Recruit [losses: 83R]
G 7 50 Guard Dog, 70 Ranger, 80 Roughneck 1 wave 75 Recruit
2 wave 96 Recruit, 1 Soldier, 75 Cavalry, 28 Longbowman [losses: 170R]
G 8 Wild Mary, 199 Guard Dog 1 wave 199 Cavalry
2 wave 35 Militia, 50 Soldier, 115 Longbowman [losses: 199C, 35M, 47S]
or
2 wave 135 Militia, 16 Soldier, 49 Longbowman [losses: 199C, 135M, 16S]

The attack on the camps – General 250:

Garrison Camp Units in Camp Our Units
G 1 50 Guard Dog, 40 Ranger, 110 Roughneck 1 wave 80 Recruit
2 wave 110 Recruit, 80 Cavalry, 60 Longbowman [losses: 186R]
G 2 60 Guard Dog, 120 Ranger, 20 Roughneck 1 wave 72 Recruit
2 wave 20 Recruit, 230 Cavalry [losses: 82R]
G 3 30 Guard Dog, 10 Ranger, 160 Roughneck 1 wave 200 Recruit
2 wave 80 Recruit, 15 Cavalry, 155 Longbowman [losses: 279R]
G 4 80 Guard Dog, 70 Ranger, 50 Roughneck 1 wave 96 Recruit
2 wave 40 Recruit, 140 Cavalry, 70 Longbowman [losses: 132R]
G 5 70 Guard Dog, 70 Ranger, 60 Roughneck 1 wave 84 Recruit
2 wave 50 Recruit, 140 Cavalry, 60 Longbowman [losses: 128R]
G 6 170 Guard Dog, 10 Ranger, 20 Roughneck 1 wave 70 Recruit, 60 Militia, 120 Soldier [losses: 69R]
G 7 50 Guard Dog, 70 Ranger, 80 Roughneck 1 wave 60 Recruit
2 wave 71 Recruit, 1 Soldier, 85 Cavalry, 93 Longbowman [losses: 132R]
G 8 Wild Mary, 199 Guard Dog 1 wave 199 Cavalry
2 wave 106 Recruit, 36 Militia, 108 Longbowman [losses: 199C, 106R, 36M]



Rewards for defeating bandits camps:

Easy Camp Medium Camp Hard Camp Leader Camp
50 (20.50%)
50 (20.50%)
50 (20.50%)
50 (5.20%)
50 (5.20%)
50 (5.20%)
50 (5.20%)
50 (5.20%)
50 (2.50%)
50 (2.50%)
50 (2.50%)
50 (2.50%)
50 (2.50%)
150 (19.05%)
50 (19.05%)
100 (19.05%)
200 (4.75%)
200 (4.75%)
200 (4.75%)
250 (4.75%)
150 (4.75%)
200 (4.75%)
500 (2.40%)
200 (2.40%)
40 (2.40%)
200 (2.40%)
500 (2.40%)
500 (2.40%)
300 (19.10%)
100 (19.10%)
50 (19.10%)
1.000 (4.80%)
1.000 (4.80%)
1.000 (4.80%)
500 (4.80%)
400 (4.80%)
1.000 (4.80%)
1.000 (2.40%)
500 (2.40%)
100 (2.40%)
1.000 (2.40%)
1.000 (2.40%)
200 (0.95%)
200 (0.95%)
(100%)
300 (54.00%)
350 (27.00%)
400 (13.50%)
500 (5.50%)


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