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Lakeside Treasure – General Vargus with Crossbowmen


REQUIRED UNITS

PLAYER I PLAYER II
  • 574 Recruit [-574]
  • 10 Militia [-10]
  • 168 Cavalry [-70]
  • 156 Crossbowman
  • 1 Soldier
  • 602 Recruit [-602]
  • 10 Militia [-10]
  • 168 Cavalry [-70]
  • 156 Crossbowman
  • 1 Soldier




If the player on the left side destroy the Witch’s Tower, a palisade on the right side disappears and the second player can attack camps from the back, bypassing camp 6.

Garrison Camp Units in Camp Our Units
G1 1 80 Cultist, 50 Dark Priest 1 wave (VAR) 28 Recruit, 1 Soldier, 151 Cavalry [losses: 28R]
G1 2 80 Cultist, 40 Shadowsneaker, 40 Firedancer 1 wave (VAR) 52 Recruit, 1 Soldier, 127 Cavalry [losses: 52R]
G1 3 100 Cultist, 50 Shadowsneaker 1 wave (VAR) 35 Recruit, 1 Soldier, 144 Cavalry [losses: 35R]
G1 4 40 Cultist, 40 Shadowsneaker, 40 Dark Priest 1 wave (VAR) 11 Recruit, 1 Soldier, 168 Cavalry [losses: 11R]
G1 5 100 Cultist, 50 Dark Priest, Dark High Priest 1 wave (200) 200 Recruit
2 wave (VAR) 23 Recruit, 1 Soldier, 156 Crossbowman [losses: 223R]
G2 6 70 Cultist, 50 Shadowsneaker, 10 Firedancer 1 wave (VAR) 23 Recruit, 1 Soldier, 155 Cavalry [losses: 23R]
G2 7 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish 1 wave (VAR) 45 Recruit, 10 Militia, 125 Crossbowman [losses: 45R, 10M]
G2 8 50 Cultist, 50 Dark Priest,
Swamp Witch, Dark High Priest
1 wave (VAR) 80 Recruit, 70 Cavalry
2 wave (200) 105 Recruit, 95 Crossbowman [losses: 185R, 70C]