Ali Baba, The Young Wood Cutter – MCH + VAR + BRS + TB (Mordechaj)


REQUIRED UNITS

  • 2x
  • 500 Mounted Swordsman [-241]
  • 40 Knight [-40]
  • 120 Armored Marksman
  • 710 Mounted Marksman
  • 155 Besieger

REQUIRED SKILLS

MCH NUS VAR TB
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 2/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1


Garrison Camp Enemy Units Our Attacks
G2 4 80 Sword Wielder, 80 Mounted Bowman 1 wave (VAR) 32 Mounted Swordsman, 80 Armored Marksman, 83 Mounted Marksman [losses: 32MS]
G3 8 80 Mounted Bowman, 90 Sword Clasher 1 wave (VAR) 21 Mounted Swordsman, 174 Mounted Marksman [losses: 21MS]
G5 16 20 Mounted Bowman, 90 Sword Wielder, 70 Horseman 1 wave (BRS) 29 Mounted Swordsman, 11 Knight, 155 Besieger [losses: 29MS, 10K]
G5 17 100 Desert Marksman, 100 Stone Cannon 1 wave (TB) 175 Mounted Marksman [losses: 0]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 1 and 2Camp 5 and 6Camp 9 and 10Camp 12 and 13Camp 18

From Ga (197 Mounted Swordsman) send General to camp 1, shortly after
from W1 (1 wave (MCH) 215 Mounted Marksman) send Mary to camp 2, shortly after
from W2 (1 wave (TB) 47 Mounted Swordsman, 128 Mounted Marksman) send Tremble Beard to camp 3.

From Gb (200 Mounted Swordsman) send General to camp 5, shortly after
from Gc (150 Mounted Swordsman, 40 Armored Marksman) send General to camp 6, shortly after
from W (1 wave (TB) 32 Mounted Swordsman, 143 Mounted Marksman) send Tremble Beard to camp 7.

From Gd (150 Mounted Swordsman, 10 Armored Marksman) send General to camp 9, shortly after
from W1 (1 wave (MCH) 215 Mounted Marksman) send Mary to camp 10, shortly after
from W2 (1 wave (TB) 40 Mounted Swordsman, 135 Mounted Marksman) send Tremble Beard to camp 11.

From Ge (164 Mounted Swordsman, 36 Armored Marksman) send General to camp 12, shortly after
from Gf (126 Mounted Swordsman) send General to camp 13, shortly after
from W1 (1 wave (TB) 40 Mounted Swordsman, 135 Mounted Marksman) send Tremble Beard to camp 14, shortly after
from W2 (1 wave (BRS) 18 Mounted Swordsman, 177 Mounted Marksman) send Boris to camp 15.

From Gg (160 Mounted Swordsman, 40 Armored Marksman) send General to camp 18, when General comes to the place marked with the red circle
from G5 (1 wave (BRS) 30 Knight) and
from W (2 wave (VAR) 27 Mounted Swordsman, 168 Mounted Marksman) send Generals to camp 19.

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