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Ali Baba And The Second Thief – General 270 + MMA with Besiegers (quick loot)


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 220 Cavalry [-220]
  • 190 Swordsman [-26]
  • 410 Mounted Swordsman [-410]
  • 613 Knight [-595]
  • 180 Armored Marksman [-150]
  • 270 Mounted Marksman
  • 200 Besieger
  • 220 Cavalry [-220]
  • 191 Swordsman [-28]
  • 461 Mounted Swordsman [-248]
  • 424 Knight [-424]
  • 140 Armored Marksman [-70]
  • 270 Mounted Marksman
  • 200 Besieger




Attacking camp 7 and 8, we send the Generals one behind the other, otherwise after destroying camp 7, the path will be changed and the General will be intercepted through the camp in the middle.

Garrison Camp Nr Units in Camp Our Units
G1 1 80 Sword Clasher,
70 Horseman,
70 Dune Marksman
1 wave 28 Mounted Swordsman, 242 Mounted Marksman [losses: 28MS]
G1 2 100 Mounted Bowman,
100 Desert Marksman,
Grumpy Parrot
1 wave 190 Knight, 80 Besieger [losses: 190K]
G2 3 70 Sword Wielder,
70 Desert Marksman,
70 Stone Cannon
1 wave (200) 70 Armored Marksman
2 wave (270) 2 Mounted Swordsman, 70 Armored Marksman, 198 Mounted Marksman [losses: 2MS, 70AM]
G2 4 90 Sword Clasher,
90 Mounted Bowman,
Sneaking Thief
1 wave 200 Knight, 70 Besieger [losses: 82K]
G2 5 100 Horseman,
100 Stone Cannon,
30 Desert Marksman
1 wave 38 Mounted Swordsman, 232 Mounted Marksman [losses: 38MS]
G2 6 150 Stone Cannon,
Grayed Thief
1 wave 270 Mounted Marksman [losses: 0]
G2 7 220 Sword Clasher 1 wave 270 Mounted Marksman [losses: 0]
G2 8 80 Dune Marksman,
80 Mounted Bowman,
Greedy Thief
1 wave 190 Swordsman, 80 Knight [losses: 26S, 80K]
G3 9 80 Sword Wielder,
80 Horseman,
80 Desert Marksman
1 wave (200) 32 Mounted Swordsman, 80 Armored Marksman
2 wave (270) 12 Mounted Swordsman, 97 Knight, 161 Besieger [losses: 44MS, 97K, 80AM]
G3 10 Shred Thief,
Treacherous Thief
1 wave 4 Mounted Swordsman, 66 Mounted Marksman, 200 Besieger [losses: 4MS]
G3 11 70 Sword Clasher,
70 Horseman,
90 Mounted Bowman
1 wave 26 Mounted Swordsman, 164 Knight, 80 Besieger [losses: 26MS, 74K]
G3 12 120 Horseman,
100 Sword Clasher
1 wave 64 Mounted Swordsman, 200 Besieger [losses: 64MS]
G3 13 90 Horseman,
Mysterious Thief,
Grayed Thief,
Scarred Thief
1 wave 57 Mounted Swordsman, 13 Knight, 200 Besieger [losses: 43MS, 13K]
G4 14 100 Dune Marksman,
100 Sword Master
1 wave (MMA) 220 Cavalry
2 wave (270) 36 Mounted Swordsman, 30 Armored Marksman, 204 Mounted Marksman [losses: 36MS, 220C]
G4 15 80 Horseman,
80 Sword Wielder,
70 Mounted Bowman
1 wave 43 Mounted Swordsman, 59 Knight, 168 Besieger [losses: 43MS, 59K]
G4 16 80 Dune Marksman,
Greedy Thief,
Sneaking Thief,
Oasis Guardian
1 wave 82 Mounted Swordsman, 188 Mounted Marksman [losses: 82MS]

Option with blocking:

See how to make blocks
Camp 1Camp 7 and 8Camp 9Camp 11 and 12

From Ga (1 Swordsman) send General to camp 1, shortly after
from W (1 wave 190 Knight, 80 Besieger) send Major to camp 2.

From W1 (270 Mounted Marksman) send Major to camp 7, shortly after
from W2 (190 Swordsman, 80 Knight) send Major to camp 8.

From Gb (1 Swordsman) send General to camp 9, shortly after
from W (1 wave 4 Mounted Swordsman, 66 Mounted Marksman, 200 Besieger) send Major to camp 10.

From Gc (170 Mounted Swordsman + 30 Mounted Marksman) send General to camp 11, shortly after
from Gd (160 Mounted Swordsman, 40 Armored Marksman) send General to camp 12, shortly after
from W (1 wave 57 Mounted Swordsman, 13 Knight, 200 Besieger) send Major to camp 13.