Split City in Summer Player 1 – NUS + VAR + ANS + BRS + CLO (chelom)


REQUIRED UNITS:

  • 3x
  • 1.022 Recruit [-1.022]
  • 374 Elite Soldier
  • 705 Bowman [-705]
  • 216 Cavalry
  • 124 Crossbowman
  • 125 Cannoneer

REQUIRED SKILLS:

BHG VAR NUS
Rapid Fire 3/3 Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Confident Leader 2/3
Master Planner 1/1
Rapid Fire 3/3
Juggernaut 2/3
Garrison Annex 3/3
1-Up 1/1
ANS BRS CLO
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Confident Leader 2/3
Lighting Slash 1/1
Juggernaut 2/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Overrun 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Confident Leader 2/3
Master Planner 1/1




Please note that confident leader skill is not requiered for these blocks, but doing them without it would make some of them tight in timing. I hope you are aware of it.

Garrison Camp Enemy Units Our Attacks
G1 1 150 Shadowsneaker, 114 Gunman, 98 Caltrop, 7 Firedancer 1 wave (VAR) 26 Recruit, 1 Elite Soldier, 168 Cavalry [losses: 26R]
G1 2 161 Deckscrubber, 94 Firedancer, 28 Caltrop, 6 Fox 1 wave (VAR) 119 Recruit, 1 Elite Soldier, 75 Cavalry [losses: 119R]
G1 3 BLOCK
G1 4 203 Shadowsneaker, 159 Sabrerattler, 32 Firedancer, 2 Giant 1 wave (VAR) 120 Recruit, 1 Elite Soldier, 54 Cavalry, 20 Cannoneer [losses: 120R]
G2 5 148 Caltrop, 70 Gunman, 26 Shadowsneaker, 21 Dark Priest 1 wave (VAR) 26 Recruit, 1 Elite Soldier, 168 Cavalry [losses: 26R]
G2 6 BLOCK
G2 7 BLOCK
G2 8 216 Shadowsneaker, 80 Gunman, 47 Firedancer, 40 Fox 1 wave (VAR) 78 Recruit, 1 Elite Soldier, 116 Cavalry [losses: 78R]
G3 9 239 Dark Priest, 94 Firedancer, 47 Bear, 12 Fox 1 wave (NUS) 180 Bowman
2 wave (BRS) 45 Recruit, 1 Elite Soldier, 149 Cavalry [losses: 45R, 180B]
G3 10 BLOCK
G3 11 BLOCK
G3 12 266 Caltrop, 25 Deckscrubber, 6 Gunman, Giant Bear 1 wave (ANS) 39 Recruit, 1 Elite Soldier, 125 Cannoneer [losses: 39R]
G4 13 200 Grey Wolf 1 wave (ANS) 8 Recruit, 1 Elite Soldier, 156 Cavalry [losses: 8R]
G4 14 382 Dark Priest, 5 Firedancer, 4 Fox, 2 Giant 1 wave (BHG) 200 Bowman
2 wave (VAR) 105 Recruit, 1 Elite Soldier, 89 Cavalry [losses: 105R, 200B]
G4 15 BLOCK
G4 16 BLOCK
G4 17 191 Sabrerattler, 96 Firedancer, 2 Bear, Furious Boar 1 wave (NUS) 150 Bowman
2 wave (ANS) 38 Recruit, 1 Elite Soldier, 50 Cavalry, 76 Cannoneer [losses: 36R, 150B]
G5 18 250 Gunman, 121 Caltrop, 16 Fox, 8 Shadowsneaker 1 wave (VAR) 10 Recruit, 1 Elite Soldier, 84 Cavalry, 100 Crossbowman [losses: 10R]
G5 19 BLOCK
G5 20 BLOCK
G5 21 193 Gunman, 52 Firedancer, 51 Dark Priest, Giant Bear 1 wave (BRS) 120 Bowman
2 wave (CLO) 30 Recruit, 1 Elite Soldier, 70 Cavalry, 114 Cannoneer [losses: 30R, 120B]
G6 22 133 Firedancer, 122 Gunman, 69 Shadowsneaker, 68 Caltrop 1 wave (200) 100 Recruit
2 wave (VAR) 105 Recruit, 1 Elite Soldier, 89 Cavalry [losses: 205R]
G6 23 BLOCK
G6 24 BLOCK
G7 25 177 Sabrerattler, 69 Firedancer, 50 Caltrop, High Dark Priest 1 wave (ANS) 110 Recruit, 55 Bowman
2 wave (CLO) 65 Recruit, 1 Elite Soldier, 25 Cavalry, 124 Crossbowman [losses: 175R, 55B]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 3Camp 6-7Camp 10-11Camp 15-16Camp 19-20Camp 23-24

From Ga (147 Elite Soldier) send General to camp 3, shortly after
from W (1 wave (VAR) 120 Recruit, 1 Elite Soldier, 54 Cavalry, 20 Cannoneer) send Vargus to camp 4.


The minimum battle duration for General in position Ga is 140 secs. The Maximun battle duration for Vargus is 21 secs. The marching time for Vargus when Ga start his battle is around 47 secs. For a total of 68 secs.


From Gb (100 Elite Soldier, 100 Cavalry) send General to camp 6, shortly after
from Gc (200 Elite Soldier) send General to camp 7, shortly after
from W (1 wave (VAR) 78 Recruit, 1 Elite Soldier, 116 Cavalry) send Vargus to camp 8.


The minimum battle duration for general in position Gc is 80 secs. The maximum battle duration for Vargus is 21 secs. The marching time for Vargus when Gc start his battle is around 50 secs. For a total of 71 secs.


From Gd (178 Elite Soldier) send General to camp 10, shortly after
from Ge (157 Elite Soldier) send General to camp 11, shortly after
from W (1 wave (ANS) 39 Recruit, 1 Elite Soldier, 125 Cannoneer) send Anslem to camp 12.


The minimum battle duration for General in position Gd is 140 secs. The maximum battle duration for Anslem is 28 secs. The marching time for Anslem when Gd start his battle is around 57 secs. for a total of 85 secs.


From Gf (177 Elite Soldier) send General to camp 15, shortly after
from Gg (131 Elite Soldier) send General to camp 16, shortly after
from G1 (1 wave (NUS) 150 Bowman) and
from W (2 wave (ANS) 38 Recruit, 1 Elite Soldier, 50 Cavalry, 76 Cannoneer) send Nusala and Anslem to camp 17.


The minimum battle duration for General in position Gf is 140 secs. The maximum battle duration for Nusala + Anslem is 38 secs. The marching time for Nusala when Gf start his battle is around 67 secs. For a total of 105.


From Gh (173 Elite Soldier) send General to camp 19, shortly after
from Gi (200 Elite Soldier) send General to camp 20, shortly after
from G2 (1 wave (BRS) 120 Bowman) and
from W (2 wave (CLO) 30 Recruit, 1 Elite Soldier, 70 Cavalry, 114 Cannonner) Send Boris and Cloaked General to camp 21.


The minimum battle duration for General in position Gh is 140 secs. The maximum battle duration for Boris + Cloaked General is 25 secs. The marching time for Boris when Gh start his fight is around 97 secs. For a total of 122 secs.


From Gj (200 Elite Soldier) send General to camp 23, shortly after
from Gk (153 Elite Soldier) send General to camp 24, shortly after
from G3 (1 wave (ANS) 110 Recruit, 55 Bowman) and
from W (2 wave (CLO) 65 Recruit, 1 Elite Soldier, 25 Cavalry, 124 Crossbowman) send Anslem and Cloaked General to tamp 25.


The minimum battle duration for General in position Gj is 100 seconds. The maximum battle duration for Anslem + Cloaked General is 17 secs. The marching time for Anslem when Gj start his fight is around 64 secs. For a total of 81 secs.

  1. Just a note, always wait for the drums to be near the end to send the next general. Never rush to send generals in the blocks above. Unless your timing is really tight, send them just before the drums ends. I add 3 flags for the general movement, so the timing stated take those extra 10 seconds into account.

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