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The Heroic Little Tailor – General 270 with Cannoneers


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 20x
  • 1.821 Recruit [-1.821]
  • 1.716 Militia [-1.716]
  • 506 Cavalry [-384]
  • 2.193 Bowman [-2.193]
  • 1.280 Longbowman [-1.280]
  • 237 Crossbowman
  • 1 Elite Soldier
  • 200 Cannoneer
  • 4x 16x
  • 1.966 Recruit [-1.966]
  • 1.157 Militia [-1.157]
  • 506 Cavalry [-384]
  • 1.793 Bowman [-1.793]
  • 1.080 Longbowman [-1.080]
  • 237 Crossbowman
  • 215 Elite Soldier
  • 200 Cannoneer




Attacking camp 11, send General to camp 13, the General is intercepted by the camp 11, after winning the battle withdraw the General.
Attacking camp 31, send General to camp 32, the General is intercepted by the camp 31, after winning the battle withdraw the General.

Garrison Camp Nr Units in Camp Our Units
G1 1 100 Boar, 50 Wolf 1 wave (270) 145 Recruit, 1 Elite Soldier, 124 Cannoneer [losses 145R]
G1 2 40 Boar, 100 Fox 1 wave (270) 87 Militia, 1 Elite Soldier, 182 Cannoneer [losses 87M]
G1 3 50 Boar, 50 Wolf, 50 Fox 1 wave (270) 122 Militia, 148 Cannoneer [losses 122M]
G1 4 120 Bear, 50 Fox 1 wave (200) 200 Bowman
2 wave (270) 182 Militia, 88 Cannoneer [losses 200B, 182M]
G2 5 100 Boar, 30 Bear 1 wave (270) 137 Militia, 133 Cannoneer [losses 137M]
G2 6 75 Wolf, 75 Wolf Packleader 1 wave (200) 200 Bowman
2 wave (270) 270 Cavalry [losses 200B]
G2 7 50 Boar, 100 Wolf Packleader, Black Bull 1 wave (200) 200 Longbowman
2 wave (270) 162 Recruit, 1 Elite Soldier, 107 Cannoneer [losses 162R, 200LB]
G3 8 100 Bear, 50 Wolf, 30 Fox 1 wave (200) 30 Bowman, 170 Longbowman
2 wave (270) 137 Militia, 133 Cannoneer [losses 30B, 170LB, 137M]
G3 9 200 Boar 1 wave (200) 200 Bowman
2 wave (270) 128 Recruit, 1 Elite Soldier, 141 Cannoneer [losses 200B, 128R]
G3 10 100 Bear, 80 Wolf 1 wave (200) 200 Longbowman
2 wave (270) 134 Militia, 136 Cannoneer [losses 200LB, 134M]
G3 11 70 Bear, 80 Wolf Packleader, 40 Fox 1 wave (200) 200 Longbowman
2 wave (200) 200 Recruit
3 wave (270) 149 Militia, 1 Elite Soldier, 120 Cannoneer [losses 200R, 200LB, 149M]
G3 12 80 Bear, 80 Giant 1 wave (200) 200 Bowman
2 wave (270) 73 Militia, 1 Elite Soldier, 196 Crossbowman [losses 200B, 73M]
G3 13 40 Boar, 60 Fox, 80 Giant 1 wave (200) 200 Bowman
2 wave (270) 35 Recruit, 50 Bowman, 1 Elite Soldier, 184 Crossbowman [losses 250B, 35R]
G4 14 100 Bear, 90 Fox 1 wave (200) 90 Bowman, 110 Longbowman
2 wave (270) 176 Militia, 94 Cannoneer [losses 90B, 110LB, 176M]
G4 15 50 Boar, 70 Wolf 1 wave (270) 101 Recruit, 1 Elitarny Żołnierz, 80 Cavalry, 88 Cannoneer [losses 101R]
G4 16 60 Boar, 140 Wolf Packleader 1 wave (200) 200 Bowman
2 wave (200) 200 Bowman
3 wave (270) 9 Rekrut, 1 Elite Soldier, 260 Cavalry [losses 400B, 9R]
G4 17 70 Bear, 100 Fox 1 wave (200) 200 Bowman
2 wave (270) 128 Militia, 142 Cannoneer [losses 200B, 128M]
G4 18 100 Bear, 50 Fox, 50 Giant 1 wave (200) 200 Longbowman
2 wave (200) 200 Bowman
3 wave (270) 84 Recruit, 50 Bowman, 1 Elite Soldier, 135 Crossbowman [losses 250B, 200LB, 84R]
G5 19 60 Cultist, 50 Shadowsneaker, 80 Fanatic 1 wave (270) 110 Recruit, 1 Elite Soldier, 159 Cannoneer [losses 110R]
G5 20 120 Bear, 50 Wolf 1 wave (200) 200 Longbowman
2 wave (270) 137 Militia, 133 Cannoneer [losses 200LB, 137M]
G5 21 40 Cultist, 160 Dancing Dervish 1 wave (270) 40 Bowman, 230 Crossbowman [losses 40B]
G5 22 60 Cultist, 90 Shadowsneaker, Swamp Witch 1 wave (270) 70 Recruit, 200 Cannoneer [losses 55R]
G5 23 70 Cultist, 80 Firedancer, Night Spawn 1 wave (200) 200 Cavalry
2 wave (200) 106 Cavalry
3 wave (270) 88 Militia, 182 Cannoneer [losses 306C, 88M]
G6 24 100 Shadowsneaker, 70 Firedancer 1 wave (270) 79 Recruit, 191 Cannoneer [losses 79R]
G6 25 100 Cultist, 100 Dancing Dervish 1 wave (270) 50 Recruit, 220 Crossbowman [losses 50R]
G6 26 40 Shadowsneaker, 80 Fanatic, 80 Firedancer 1 wave (270) 160 Recruit, 110 Cannoneer [losses 160R]
G6 27 80 Cultist, 80 Firedancer, Dark High Priest 1 wave (270) 170 Recruit, 100 Crossbowman [losses 170R]
G7 28 100 Cultist, 100 Firedancer 1 wave (270) 50 Recruit, 100 Bowman, 120 Crossbowman [losses 50R, 100B]
G7 29 80 Cultist, 40 Shadowsneaker, 80 Dark Priest 1 wave (270) 123 Recruit, 147 Cannoneer [losses 123R]
G7 30 150 Dark Priest 1 wave (270) 70 Recruit, 200 Cavalry [losses 70R]
G7 31 90 Shadowsneaker, 80 Dancing Dervish 1 wave (270) 33 Bowman, 237 Crossbowman [losses 33B]
G7 32 60 Cultist, 60 Fanatic,
Swamp Witch, Dark Wizard
1 wave (200) 90 Recruit, 32 Militia, 78 Cavalry
2 wave (270) 134 Militia, 1 Elite Soldier, 135 Cannoneer [losses 90R, 78C, 166M]

Option with blocking:

See how to make blocks
Camp 2 i 3Camp 11 i 12Camp 17

From Ga (95 Bowman + 105 Elite Soldier) send General to camp 2, shortly after
from Gb (10 Recruit + 1 Bowman + 72 Cavalry + 110 Elite Soldier) send General to camp 3, shortly after
from G1 (1 wave (200) 200 Bowman) and
from W (2 wave (270) 182 Militia, 88 Cannoneer) send General and Major to camp 4.
There is a small chance that the block Ga may lose the fight.

From Gc (200 Recruit) send General to camp 12. After losing the fight
from Gd (1 Recruit) send General to camp 13 (General will be interceprted by the camp 11), shortly after
from Ge (200 Elite Soldier) send General to camp 12, shortly after
from G3 (1 wave (200) 200 Bowman) and
from W (2 wave (270) 35 Recruit, 50 Bowman, 1 Elite Soldier, 184 Crossbowman) send General and Major to camp 13.
We must be careful, when Generals pass by block in camp 11.

From Gf (145 Recruit) send General to camp 17. After losing the fight
from Gg (197 Elite Soldier + 3 Recruit) send General to camp 17, shortly after
from G4.1 (1 wave (200) 200 Longbowman),
from G4.2 (2 wave (200) 200 Bowman) and
from W (3 wave (270) 84 Recruit, 50 Bowman, 1 Elite Soldier, 135 Crossbowman) send Generals and Major to camp 18.