Ali Baba And The Third Thief – 270 + MMA + NUS + VAR + ANS + MCH (Boulism)




REQUIRED UNITS:

WITHOUT BLOCKS WITH BLOCKS
  • 2x
  • 540 Bowman [-540]
  • 507 Mounted Swordsman [-507]
  • 60 Knight [-60]
  • 259 Armored Marksman
  • 285 Mounted Marksman
  • 162 Besieger
  • 2x 3x
  • 360 Bowman [-360]
  • 792 Mounted Swordsman [-468]
  • 165 Knight [-49]
  • 259 Armored Marksman
  • 285 Mounted Marksman
  • 162 Besieger

REQUIRED SKILLS:

270 NUS VAR ANS MCH
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 3/3
Cleave 2/3
Garrison Annex 3/3
Juggernaut 1/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 2/3
Weekly Maintenance 2/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 1/3
Overrun 3/3
Unstoppable Charge 2/3
Battle Frenzy 3/3
Weekly Maintenance 2/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Overrun 2/3
Battle Frenzy 3/3
Weekly Maintenance 2/3
Garrison Annex 3/3




A guide focused on time optimization. Making blocks saves a lot of time.
We take the maximum number MM for the adventure – I’m taking 1.000 to speed up attacks.
To save a few MS we can take on an adventure MMA – attack with 1R.
Attacking camp 8 and 9 you can send 1 wave (VAR) 35 Mounted Swordsman, 182 Mounted Marksman [losses: 13MS].
Camp 11 can be attacked immediately after sending an attack to camp 9.

Garrison Camp Enemy Units Our Units
G1 1 60 Sword Clasher, 70 Mounted Bowman 1 wave (VAR) 18 Mounted Swordsman, 177 Mounted Marksman [losses: 18MS]
G1 2 70 Horseman, 70 Sword Clasher 1 wave (ANS) 14 Mounted Swordsman, 151 Mounted Marksman [losses: 14MS]
G1 3 60 Dune Marksman, 60 Stone Cannon, 60 Horseman 1 wave (270) 24 Mounted Swordsman, 246 Mounted Marksman [losses: 24MS]
G1 4 120 Horseman, Scarred Thief 1 wave (ANS) 165 Mounted Swordsman [losses: 24MS]
G1 5 90 Horseman, 80 Mounted Bowman 1 wave (ANS) 165 Mounted Swordsman [losses: 35MS]
G1 6 50 Stone Cannon, 90 Dune Marksman, Mysterious Thief 1 wave (270) 8 Mounted Swordsman, 262 Mounted Marksman [losses: 8MS]
G2 7 60 Sword Wielder, 60 Dune Marksman, 60 Stone Cannon 1 wave (270) 285 Mounted Marksman [losses: 0]
G2 8 60 Sword Wielder, 60 Dune Marksman, 60 Stone Cannon 1 wave (VAR) 21 Mounted Swordsman, 174 Mounted Marksman [losses: 21MS]
G2 9 50 Mounted Bowman, 50 Sword Clasher, 50 Stone Cannon 1 wave (VAR) 13 Mounted Swordsman, 182 Mounted Marksman [losses: 13MS]
G2 10 70 Mounted Bowman, 70 Stone Cannon, Greedy Thief 1 wave (NUS) 180 Bowman
2 wave (VAR) 25 Mounted Swordsman, 170 Mounted Marksman [losses: 180Bow, 37MS]
G2 11 80 Sword Clasher, 70 Dune Marksman, 70 Horseman 1 wave (MCH) 28 Mounted Swordsman, 187 Mounted Marksman [losses: 28MS]
G2 12 70 Sword Master, 60 Desert Marksman 1 wave (NUS) 180 Bowman
2 wave (270) 1 Mounted Swordsman, 284 Mounted Marksman [losses: 180Bow]
G2 13 50 Sword Wielder, 50 Desert Marksman, Boulder Worm 1 wave (VAR) 7 Mounted Swordsman, 188 Mounted Marksman [losses: 6MS]
G3 14 90 Fox, 90 Wolf 1 wave (ANS) 165 Knight [losses: 11K]
G3 15 120 Wolf Packleader, 80 Bear 1 wave (MCH) 215 Mounted Marksman [losses: 0]
G3 16 100 Bear, 90 Giant 1 wave (270) 285 Mounted Marksman [losses: 0]
G3 17 80 Wolf Packleader, 80 Fox, 80 Bear 1 wave (VAR) 12 Mounted Swordsman, 183 Mounted Marksman [losses: 12MS]
G3 18 90 Wolf Packleader, 80 Boar 1 wave (MCH) 215 Mounted Marksman [losses: 0]
G3 19 100 Fox, 100 Giant 1 wave (VAR) 15 Mounted Swordsman, 180 Mounted Marksman [losses: 15MS]
G3 20 80 Fox, 100 Boar, Giant Bear 1 wave (ANS) 15 Mounted Swordsman, 11 Knight, 124 Besieger [losses: 15MS, 11K]
G4 21 90 Bear, 90 Fox 1 wave (VAR) 15 Mounted Swordsman, 180 Mounted Marksman [losses: 12MS]
G4 22 90 Wolf, 90 Giant 1 wave (MCH) 215 Mounted Marksman [losses: 0]
G4 23 60 Fox, 60 Wolf, 60 Giant 1 wave (VAR) 9 Mounted Swordsman, 186 Mounted Marksman [losses: 9MS]
G4 24 80 Wolf Packleader, 80 Boar 1 wave (MCH) 215 Mounted Marksman [losses: 0]
G4 25 100 Bear, 80 Fox 1 wave (VAR) 12 Mounted Swordsman, 183 Mounted Marksman [losses: 12MS]
G4 26 80 Wolf Packleader, 80 Fox, Furious Boar 1 wave (VAR) 14 Mounted Swordsman, 181 Mounted Marksman [losses: 14MS]
G4 27 100 Fox, 100 Boar, Giant Bat 1 wave (ANS) 18 Mounted Swordsman, 12 Knight, 135 Besieger [losses: 18MS, 12K]
G5 28 10 Dune Marksman, 90 Horseman, 80 Stone Cannon 1 wave (ANS) 18 Mounted Swordsman, 147 Mounted Marksman [losses: 18MS]
G5 29 70 Horseman, 70 Sword Clasher, 70 Desert Marksman 1 wave (MCH) 28 Mounted Swordsman, 187 Mounted Marksman [losses: 28MS]
G5 30 50 Mounted Bowman, 40 Sword Wielder, 40 Stone Cannon 1 wave (VAR) 14 Mounted Swordsman, 181 Mounted Marksman [losses: 14MS]
G5 31 80 Sword Wielder, 80 Horseman 1 wave (NUS) 180 Bowman
2 wave (ANS) 25 Mounted Swordsman, 80 Armored Marksman, 60 Mounted Marksman [losses: 180Bow, 25MS]
G5 32 90 Dune Marksman, 90 Stone Cannon, Snooty Thief 1 wave (MCH) 16 Mounted Swordsman, 120 Mounted Marksman, 79 Besieger [losses: 16MS]
G5 33 50 Dune Marksman, 70 Stone Cannon, 70 Mounted Bowman 1 wave (VAR) 18 Mounted Swordsman, 177 Mounted Marksman [losses: 18MS]
G5 34 50 Horseman, 50 Sword Wielder, 60 Mounted Bowman 1 wave (ANS) 15 Mounted Swordsman, 26 Knight, 124 Besieger [losses: 15MS, 26K]
G5 35 60 Horseman, 60 Sword Clasher, 60 Desert Marksman 1 wave (ANS) 12 Mounted Swordsman, 153 Mounted Marksman [losses: 12MS]
G5 36 40 Sword Master, Shrewd Thief, Silly Thief 1 wave (270) 26 Mounted Swordsman, 244 Armored Marksman [losses: 26MS]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 5Camp 12Camp 19Camp 25Camp 34 and 35

From Ga (140 Mounted Swordsman) send General to camp 5, shortly after
from W (1 wave (270) 8 Mounted Swordsman, 262 Mounted Marksman) send Major to camp 6.

From Gb (105 Mounted Swordsman + 65 Armored Marksman) send General to camp 12, shortly after
from W (1 wave (VAR) 7 Mounted Swordsman, 188 Mounted Marksman) send Vargus to camp 13

From Gc (135 Mounted Swordsman + 42 Armored Marksman) send General to camp 19, shortly after
from W (1 wave (ANS) 15 Mounted Swordsman, 11 Knight, 124 Besieger) send Anslem to camp 20.

From Gd (152 Mounted Swordsman) send General to camp 25, shortly after
from W1 (1 wave (VAR) 14 Mounted Swordsman, 181 Mounted Marksman) send Vargus to camp 26, shortly after
from W2 (1 wave (ANS) 18 Mounted Swordsman, 12 Knight, 135 Besieger) send Anslem to camp 27.

From Ge (190 Mounted Swordsman) send General to camp 34, shortly after
from Gf (170 Mounted Swordsman) send General to camp 35, shortly after
from W (1 wave (270) 26 Mounted Swordsman, 244 Armored Marksman) send Major to camp 36.

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