Lakeside Treasure – General Nusala with Crossbowmen




REQUIRED UNITS

PLAYER I PLAYER II
WITHOUT BLOCKS WITH BLOCKS
  • 475 Recruit [-475]
  • 20 Bowman [-20]
  • 104 Crossbowman
  • 142 Soldier
  • 430 Recruit [-430]
  • 20 Bowman [-20]
  • 104 Crossbowman
  • 142 Soldier
  • 501 Recruit [-501]
  • 138 Cavalry
  • 20 Bowman [-20]
  • 104 Crossbowman
  • 142 Soldier




If the player on the left side destroy the Witch’s Tower, a palisade on the right side disappears and the second player can attack camps from the back, bypassing camp 6.

Garrison Camp Enemy Units Our Attacks
G1 1 80 Cultist, 50 Dark Priest 1 wave (NUS) 26 Recruit, 1 Soldier, 138 Cavalry [losses: 26R]
G1 2 80 Cultist, 40 Shadowsneaker, 40 Firedancer 1 wave (NUS) 57 Recruit, 108 Soldier [losses: 57R]
G1 3 100 Cultist, 50 Shadowsneaker 1 wave (NUS) 45 Recruit, 120 Soldier [losses: 45R]
G1 4 40 Cultist, 40 Shadowsneaker, 40 Dark Priest 1 wave (NUS) 23 Recruit, 142 Soldier [losses: 23R]
G1 5 100 Cultist, 50 Dark Priest, Dark High Priest 1 wave (NUS) 100 Recruit, 65 Crossbowman [losses: 100R]
G2 6 70 Cultist, 50 Shadowsneaker, 10 Firedancer 1 wave (NUS) 34 Recruit, 131 Soldier [losses: 34R]
G2 7 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish 1 wave (NUS) 41 Recruit, 20 Bowman, 104 Crossbowman [losses: 41R, 20B]
G2 8 50 Cultist, 50 Dark Priest, Swamp Witch, Dark High Priest 1 wave (NUS) 70 Recruit
2 wave (200) 105 Recruit, 95 Crossbowman [losses: 175R]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 3

Before sending Generals to the block, you must destroy camp 4.
From Ga (115 Recruit) send General to camp 3, shortly after
from W (1 wave (NUS) 100 Recruit, 65 Crossbowman) send Nusala to camp 5.

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