Ali Baba, The Young Wood Cutter – GEM + MAJ + MCH (Dominika)


REQUIRED UNITS:

  • 2x
  • 280 Swordsman [-140]
  • 312 Mounted Swordsman [-269]
  • 463 Knight [-319]
  • 200 Armored Marksman
  • 335 Mounted Marksman
  • 220 Besieger

REQUIRED SKILLS:

MCH
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 3/3




About 190k XP with blocks.

Garrison Camp Enemy Units Our Attacks
G1 1 50 Horseman, 50 Dune Marksman 1 wave (MCH) 32 Mounted Swordsman, 183 Mounted Marksman [losses: 18MS]
G1 3,4,5 BLOCK
G2 6 80 Sword Wielder, 80 Mounted Bowman 1 wave (OGG) 13 Mounted Swordsman, 68 Knight, 199 Besieger [losses: 11MS, 62K]
G2 7 90 Sword Clasher, 100 Desert Marksman 1 wave (MCH) 180 Mounted Marksman [losses:0]
G2 8,9,10 BLOCK
G3 11 90 Sword Clasher, 80 Mlounted Bowman 1 wave (OGG) 280 Knight [losses: 68K]
G3 12 70 Sword Wielder, 70 Horseman 1 wave (MCH) 35 Mounted Swordsman, 105 Mounted Marksman, 75 Besieger [losses: 32MS]
G3 13,14 90 Sword Clasher, 90 Stone Cannon + 80 Horseman, 80 Dune Marksman, Mysterious Thief MCH send to camp 14 (on his way General destroy camp 13, without losses)
1 wave (MCH) 40 Mounted Swordsman, 175 Mounted Marksman [losses: 36MS]
G4 18,19,20,22 BLOCK
G5 26 20 Mounted Bowman, 90 Sword Wielder, 70 Horseman 1 wave (SGG) 43 Mounted Swordsman, 17 Knight, 220 Besieger [losses: 43MS, 17K]
G5 25 100 Desert Marksman, 100 Stone Cannon 1 wave (MCH) 200 Mounted Marksman [losses: 0]
G5 28,29 BLOCK

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 3,4,5Camp 8,9,10Camp 18,19,20,22Camp 28,29

From Ga (197 Mounted Swordsman) send General to camp 3, shortly after
from W (1 wave (MCH) 47 Mounted Swordsman, 168 Mounted Marksman) send Mary to camp 5 (General on his way destroy camp 4 without additional losses).

From Gb (200 Mounted Swordsman) send General to camp 8, shortly after
from Gc (150 Mounted Swordsman, 40 Armored Marksman) send General to camp 9, shortly after
from W (1 wave (MCH) 32 Mounted Swordsman, 183 Mounted Marksman) send Mary to camp 10.

From Ge (164 Mounted Swordsman, 36 Armored Marksman) send General to camp 20, shortly after
from Gf (126 Mounted Swordsman) send General to camp 18, shortly after
from W1 (1 wave (270) 35 Mounted Swordsman, 235 Mounted Marksman) send Major to camp 19, shortly after
from W2 (1 wave (MCH) 35 Mounted Swordsman, 90 Mounted Marksman, 90 Besieger) send Mary to camp 22.

From Gg (160 Mounted Swordsman, 40 Armored Marksman) send General to camp 28, when General comes to the place marked a red circle
from G5 (1 wave (200) 98 Knight) and
from W (2 wave (OGG) 280 Swordsman) send Generals to camp 29.

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