Ali Baba, The Young Wood Cutter – OGG + MCH + BRS + SYL + VAR + ANS + MD (Pukerr)


REQUIRED UNITS:

  • 3x 2x 2x 4x
  • 1.448 Mounted Swordsman [-227]
  • 236 Knight [-69]
  • 214 Armored Marksman
  • 1.358 Mounted Marksman
  • 245 Besieger

REQUIRED SKILLS:

200 MCH OGG VAR
Jog 3/3
First Aid 2/3
Navigation Crash Course 3/3
Jog 2/3
Juggernaut 3/3
Overrun 3/3
Navigation Crash Course 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Navigation Crash Course 3/3
Unstoppable Charge 3/3
Battle Frenzy 2/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 2/3
Overrun 3/3
Navigation Crash Course 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
ANS BRS MD SYL
Juggernaut 3/3
Navigation Crash Course 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Weekly Maintenance 2/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Jog 3/3
First Aid 2/3
Navigation Crash Course 3/3
Juggernaut 3/3
Overrun 3/3
Navigation Crash Course 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1




Link to gameplay from this guide on YOUTUBE
Gameplay will help you understand the idea of attacks. By following this guide, you can make 5 adventures with the observatory and the platinum horseshoes.
In a few blocks I follow the rule of 11 dots (steps) between the blocking general and the attacker, which does not require setting up generals.
Camp numbers from the map with all camps.
Note: We attack camp 26 first, then 25.
The guide is based mainly on the attacks of Mary Christmas and General Sylvan/Boris, which increases the amount of XP.

Garrison Camp Enemy Units Our Attacks
G1 3 180 Sword Wielder BLOCK 1 wave (MD) 194 Mounted Swordsman [losses: 0]
G1 4 100 Stone Cannon, 110 Desert Marksman BLOCK 1 wave (MCH) 47 Mounted Swordsman, 168 Mounted Marksman [losses: 0]
G1 5 120 Horseman, 80 Desert Marksman, Shrewd Thief BLOCK 1 wave (MCH) 47 Mounted Swordsman, 168 Mounted Marksman [losses: 42MS]
G1 6 80 Sword Wielder, 80 Mounted Bowman 1 wave (VAR) 32 Mounted Swordsman, 80 Armored Marksman, 83 Mounted Marksman [losses: 27MS]
G1 7 100 Desert Marksman, 90 Sword Clasher 1 wave (MCH) 215 Mounted Marksman [losses: 0]
G2 8 150 Sword Master BLOCK 1 wave (MD) 197 Mounted Swordsman, 3 Armored Marksman [losses: 0]
G2 10 70 Horseman, 70 Sword Wielder, 50 Dune Marksman BLOCK 1 wave (MD) 170 Mounted Swordsman, 30 Armored Marksman [losses: 0]
G2 9 90 Dune Marksman, 80 Horseman, Greedy Thief BLOCK 1 wave (MCH) 32 Mounted Swordsman, 183 Mounted Marksman [losses: 28MS]
G2 11 90 Sword Clasher, 80 Mounted Bowman 1 wave (SYL) 195 Knight [losses: 30K]
G2 12 70 Horseman, 70 Sword Wielder BLOCK 1 wave (200) 150 Mounted Swordsman, 10 Armored Marksman [losses: 0]
G2 13 90 Sword Clasher, 90 Stone Cannon BLOCK 1 wave (MCH) 40 Mounted Swordsman, 175 Mounted Marksman [losses: 0]
G2 14 80 Horseman, 80 Dune Marksman, Mysterious Thief BlOCK 1 wave (MCH) 40 Mounted Swordsman, 175 Mounted Marksman [losses: 33MS]
G2 15 60 Horseman, 60 Sword Master 1 wave (ANS) 25 Mounted Swordsman, 140 Mounted Marksman [losses: 21MS]
G3 18 70 Desert Marksman, 70 Mounted Bowman BLOCK 1 wave (200) 120 Mounted Swordsman, 15 Armored Marksman losses: 0]
G3 20 70 Sword Master, 60 Dune Marksman, 50 Horseman BLOCK 1 wave (200) 164 Mounted Swordsman, 36 Armored Marksman [losses: 0]
G3 22 90 Sword Clasher, 80 Horseman, Treacherous Thief BLOCK 1 wave (MCH) 35 Mounted Swordsman, 90 Mounted Marksman, 90 Besieger [losses: 32MS]
G3 19 90 Horseman, 90 Desert Marksman, Smart Thief BLOCK 1 wave (BRS) 18 Mounted Swordsman, 177 Mounted Marksman [losses: 17MS]
G4 26 90 Sword Wielder, 70 Horseman, 20 Mounted Bowman 1 wave (SYL) 29 Mounted Swordsman, 11 Knight, 155 Besieger [losses: 27MS, 9K]
G4 25 100 Desert Marksman, 100 Stone Cannon 1 wave (MCH) 215 Mounted Marksman [losses: 0]
G4 28 70 Sword Master, 50 Sword Wielder, 40 Desert Marksman BLOCK 1 wave (200) 160 Mounted Swordsman, 40 Armored Marksman [losses: 0]
G4 29 80 Horseman, 80 Stone Cannon, Bandit Lord BLOCK 1 wave (SYL) 30 Knight
2 wave (OGG) 295 Mounted Marksman [losses: 30K]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 3-5Camp 8-10Camp 12-14Camp 18-22Camp 28-29

We send attacks from the landing site of Generals.
From Ga (194 Mounted Swordsman) send Master Of Defense to camp 3, when Generals walks 11 dots (steps) from general MCH, then send
from W (1 wave (MCH) 47 Mounted Swordsman, 168 Mounted Marksman) to camp 5 (General will destroy camp 4 on the way without losses).

From Gb (197 Mounted Swordsman, 3 Armored Marksman) send Master Of Defense to camp 8, when the drums stop playing, we count 5 seconds and
from Gc (170 Mounted Swordsman, 30 Armored Marksman) send Master Of Defense to camp 10, when the drums stop playing, we count 5 seconds and
from W (1 wave (MCH) 32 Mounted Swordsman, 183 Mounted Marksman) send Mary Christmas to camp 9.

From Gd (150 Mounted Swordsman, 10 Armored Marksman) send General to camp 12, when Generals walks 11 dots (steps) from general MCH,
from W (1 wave (MCH) 40 Mounted Swordsman, 175 Mounted Marksman) send Mary Christmas to camp 14 (General will destroy camp 13 on the way without losses).

From Ge (120 Mounted Swordsman, 15 Armored Marksman) send General to camp 18, shortly after
from Gf (164 Mounted Swordsman, 36 Armored Marksman) send General to camp 20, when the drums stop playing, we count 3 seconds and
from W1 (1 wave (MCH) 35 Mounted Swordsman, 90 Mounted Marksman, 90 Besieger) send Mary Christmas to camp 22, shortly after
from W2 (1 wave (BRS) 18 Mounted Swordsman, 177 Mounted Marksman) send Boris to camp 19.

From Gg (160 Mounted Swordsman, 40 Armored Marksman) send General to camp 28, when the General walks 11 dots (steps) from Sylvanas attacking after him
from Wa (1 wave (SYL) 30 Knight) and
from Wb (2 wave (OGG) 295 Mounted Marksman) send Generals to camp 29.

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