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Ali Baba, The Young Wood Cutter – General 270 + Nusala + Vargus + Anslem with Besiegers (skills)


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 460 Mounted Swordsman [-460]
  • 52 Knight [-52]
  • 117 Armored Marksman
  • 285 Mounted Marksman
  • 144 Besieger
  • 469 Mounted Swordsman [-261]
  • 52 Knight [-52]
  • 80 Armored Marksman
  • 430 Mounted Marksman
  • 120 Besieger

REQUIRED SKILLS

270 NUS VAR ANS
Juggernaut 1/3
Overrun 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Master Planner 1/1
Rapid Fire 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 2/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Weekly Maintenance 2/3
Master Planner 1/1


Garrison Camp Units in Camp Our Units
G1 1 180 Sword Wielder 1 wave (270) 18 Mounted Swordsman, 267 Mounted Marksman [losses: 18MS]
G1 2 110 Desert Marksman,
100 Stone Cannon
1 wave (270) 285 Mounted Marksman [losses: 0]
G1 3 120 Horseman,
80 Desert Marksman,
Shrewd Thief
1 wave (270) 47 Mounted Swordsman, 238 Mounted Marksman [losses: 47MS]
G2 4 80 Sword Wielder,
80 Mounted Bowman
1 wave (VAR) 32 Mounted Swordsman, 80 Armored Marksman, 83 Mounted Marksman [losses: 32MS]
G2 5 150 Sword Master 1 wave (270) 25 Mounted Swordsman, 260 Mounted Marksman [losses: 25MS]
G2 6 70 Horseman,
70 Sword Wielder,
50 Dune Marksman
1 wave (ANS) 48 Mounted Swordsman, 117 Armored Marksman [losses: 48MS]
G2 7 80 Horseman,
90 Dune Marksman,
Greedy Thief
1 wave (270) 31 Mounted Swordsman, 254 Mounted Marksman [losses: 31MS]
G3 8 80 Mounted Bowman,
90 Sword Clasher
1 wave (VAR) 21 Mounted Swordsman, 174 Mounted Marksman [losses: 21MS]
G3 9 70 Horseman,
70 Sword Wielder
1 wave (ANS) 21 Mounted Swordsman, 144 Besieger [losses: 21MS]
G3 10 90 Sword Clasher,
90 Stone Cannon
1 wave (270) 285 Mounted Marksman [losses: 0]
G3 11 80 Horseman,
80 Dune Marksman,
Mysterious Thief
1 wave (ANS) 20 Mounted Swordsman, 145 Mounted Marksman [losses: 20MS]
G4 12 70 Sword Master,
60 Dune Marksman,
50 Horseman
1 wave (ANS) 48 Mounted Swordsman, 117 Armored Marksman [losses: 48MS]
G4 13 70 Mounted Bowman,
70 Desert Marksman
1 wave (VAR) 18 Mounted Swordsman, 177 Mounted Marksman [losses: 18MS]
G4 14 90 Desert Marksman,
90 Horseman,
Smart Thief
1 wave (ANS) 20 Mounted Swordsman, 145 Mounted Marksman [losses: 20MS]
G4 15 90 Sword Clasher,
80 Horseman,
Treacherous Thief
1 wave (ANS) 19 Mounted Swordsman, 146 Mounted Marksman [losses: 19MS]
G5 16 20 Mounted Bowman,
90 Sword Wielder,
70 Horseman
1 wave (ANS) 28 Mounted Swordsman, 17 Knight, 120 Besieger [losses: 28MS, 17K]
G5 17 100 Desert Marksman,
100 Stone Cannon
1 wave (270) 285 Mounted Marksman [losses: 0]
G5 18 70 Sword Master,
40 Desert Marksman,
50 Sword Wielder
1 wave (VAR) 37 Mounted Swordsman, 40 Armored Marksman, 118 Mounted Marksman [losses: 37MS]
G5 19 80 Horseman,
80 Stone Cannon,
Bandit Lord
1 wave (NUS) 35 Knight
2 wave (VAR) 27 Mounted Swordsman, 168 Mounted Marksman [losses: 35K, 27MS]

OPTION WITH BLOCKING:

See how to make blocks
Camp 1 and 2Camp 5 and 6Camp 9 and 10Camp 12 and 13Camp 18

From Ga (197 Mounted Swordsman) send General to camp 1, shortly after
from W (1 wave (270) 47 Mounted Swordsman, 238 Mounted Marksman) send Major to camp 3 (General will destroy camp 2 on his way, without additional losses).


Block with Master Of Defense:
From Ga (194 Mounted Swordsman) send Master Of Defense to camp 1, shortly after
from W (1 wave (270) 47 Mounted Swordsman, 238 Mounted Marksman) send Major to camp 3 (General will destroy camp 2 on his way, without additional losses).

From Gb (200 Mounted Swordsman) send General to camp 5, shortly after
from Gc (150 Mounted Swordsman, 40 Armored Marksman) send General to camp 6, shortly after
from W (1 wave (270) 31 Mounted Swordsman, 254 Mounted Marksman) send Major to camp 7.


Block with Master Of Defense:
From Gb (197 Mounted Swordsman, 3 Armored Marksman) send Master Of Defense to camp 5, shortly after
from Gc (170 Mounted Swordsman, 30 Armored Marksman) send Master Of Defense to camp 6, shortly after
from W (1 wave (270) 31 Mounted Swordsman, 254 Mounted Marksman) send Major to camp 7.

From Gd (150 Mounted Swordsman, 10 Armored Marksman) send General to camp 9, shortly after
from W1 (1 wave (270) 285 Mounted Marksman) send Major to camp 10, shortly after
from W2 (1 wave (ANS) 20 Mounted Swordsman, 145 Mounted Marksman) send Anslem to camp 11.

From Ge (164 Mounted Swordsman, 36 Armored Marksman) send General to camp 12, shortly after
from Gf (126 Mounted Swordsman) send General to camp 13, shortly after
from W1 (1 wave (ANS) 20 Mounted Swordsman, 145 Mounted Marksman) send Anslem to camp 14, shortly after
from W2 (1 wave (270) 35 Mounted Swordsman, 250 Mounted Marksman) send Major to camp 15.

From Gg (160 Mounted Swordsman, 40 Armored Marksman) send General to camp 18, when General comes to the place marked with the red circle
from G5 (1 wave (NUS) 35 Knight) and
from W (2 wave (VAR) 27 Mounted Swordsman, 168 Mounted Marksman) send Generals to camp 19.