Loading…

Ali Baba And The First Thief – General 270 + MMA with Marksmans


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 130 Cavalry [-130]
  • 345 Swordsman [-298]
  • 328 Mounted Swordsman [-328]
  • 340 Knight [-121]
  • 332 Marksman [-332]
  • 208 Armored Marksman
  • 270 Mounted Marksman
  • 278 Swordsman [-178]
  • 467 Mounted Swordsman [-293]
  • 110 Knight
  • 163 Marksman [-163]
  • 358 Armored Marksman
  • 270 Mounted Marksman


Garrison Camp Nr Units in Camp Our Units
G1 1 80 Sword Wielder,
50 Desert Marksman,
30 Horseman
1 wave 30 Mounted Swordsman, 99 Marksman, 141 Mounted Marksman [losses: 30MS, 99M]
G1 2 80 Sword Clasher,
40 Mounted Bowman,
40 Stone Cannon
1 wave 270 Knight [losses: 70K]
G1 3 100 Dune Marksman,
100 Horseman,
Scarred Thief
1 wave 39 Mounted Swordsman, 6 Marksman, 225 Mounted Marksman [losses: 39MS, 6M]
G2 4 60 Sword Clasher,
60 Dune Marksman,
60 Mounted Bowman
1 wave 270 Knight [losses: 51K]
G2 5 120 Sword Clasher,
120 Desert Marksman,
Smart Thief
1 wave 6 Swordsman, 1 Mounted Swordsman, 263 Mounted Marksman [losses: 6S]
G3 6 50 Dune Marksman,
70 Mounted Bowman,
40 Sword Master
1 wave (MMA) 130 Cavalry
2 wave (270) 270 Swordsman [losses: 75S, 130C]
G3 7 70 Horseman,
70 Desert Marksman,
Snooty Thief
1 wave 48 Mounted Swordsman, 112 Armored Marksman, 110 Mounted Marksman [losses: 48MS]
G4 8 70 Sword Clasher,
50 Mounted Bowman,
40 Sword Master
1 wave 5 Mounted Swordsman, 70 Marksman, 50 Armored Marksman, 145 Mounted Marksman [losses: 5MS, 70M]
G4 9 80 Dune Marksman,
60 Stone Cannon,
40 Sword Master
1 wave (MMA) 70 Mounted Swordsman, 150 Armored Marksman [losses: 70MS]
G4 10 100 Sword Clasher,
70 Horseman,
30 Desert Marksman
1 wave 45 Swordsman, 1 Mounted Swordsman, 224 Mounted Marksman [losses: 45S]
G4 11 20 Mounted Bowman,
30 Sword Wielder,
Silly Thief
1 wave 34 Mounted Swordsman, 28 Marksman, 208 Armored Marksman [losses: 34MS, 28M]
G5 12 50 Horseman,
50 Mounted Bowman,
60 Sword Wielder
1 wave 270 Swordsman [losses: 134S]
G5 13 100 Sword Clasher,
100 Stone Cannon
1 wave 270 Mounted Marksman [losses: 0]
G5 14 60 Horseman,
50 Desert Marksman,
70 Sword Wielder
1 wave 42 Mounted Swordsman, 99 Marksman, 129 Armored Marksman [losses: 42MS, 99M]
G5 15 80 Sword Clasher,
60 Horseman,
60 Desert Marksman
1 wave 38 Swordsman, 1 Mounted Swordsman, 231 Mounted Marksman [losses: 38S]
G5 16 100 Horseman,
100 Sword Wielder,
Grayed Thief
1 wave 60 Mounted Swordsman, 30 Marksman, 90 Armored Marksman, 90 Mounted Marksman [losses: 60MS, 30M]

Option with blocking:

See how to make blocks
Camp 1 and 2Camp 4Camp 6Camp 8, 9 and 10

From Ga (165 Mounted Swordsman + 35 Armored Marksman) send General to camp 1, when the General comes to the place marked a red circle,
from Gb (156 Mounted Swordsman + 30 Mounted Marksman) send General to camp 2, when the General comes to the place marked a blue circle,
from W (1 wave 39 Mounted Swordsman, 6 Marksman, 225 Mounted Marksman) send Major to camp 3.

From Gc (178 Mounted Swordsman) send General to camp 4, shortly after
from W (1 wave 6 Swordsman, 1 Mounted Swordsman, 263 Mounted Marksman) send Major to camp 5.

From M1 (1 Swordsman) and from M2 (1 Swordsman) send Masters Of Martial Arts to camp 6. After losing the fights
from Gd (195 Mounted Swordsman) send General to camp 6, ahortly after
from W (1 wave 48 Mounted Swordsman, 112 Armored Marksman, 110 Mounted Marksman) send Major to camp 7.
If we don’t have 2xMMA, we can send one attack with normal General (200) 136 Cavalry

From Ge (186 Mounted Swordsman) send General to camp 8, shortly after
from G4 (1 wave (MMA) 70 Mounted Swordsman, 150 Armored Marksman) send Master to camp 9, ahortly after
from Gf (90 Mounted Swordsman, 110 Knight) send General to camp 10, shortly after
from W (1 wave 34 Mounted Swordsman, 28 Marksman, 208 Armored Marksman) send Major to camp 11.


From G4 we can send Major (1 wave 70 Mounted Swordsman, 150 Armored Marksman, 50 Mounted Marksman).