The Whirlwind – GHOST (Medium Gemini)


REQUIRED UNITS:

  • 687 Recruit [-632]
  • 230 Cavalry
  • 50 Crossbowman
  • 160 Cannoneer

REQUIRED SKILLS:

GHOST
First Aid 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3




For the watchtowers (Camp 11), you can send GHOST (1R, 227Cav, 1Cr, 1Can) for faster destruction, no losses.
The numbers correspond to the order to accept an invitation by the players.

Garrison Camp Enemy Units Our Attacks
G1 1 100 Scavenger, 100 Ranger 1 wave (GHOST) 70 Recruit, 160 Cavalry [losses: 19R]
G1 2 120 Thug, 80 Ranger 1 wave (GHOST) 60 Recruit, 120 Cavalry, 50 Crossbowman [losses: 36R]
G1 3 100 Scavenger, 50 Guard Dog, 50 Ranger 1 wave (GHOST) 230 Recruit [losses: 53R]
G1 4 200 Thug 1 wave (GHOST) 95 Recruit, 135 Cannoneer [losses: 64R]
G1 5 50 Thug, 50 Guard Dog, 100 Ranger 1 wave (GHOST) 230 Recruit [losses: 65R]
G1 6 80 Thug, 100 Guard Dog, 20 Ranger 1 wave (GHOST) 230 Recruit [losses: 45R]
G1 7 100 Thug, 99 Ranger, One-Eyed Bert 1 wave (GHOST) 110 Recruit, 80 Cavalry, 40 Crossbowman [losses: 42R]
G2 8 100 Guard Dog, 90 Roughneck 1 wave (GHOST) 70 Recruit, 160 Cannoneer [losses: 38R]
G2 9 70 Guard Dog, 70 Roughneck, 50 Ranger 1 wave (GHOST) 100 Recruit, 130 Cannoneer [losses: 53R]
G2 10 50 Guard Dog, 60 Roughneck, 80 Ranger, Metal Toothed 1 wave (GHOST) 120 Recruit, 110 Cannoneer [losses: 82R]
G2 11 200 Stone Thrower 1 wave (GHOST) 230 Cavalry [losses: 0]
G2 12 50 Guard Dog, 100 Roughneck, 50 Ranger, Chuck 1 wave (GHOST) 190 Recruit, 40 Cannoneer [losses: 135R]

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